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Computers & Education

November 2010 Volume 55, Number 3

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Table of Contents

Number of articles: 44

  1. Cognitive, social and teaching presence in a virtual world and a text chat

    Tomoko Watanabe Traphagan, Yueh-hui Vanessa Chiang, Hyeseung Maria Chang, Benjaporn Wattanawaha, Haekyung Lee, Michael Charles Mayrath, Jeongwon Woo, Hyo-Jin Yoon, Min Jung Jee & Paul E. Resta

    Using a framework of cognitive, social, and teaching presence, the nature of learning experiences in a three-dimensional virtual world environment (Second Life) and a text-chat learning environment... More

    pp. 923-936

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  2. Laptops in the K-12 classrooms: Exploring factors impacting instructional use

    Fethi A. Inan & Deborah L. Lowther

    The purpose of this study was to examine factors affecting teachers’ integration of laptops into classroom instruction. A research-based path model was tested based on data gathered from 379 K-12... More

    pp. 937-944

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  3. E-books or textbooks: Students prefer textbooks

    William Douglas Woody, David B. Daniel & Crystal A. Baker

    Previous research has demonstrated that the experience of reading e-books is not equivalent to reading textbooks. This study examines factors influencing preference for e-books as well as reported ... More

    pp. 945-948

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  4. E-training: Can young and older users be accommodated with the same interface?

    Mericia Rivera-Nivar & Cristina Pomales-García

    This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and... More

    pp. 949-960

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  5. A team-teaching model for practicing project-based learning in high school: Collaboration between computer and subject teachers

    Ling-Chian Chang & Greg C. Lee

    Project-based learning (PBL) is a highly effective means of motivating students to learn independently. However, training or encouraging teachers to practice PBL in their classrooms is challenging,... More

    pp. 961-969

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  6. Metro navigation for the blind

    Jaime Sánchez & Mauricio Sáenz

    This study evaluates the impact of using the software program AudioMetro, a tool that supports the orientation and mobility of people who are blind in the Metro system of Santiago de Chile. A quasi... More

    pp. 970-981

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  7. The influence of collaboration styles to children’s cognitive performance in digital problem-solving game “William Adventure”: A comparative case study

    Ju-Ling Shih, Bai-Jiun Shih, Chun-Chao Shih, Hui-Yu Su & Chien-Wen Chuang

    Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning... More

    pp. 982-993

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  8. Web-based museum trails on PDAs for university-level design students: Design and evaluation

    R. Reynolds, K. Walker & C. Speight

    This paper describes the development and evaluation of web-based museum trails for university-level design students to access on handheld devices in the Victoria and Albert Museum (V&A) in London. ... More

    pp. 994-1003

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  9. The technical framework of interactive functions for course-management systems: Students’ perceptions, uses, and evaluations

    Chien Chou, Hsinyi Peng & Chun-Yu Chang

    This study explores the interactivity of course-management systems (CMSs). First, this study reviews the concepts of interactivity, interactivity dimension, and interaction type on the basis of... More

    pp. 1004-1017

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  10. From handheld collaborative tool to effective classroom module: Embedding CSCL in a broader design framework

    Jeremy Roschelle, Ken Rafanan, Gucci Estrella, Miguel Nussbaum & Susana Claro

    The field of Computer Supported Collaborative Learning (CSCL) includes designers who emphasize effectiveness, measured via experiments, as well as designers who emphasize context and conduct... More

    pp. 1018-1026

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  11. Exploring relations among college students’ prior knowledge, implicit theories of intelligence, and self-regulated learning in a hypermedia environment

    Jeffrey Alan Greene, Lara-Jeane Costa, Jane Robertson, Yi Pan & Victor M. Deekens

    Researchers and educators continue to explore how to assist students in the acquisition of conceptual understanding of complex science topics. While hypermedia learning environments (HLEs) afford... More

    pp. 1027-1043

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  12. Calibration of an item bank for the assessment of Basque language knowledge

    Javier López-Cuadrado, Tomás A. Pérez, José Á. Vadillo & Julián Gutiérrez

    The main requisite for a functional computerized adaptive testing system is the need of a calibrated item bank. This text presents the tasks carried out during the calibration of an item bank for... More

    pp. 1044-1055

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  13. Character size and reading to remember from small displays

    Christopher A. Sanchez & James Z. Goolsbee

    An under-addressed question regarding the usage of small devices is how information gathering from such devices is limited or changed relative to a full-size display? This study explores how... More

    pp. 1056-1062

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  14. What is the academic efficacy of podcasting?

    Simon B. Heilesen

    Podcasting may be an answer to some of the challenges to higher education to modernize, to open up, and to develop a competitive edge. However, over the years there have been many high claims for... More

    pp. 1063-1068

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  15. An experiment for improving students performance in secondary and tertiary education by means of m-learning auto-assessment

    Luis de-Marcos, José Ramón Hilera, Roberto Barchino, Lourdes Jiménez, José Javier Martínez, José Antonio Gutiérrez, José María Gutiérrez & Salvador Otón

    Mobile learning is considered an evolution of e-learning that embraces the ubiquitous nature of current computational systems in order to improve teaching and learning. Within this context it is... More

    pp. 1069-1079

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  16. Learner readiness for online learning: Scale development and student perceptions

    Min-Ling Hung, Chien Chou, Chao-Hsiu Chen & Zang-Yuan Own

    The purpose of this study was to develop and validate a multidimensional instrument for college students’ readiness for online learning. Through a confirmatory factor analysis, the Online Learning ... More

    pp. 1080-1090

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  17. Problematic Internet use, loneliness and dating anxiety among young adult university students

    Hatice Odacı & Melek Kalkan

    The Internet, an important modern means of obtaining information and establishing communication with others, has become an increasingly essential element of human life. Although Internet use makes ... More

    pp. 1091-1097

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  18. Computer-game construction: A gender-neutral attractor to Computing Science

    Mike Carbonaro, Duane Szafron, Maria Cutumisu & Jonathan Schaeffer

    Enrollment in Computing Science university programs is at a dangerously low level. A major reason for this is the general lack of interest in Computing Science by females. In this paper, we discuss... More

    pp. 1098-1111

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  19. Factors influencing skilled use of the computer mouse by school-aged children

    Alison E. Lane & Jenny M. Ziviani

    Effective use of computers in education for children requires consideration of individual and developmental characteristics of users. There is limited empirical evidence, however, to guide... More

    pp. 1112-1122

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  20. The view of scientific inquiry conveyed by simulation-based virtual laboratories

    Sufen Chen

    With an increasing number of studies evincing the effectiveness of simulation-based virtual laboratories (VLs), researchers have discussed replacing traditional laboratories. However, the approach ... More

    pp. 1123-1130

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