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Computers & Education

December 2012 Volume 59, Number 4

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Table of Contents

Number of articles: 28

  1. We care about you: Incorporating pet characteristics with educational agents through reciprocal caring approach

    Zhi-Hong Chen

    Although different educational agents have been proposed to facilitate student learning, most of them operate from a “smart” (i.e., intelligent and autonomous) perspective. Recently, a so-called ... More

    pp. 1081-1088

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  2. Pre-service teachers' perspectives of the diffusion of information and communications technologies (ICTs) and the effect of case-based discussions (CBDs)

    Sami Sahin

    This study investigates pre-service teachers' perspectives of the diffusion of information and communication technologies (ICTs) in elementary education and the effect of case-based discussions ... More

    pp. 1089-1098

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  3. Use of signaling to integrate desktop virtual reality and online learning management systems

    Bucky J. Dodd & Pavlo D. Antonenko

    Desktop virtual reality is an emerging educational technology that offers many potential benefits for learners in online learning contexts; however, a limited body of research is available that... More

    pp. 1099-1108

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  4. Teachers' perceptions of the barriers to technology integration and practices with technology under situated professional development

    Theodore J. Kopcha

    This case study examines 18 elementary school teachers' perceptions of the barriers to technology integration (access, vision, professional development, time, and beliefs) and instructional... More

    pp. 1109-1121

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  5. Comparing the social knowledge construction behavioral patterns of problem-based online asynchronous discussion in e/m-learning environments

    Yu-Feng Lan, Pei-Wei Tsai, Shih-Hsien Yang & Chun-Ling Hung

    In recent years, researchers have conducted various studies on applying wireless networking technology and mobile devices in education settings. However, research on behavioral patterns in learners... More

    pp. 1122-1135

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  6. Extending the technology acceptance model to explore the intention to use Second Life for enhancing healthcare education

    Meyrick Chow, David Kurt Herold, Tat-Ming Choo & Kitty Chan

    Learners need to have good reasons to engage and accept e-learning. They need to understand that unless they do, the outcomes will be less favourable. The technology acceptance model (TAM) is the... More

    pp. 1136-1144

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  7. Academic dishonesty and video game play: Is new media use changing conceptions of cheating?

    Karla R. Hamlen

    In this study, an online survey was utilized to investigate relationships among participants' willingness to cheat in academic or business settings and the strategies they tend to utilize in video ... More

    pp. 1145-1152

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  8. Re-exploring game-assisted learning research: The perspective of learning theoretical bases

    Wen-Hsiung Wu, Wen-Bin Chiou, Hao-Yun Kao, Chung-Hsing Alex Hu & Sih-Han Huang

    Previous literature reviews or meta-analysis based studies on game-assisted learning have provided important results, but few studies have considered the importance of learning theory, and coverage... More

    pp. 1153-1161

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  9. A validity and reliability study of the Online Cooperative Learning Attitude Scale (OCLAS)

    Özgen Korkmaz

    Determination of students' attitudes towards online cooperative learning is an important issue, which has not been studied adequately. In the literature, there are few scales to measure the... More

    pp. 1162-1169

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  10. Instructional effectiveness of a computer-supported program for teaching reading comprehension strategies

    Héctor R. Ponce, Mario J. López & Richard E. Mayer

    This article examines the effectiveness of a computer-based instructional program (e-PELS) aimed at direct instruction in a collection of reading comprehension strategies. In e-PELS, students learn... More

    pp. 1170-1183

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  11. Honeymoon with IWBs: A qualitative insight in primary students' views on instruction with interactive whiteboard

    Süleyman Nihat Şad & Uğur Özhan

    The main purpose of this study was to investigate the views of primary students about interactive whiteboard [IWB] use in their classes from attitudinal and pedagogical perspectives. Research was... More

    pp. 1184-1191

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  12. Integrating mobile multimedia into textbooks: 2D barcodes

    Celebi Uluyol & R. Kagan Agca

    The major goal of this study was to empirically compare text-plus-mobile phone learning using an integrated 2D barcode tag in a printed text with three other conditions described in multimedia... More

    pp. 1192-1198

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  13. Factors of problem-solving competency in a virtual chemistry environment: The role of metacognitive knowledge about strategies

    Ronny Scherer & Rüdiger Tiemann

    The ability to solve complex scientific problems is regarded as one of the key competencies in science education. Until now, research on problem solving focused on the relationship between... More

    pp. 1199-1214

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  14. Attitudes of college students enrolled in 2-year health care programs towards online learning

    Dalya Abdulla

    Colleges offering 2-year diplomas to high-school graduates were among the forefront leaders in online learning however studies illustrating appropriate course construction for such student... More

    pp. 1215-1223

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  15. Context and deep learning design

    Tom Boyle & Andrew Ravenscroft

    Conceptual clarification is essential if we are to establish a stable and deep discipline of technology enhanced learning. The technology is alluring; this can distract from deep design in a... More

    pp. 1224-1233

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  16. Little experience with ICT: Are they really the Net Generation student-teachers?

    Hyo-Jeong So, Hyungshin Choi, Wei Ying Lim & Yao Xiong

    The aim of this study is to investigate the complexity of past experiences with ICT, pedagogical beliefs, and attitude toward ICT in education that the Net Generation student teachers have about... More

    pp. 1234-1245

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  17. An online game approach for improving students’ learning performance in web-based problem-solving activities

    Gwo-Jen Hwang, Po-Han Wu & Chi-Chang Chen

    In this paper, an online game was developed in the form of a competitive board game for conducting web-based problem-solving activities. The participants of the game determined their move by... More

    pp. 1246-1256

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  18. Semi-automatic assembly of learning resources

    K. Verbert, X. Ochoa, M. Derntl, M. Wolpers, A. Pardo & E. Duval

    Technology Enhanced Learning is a research field that has matured considerably over the last decade. Many technical solutions to support design, authoring and use of learning activities and... More

    pp. 1257-1272

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  19. Assessing the effects of different multimedia materials on emotions and learning performance for visual and verbal style learners

    Chih-Ming Chen & Ying-Chun Sun

    Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and... More

    pp. 1273-1285

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  20. Managerial action and sensemaking in e-learning implementation in Brazilian business schools

    Angilberto Sabino de Freitas & Rodrigo Bandeira-de-Mello

    The existing literature on e-learning implementation is either descriptive or normative and falls short on explaining how managers act in introducing and disseminating e-learning projects in school... More

    pp. 1286-1299

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