Computers & Education
September 2012 Volume 59, Number 2
Table of Contents
Number of articles: 58
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Interactive augmented reality system for enhancing library instruction in elementary schools
Chih-Ming Chen & Yen-Nung Tsai
Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the... More
pp. 638-652
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The role of online reader experience in explaining students’ performance in digital reading
Javier Gil-Flores, Juan-Jesus Torres-Gordillo & Victor-Hugo Perera-Rodriguez
This study explores the relationship between students’ extracurricular experiences online and their performance on the Program for International Student Assessment (PISA), focusing specifically on ... More
pp. 653-660
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A systematic literature review of empirical evidence on computer games and serious games
Thomas M. Connolly, Elizabeth A. Boyle, Ewan MacArthur, Thomas Hainey & James M. Boyle
This paper examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning,... More
pp. 661-686
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Courseware development model (CDM): The effects of CDM on primary school pre-service teachers' achievements and attitudes
Akın Efendioğlu
The main purpose of this study is to design a “Courseware Development Model” (CDM) and investigate its effects on pre-service teachers' academic achievements in the field of geography and attitudes... More
pp. 687-700
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Teacher–families online interactions and gender differences in parental involvement through school data system: Do mothers want to know more than fathers about their children?
Ina Blau & Mira Hameiri
The integration of School Systems in K-12, opens new possibilities for online interaction among teachers, students, and their parents. This paper examines three years of teacher–student and teacher... More
pp. 701-709
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The effect of emotional feedback on behavioral intention to use computer based assessment
Vasileios Terzis, Christos N. Moridis & Anastasios A. Economides
This study introduces emotional feedback as a construct in an acceptance model. It explores the effect of emotional feedback on behavioral intention to use Computer Based Assessment (CBA). A female... More
pp. 710-721
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A case study on the design of learning interfaces
Gabriela Trindade Perry & Fernando Schnaid
The design of educational software interfaces is a complex task, given its high domain dependency and multidisciplinary nature. It requires that teachers’ knowledge and pedagogical beliefs be... More
pp. 722-731
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An e-assessment approach for evaluation in engineering overcrowded groups
M.C. Mora, J.L. Sancho-Bru, J.L. Iserte & F.T. Sánchez
The construction of the European Higher Education Area has been an adaptation challenge for Spanish universities. New methodologies require a more active role on the students' part and come into... More
pp. 732-740
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A 10-year assessment of information and communication technology tasks required in undergraduate agriculture courses
Leslie D. Edgar, Donald M. Johnson & Casandra Cox
This study sought to assess required information and communication technology (ICT) tasks in selected undergraduate agriculture courses in a land-grant university during a 10-year period. Selected ... More
pp. 741-749
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Web-based undergraduate chemistry problem-solving: The interplay of task performance, domain knowledge and web-searching strategies
Hsiao-Ching She, Meng-Tzu Cheng, Ta-Wei Li, Chia-Yu Wang, Hsin-Tien Chiu, Pei-Zon Lee, Wen-Chi Chou & Ming-Hua Chuang
This study investigates the effect of Web-based Chemistry Problem-Solving, with the attributes of Web-searching and problem-solving scaffolds, on undergraduate students' problem-solving task... More
pp. 750-761
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A cognitive component analysis approach for developing game-based spatial learning tools
Pi-Hsia Hung, Gwo-Jen Hwang, Yueh-Hsun Lee & I-Hsiang Su
Spatial ability has been recognized as one of the most important factors affecting the mathematical performance of students. Previous studies on spatial learning have mainly focused on developing... More
pp. 762-773
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Online help-seeking in communities of practice: Modeling the acceptance of conceptual artifacts
Nicolae Nistor, Silke Schworm & Matthias Werner
Interactive online help systems are considered to be a fruitful supplement to traditional IT helpdesks, which are often overloaded. They often comprise user-generated FAQ collections playing the... More
pp. 774-784
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Virtual learning environments as sociomaterial agents in the network of teaching practice
Monica Johannesen, Ola Erstad & Laurence Habib
This article presents findings related to the sociomaterial agency of educators and their practice in Norwegian education. Using actor-network theory, we ask how Virtual Learning Environments (VLEs... More
pp. 785-792
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The scope of digital image media in art education
Hans Örtegren
In this case study of forms 7–9 in a Swedish school, the subject conceptions of and teaching practices in art subjects of schoolteachers and pupils are studied, in particular with regard to digital... More
pp. 793-805
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The atomic intrinsic integration approach: A structured methodology for the design of games for the conceptual understanding of physics
Alejandro Echeverría, Enrique Barrios, Miguel Nussbaum, Matías Améstica & Sandra Leclerc
Computer simulations combined with games have been successfully used to teach conceptual physics. However, there is no clear methodology for guiding the design of these types of games. To remedy... More
pp. 806-816
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Review of trends from mobile learning studies: A meta-analysis
Wen-Hsiung Wu, Yen-Chun Jim Wu, Chun-Yu Chen, Hao-Yun Kao, Che-Hung Lin & Sih-Han Huang
Two previous literature review-based studies have provided important insights into mobile learning, but the issue still needs to be examined from other directions such as the distribution of... More
pp. 817-827
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Educational interface agents as social models to influence learner achievement, attitude and retention of learning
Ramazan Yılmaz & Ebru Kılıç-Çakmak
This study examined the impacts of educational interface agents with different attributes on achievement, attitude and retention of elementary school students in their science and technology... More
pp. 828-838
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The role of prescriptive models in learning
J.A.C. Sandberg, B.J. Wielinga & L.H. Christoph
The main research question in this article concerns the added value of a prescriptive model in a simulation/gaming environment: KM Quest. KM Quest is meant to support students in the acquisition of... More
pp. 839-854