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Computers & Education

September 2012 Volume 59, Number 2

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Table of Contents

Number of articles: 58

  1. Interactive augmented reality system for enhancing library instruction in elementary schools

    Chih-Ming Chen & Yen-Nung Tsai

    Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the... More

    pp. 638-652

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  2. The role of online reader experience in explaining students’ performance in digital reading

    Javier Gil-Flores, Juan-Jesus Torres-Gordillo & Victor-Hugo Perera-Rodriguez

    This study explores the relationship between students’ extracurricular experiences online and their performance on the Program for International Student Assessment (PISA), focusing specifically on ... More

    pp. 653-660

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  3. A systematic literature review of empirical evidence on computer games and serious games

    Thomas M. Connolly, Elizabeth A. Boyle, Ewan MacArthur, Thomas Hainey & James M. Boyle

    This paper examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning,... More

    pp. 661-686

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  4. Courseware development model (CDM): The effects of CDM on primary school pre-service teachers' achievements and attitudes

    Akın Efendioğlu

    The main purpose of this study is to design a “Courseware Development Model” (CDM) and investigate its effects on pre-service teachers' academic achievements in the field of geography and attitudes... More

    pp. 687-700

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  5. Teacher–families online interactions and gender differences in parental involvement through school data system: Do mothers want to know more than fathers about their children?

    Ina Blau & Mira Hameiri

    The integration of School Systems in K-12, opens new possibilities for online interaction among teachers, students, and their parents. This paper examines three years of teacher–student and teacher... More

    pp. 701-709

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  6. The effect of emotional feedback on behavioral intention to use computer based assessment

    Vasileios Terzis, Christos N. Moridis & Anastasios A. Economides

    This study introduces emotional feedback as a construct in an acceptance model. It explores the effect of emotional feedback on behavioral intention to use Computer Based Assessment (CBA). A female... More

    pp. 710-721

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  7. A case study on the design of learning interfaces

    Gabriela Trindade Perry & Fernando Schnaid

    The design of educational software interfaces is a complex task, given its high domain dependency and multidisciplinary nature. It requires that teachers’ knowledge and pedagogical beliefs be... More

    pp. 722-731

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  8. An e-assessment approach for evaluation in engineering overcrowded groups

    M.C. Mora, J.L. Sancho-Bru, J.L. Iserte & F.T. Sánchez

    The construction of the European Higher Education Area has been an adaptation challenge for Spanish universities. New methodologies require a more active role on the students' part and come into... More

    pp. 732-740

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  9. A 10-year assessment of information and communication technology tasks required in undergraduate agriculture courses

    Leslie D. Edgar, Donald M. Johnson & Casandra Cox

    This study sought to assess required information and communication technology (ICT) tasks in selected undergraduate agriculture courses in a land-grant university during a 10-year period. Selected ... More

    pp. 741-749

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  10. Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies

    Hsiao-Ching She, Meng-Tzu Cheng, Ta-Wei Li, Chia-Yu Wang, Hsin-Tien Chiu, Pei-Zon Lee, Wen-Chi Chou & Ming-Hua Chuang

    This study investigates the effect of Web-based Chemistry Problem-Solving, with the attributes of Web-searching and problem-solving scaffolds, on undergraduate students' problem-solving task... More

    pp. 750-761

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  11. A cognitive component analysis approach for developing game-based spatial learning tools

    Pi-Hsia Hung, Gwo-Jen Hwang, Yueh-Hsun Lee & I-Hsiang Su

    Spatial ability has been recognized as one of the most important factors affecting the mathematical performance of students. Previous studies on spatial learning have mainly focused on developing... More

    pp. 762-773

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  12. Online help-seeking in communities of practice: Modeling the acceptance of conceptual artifacts

    Nicolae Nistor, Silke Schworm & Matthias Werner

    Interactive online help systems are considered to be a fruitful supplement to traditional IT helpdesks, which are often overloaded. They often comprise user-generated FAQ collections playing the... More

    pp. 774-784

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  13. Virtual learning environments as sociomaterial agents in the network of teaching practice

    Monica Johannesen, Ola Erstad & Laurence Habib

    This article presents findings related to the sociomaterial agency of educators and their practice in Norwegian education. Using actor-network theory, we ask how Virtual Learning Environments (VLEs... More

    pp. 785-792

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  14. The scope of digital image media in art education

    Hans Örtegren

    In this case study of forms 7–9 in a Swedish school, the subject conceptions of and teaching practices in art subjects of schoolteachers and pupils are studied, in particular with regard to digital... More

    pp. 793-805

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  15. The atomic intrinsic integration approach: A structured methodology for the design of games for the conceptual understanding of physics

    Alejandro Echeverría, Enrique Barrios, Miguel Nussbaum, Matías Améstica & Sandra Leclerc

    Computer simulations combined with games have been successfully used to teach conceptual physics. However, there is no clear methodology for guiding the design of these types of games. To remedy... More

    pp. 806-816

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  16. Review of trends from mobile learning studies: A meta-analysis

    Wen-Hsiung Wu, Yen-Chun Jim Wu, Chun-Yu Chen, Hao-Yun Kao, Che-Hung Lin & Sih-Han Huang

    Two previous literature review-based studies have provided important insights into mobile learning, but the issue still needs to be examined from other directions such as the distribution of... More

    pp. 817-827

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  17. Educational interface agents as social models to influence learner achievement, attitude and retention of learning

    Ramazan Yılmaz & Ebru Kılıç-Çakmak

    This study examined the impacts of educational interface agents with different attributes on achievement, attitude and retention of elementary school students in their science and technology... More

    pp. 828-838

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  18. The role of prescriptive models in learning

    J.A.C. Sandberg, B.J. Wielinga & L.H. Christoph

    The main research question in this article concerns the added value of a prescriptive model in a simulation/gaming environment: KM Quest. KM Quest is meant to support students in the acquisition of... More

    pp. 839-854

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