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Computers & Education

August 2010 Volume 55, Number 1

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Table of Contents

Number of articles: 41

  1. Effects of attitudes and behaviours on learning mathematics with computer tools

    Helen C. Reed, Paul Drijvers & Paul A. Kirschner

    This mixed-methods study investigates the effects of student attitudes and behaviours on the outcomes of learning mathematics with computer tools. A computer tool was used to help students develop ... More

    pp. 1-15

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  2. Boys’ and girls’ ICT beliefs: Do teachers matter?

    Ioanna Vekiri

    This exploratory study took place in the context of middle school information science in Greece, to examine possible relations between boys’ and girls’: value and efficacy beliefs about computers... More

    pp. 16-23

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  3. Reading electronic books as a support for vocabulary, story comprehension and word reading in kindergarten and first grade

    Ofra Korat

    The effect of reading an electronic storybook (e-book) on Israeli children’s language and literacy was examined in kindergarten children (N=40; age 5:2–6:3) compared to first graders (N=50; age 6:3... More

    pp. 24-31

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  4. Investigating models for preservice teachers’ use of technology to support student-centered learning

    Rong-Ji Chen

    The study addressed two limitations of previous research on factors related to teachers’ integration of technology in their teaching. It attempted to test a structural equation model (SEM) of the... More

    pp. 32-42

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  5. The effects of problem-based learning on the classroom community perceptions and achievement of web-based education students

    Meltem Huri Baturay & Omer Faruk Bay

    Web-based education as an alternative to face-to-face teaching is now being extended as an application to higher education. Much effort is undertaken to provide multimedia rich, attractive content ... More

    pp. 43-52

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  6. Information and communication technologies in the life of university freshmen: An analysis of change

    Jef C. Verhoeven, Dirk Heerwegh & Kurt De Wit

    The passage from secondary school to university puts students in an environment with different expectations. Not only the expectations towards learning might change, but also towards ICT... More

    pp. 53-66

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  7. Using Jigsaw and Case Study for supporting online collaborative learning

    Francesca Pozzi

    In CSCL contexts (Computer Supported Collaborative Learning) collaborative activities with different levels of structuredeness are often used to foster discussion and exchange among students and... More

    pp. 67-75

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  8. Development of a reading material recommendation system based on a knowledge engineering approach

    Ching-Kun Hsu, Gwo-Jen Hwang & Chih-Kai Chang

    In a language curriculum, the training of reading ability is one of the most important aspects. Previous studies have shown the importance of assigning proper articles to individual students for... More

    pp. 76-83

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  9. Improving literacy and metacognition with electronic portfolios: Teaching and learning with ePEARL

    Elizabeth Meyer, Philip C. Abrami, C. Anne Wade, Ofra Aslan & Louise Deault

    Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated... More

    pp. 84-91

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  10. Microblogs in Higher Education – A chance to facilitate informal and process-oriented learning?

    Martin Ebner, Conrad Lienhardt, Matthias Rohs & Iris Meyer

    Microblogging is one of the latest Web 2.0 technologies. The key elements are online communication using 140 characters and the fact that it involves “following” anyone. There has been a great deal... More

    pp. 92-100

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  11. ‘To err is human, but to persist is diabolical’: Loss of organizational memory and e-learning projects

    Selcuk Ozdemir

    Many countries around the world install millions of computers, printers, projectors, smartboards, and similar technologies in primary and secondary schools to equip new generations with the ability... More

    pp. 101-108

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  12. A plug and play pathway approach for operations management games development

    Kim Hua Tan, Ying Kei Tse & Pui Ling Chung

    Many researchers have advocated the use of games (and simulations) to enhance students’ learning. Research has shown that in order to promote a deeper understanding of material, students ought to... More

    pp. 109-117

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  13. SignMT: An alternative language learning tool

    Nadh Ditcharoen, Kanlaya Naruedomkul & Nick Cercone

    Learning a second language is very difficult, especially, for the disabled; the disability may be a barrier to learn and to utilize information written in text form. We present the SignMT, Thai... More

    pp. 118-130

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  14. An interactive item sharing website for creating and conducting on-line testing

    Chorng-Shiuh Koong & Chi-Ying Wu

    Multiple intelligences, with its hypothesis and implementation, have ascended to a prominent status among the many instructional methodologies. Meanwhile, pedagogical theories and concepts are in... More

    pp. 131-144

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  15. Multi-level analysis of peer support, Internet self-efficacy and e-learning outcomes – The contextual effects of collectivism and group potency

    Regina Juchun Chu & Anita Zichun Chu

    The present study intends to explore the role of collectivism and group potency at group level in predicting individual Internet self-efficacy (ISE) and individual e-learning outcomes for people... More

    pp. 145-154

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  16. A study of student satisfaction in a blended e-learning system environment

    Jen-Her Wu, Robert D. Tennyson & Tzyh-Lih Hsia

    This study proposes a research model that examines the determinants of student learning satisfaction in a blended e-learning system (BELS) environment, based on social cognitive theory. The... More

    pp. 155-164

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  17. Mining concept maps from news stories for measuring civic scientific literacy in media

    Yuen-Hsien Tseng, Chun-Yen Chang, Shu-Nu Chang Rundgren & Carl-Johan Rundgren

    Motivated by a long-term goal in education for measuring Taiwanese civic scientific literacy in media (SLiM), this work reports the detailed techniques to efficiently mine a concept map from 2years... More

    pp. 165-177

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  18. Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project

    Maja Wrzesien & Mariano Alcañiz Raya

    The objective of this study is to present and to evaluate the E-Junior application: a serious virtual world (SVW) for teaching children natural science and ecology. E-Junior was designed according ... More

    pp. 178-187

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  19. Implementation and performance evaluation using the fuzzy network balanced scorecard

    Ming-Lang Tseng

    The balanced scorecard (BSC) is a multi-criteria evaluation concept that highlights the importance of performance measurement. However, although there is an abundance of literature on the BSC... More

    pp. 188-201

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  20. Agent based affective tutoring systems: A pilot study

    Xia Mao & Zheng Li

    An important trend in the development of Intelligent tutoring systems (ITSs) has been that providing the student with a more personalized and friendly environment for learning. Many researchers now... More

    pp. 202-208

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