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Computers & Education

September 2012 Volume 59, Number 2

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Table of Contents

Number of articles: 58

  1. Relations between faculty use of online academic resources and student class attendance

    C. Ryan Kinlaw, Linda L. Dunlap & Jeffrey A. D’Angelo

    We investigated connections between faculty use of online resources and student class attendance. Of particular interest was whether online submission of course assignments is detrimental to... More

    pp. 167-172

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  2. Exploration of problematic Internet use and social interaction anxiety among Turkish pre-service teachers

    Cem Çuhadar

    The current study investigated the relationship between problematic Internet use and social interaction anxiety among pre-service teachers. Participants were 1235 students attending teacher... More

    pp. 173-181

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  3. How to improve the peer review method: Free-selection vs assigned-pair protocol evaluated in a computer networking course

    Pantelis M. Papadopoulos, Thomas D. Lagkas & Stavros N. Demetriadis

    This study provides field research evidence on the efficiency of a “free-selection” peer review assignment protocol as compared to the typically implemented “assigned-pair” protocol. The study... More

    pp. 182-195

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  4. The impact of Nintendo Wii to physical education students' balance compared to the traditional approaches

    Nikolaos Vernadakis, Asimenia Gioftsidou, Panagiotis Antoniou, Dionysis Ioannidis & Maria Giannousi

    The purpose of this study was to determine whether there is a difference between an exergame-based and a traditional balance training program, in undergraduate Physical Education students. Thirty... More

    pp. 196-205

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  5. The impact of Technology-Enabled Active Learning (TEAL) implementation on student learning and teachers’ teaching in a high school context

    Ruey S. Shieh

    Technology-Enabled Active Learning (TEAL) is a pedagogical innovation established in a technology-enhanced multimedia studio, emphasizing constructivist-oriented teaching and learning. In Taiwan,... More

    pp. 206-214

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  6. The community of inquiry instrument: Validation and results in online health care disciplines

    S. Carlon, D. Bennett-Woods, B. Berg, L. Claywell, K. LeDuc, N. Marcisz, M. Mulhall, T. Noteboom, T. Snedden, K. Whalen & L. Zenoni

    This descriptive study using survey design sought to establish the efficacy of the Community of Inquiry instrument utilized in a study published by Shea and Bidjerano in 2009 exploring an online... More

    pp. 215-221

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  7. Characterizing communication networks in a web-based classroom: Cognitive styles and linguistic behavior of self-organizing groups in online discussions

    Pamela Vercellone-Smith, Kathryn Jablokow & Curtis Friedel

    In this study, we explore the cognitive style profiles and linguistic patterns of self-organizing groups within a web-based graduate education course to determine how cognitive preferences and... More

    pp. 222-235

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  8. Peer-monitoring vs. micro-script fading for enhancing knowledge acquisition when learning in computer-supported argumentation environments

    Yannis Bouyias & Stavros Demetriadis

    Research on computer-supported collaborative learning (CSCL) has strongly emphasized the value of providing student support with micro-scripts, which should withdraw (fade-out) allowing students to... More

    pp. 236-249

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  9. The effectiveness of using procedural scaffoldings in a paper-plus-smartphone collaborative learning context

    Hui-Wen Huang, Chih-Wei Wu & Nian-Shing Chen

    The purpose of this study was to evaluate the effectiveness of using procedural scaffoldings in fostering students’ group discourse levels and learning outcomes in a paper-plus-smartphone... More

    pp. 250-259

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  10. Slide presentations as speech suppressors: When and why learners miss oral information

    Christof Wecker

    The objective of this study was to test whether information presented on slides during presentations is retained at the expense of information presented only orally, and to investigate part of the ... More

    pp. 260-273

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  11. Explaining the segmentation effect in learning from animations: The role of pausing and temporal cueing

    Ingrid A.E. Spanjers, Tamara van Gog, Pieter Wouters & Jeroen J.G. van Merriënboer

    Segmentation of animations, that is presenting them in pieces rather than as a continuous stream of information, has been shown to have a beneficial effect on cognitive load and learning for... More

    pp. 274-280

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  12. Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a difference?

    Raija Hamalainen & Kimmo Oksanen

    Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to... More

    pp. 281-293

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  13. Development of a Moodle course for schoolchildren’s table tennis learning based on Competence Motivation Theory: Its effectiveness in comparison to traditional training method

    Junhua Zou, Qingtang Liu & Zongkai Yang

    Based on Competence Motivation Theory (CMT), a Moodle course for schoolchildren’s table tennis learning was developed (The URL is, and this course allows guest access). The... More

    pp. 294-303

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  14. A study on learners’ perceptional typology and relationships among the learner’s types, characteristics, and academic achievement in a blended e-Education environment

    Jin-Young Kim

    This study explores and describes different viewpoints on blended e-Education by using Q methodology to identify students’ perspectives and classify them into perceptional types. It is also... More

    pp. 304-315

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  15. Learning presence as a moderator in the community of inquiry model

    Peter Shea & Temi Bidjerano

    This study of over 2000 US college students examines the Community of Inquiry framework (CoI) in its capacity to describe and explain differences in learning outcomes in hybrid and fully online... More

    pp. 316-326

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  16. Exploring the TPACK of Taiwanese elementary mathematics and science teachers with respect to use of interactive whiteboards

    Syh-Jong Jang & Meng-Fang Tsai

    There has been an increasing tendency to enhance teachers’ ability to apply educational technology. Few researchers have investigated with the relationships between the use of interactive... More

    pp. 327-338

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  17. Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study

    Ya-Ting C. Yang & Wan-Chi I. Wu

    The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning... More

    pp. 339-352

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  18. Knowledge maps for e-learning

    Jae Hwa Lee & Aviv Segev

    Maps such as concept maps and knowledge maps are often used as learning materials. These maps have nodes and links, nodes as key concepts and links as relationships between key concepts. From a map... More

    pp. 353-364

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  19. Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation

    Ya-Ting Carolyn Yang

    This study investigates the effectiveness digital game-based learning (DGBL) on students’ problem solving, learning motivation, and academic achievement. In order to provide substantive empirical... More

    pp. 365-377

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  20. Promoting and scaffolding argumentation through reflective asynchronous discussions

    Huann-shyang Lin, Zuway-R. Hong & Frances Lawrenz

    The purpose of this quasi-experimental study was to explore the impact of asynchronous discussion on the quality and complexity of college students’ arguments. Three different cohorts of students... More

    pp. 378-384

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