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Computers & Education

November 2009 Volume 53, Number 3

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Table of Contents

Number of articles: 41

  1. An empirical study of instructor adoption of web-based learning systems

    Wei-Tsong Wang & Chun-Chieh Wang

    For years, web-based learning systems have been widely employed in both educational and non-educational institutions. Although web-based learning systems are emerging as a useful tool for... More

    pp. 761-774

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  2. The interactive use of a video database in teacher education: Creating a knowledge base for teaching through a learning community

    Winnie Wing-mui So, Jacky Wai-cheong Pow & Vincent Hing-keung Hung

    This study explores how pre-service student teachers acquired knowledge of good teaching practices through the interactive use of a video database and an online discussion forum, where the student ... More

    pp. 775-786

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  3. Comparing six video chat tools: A critical evaluation by language teachers

    Betil Eröz-Tuğa & Randall Sadler

    This article presents a critical comparison of the usefulness and practicality of six CMC video chat tools (CUworld, ICQ, MSN Messenger, Paltalk, Skype, and Yahoo Messenger) from the perspective of... More

    pp. 787-798

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  4. Investigating readers’ mental maps of references in an online system

    Yu-Fen Yang, Wing-Kwong Wong & Hui-Chin Yeh

    Referential identification and resolution are considered the keys to help readers grasp the main idea of a text and solve lexical ambiguities. The goal of this study is to design a computer system ... More

    pp. 799-808

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  5. Course ontology-based user’s knowledge requirement acquisition from behaviors within e-learning systems

    Qingtian Zeng, Zhongying Zhao & Yongquan Liang

    User’s knowledge requirement acquisition and analysis are very important for a personalized or user-adaptive learning system. Two approaches to capture user’s knowledge requirement about course... More

    pp. 809-818

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  6. Examining the benefits and challenges of using audience response systems: A review of the literature

    Robin H. Kay & Ann LeSage

    Audience response systems (ARSs) permit students to answer electronically displayed multiple choice questions using a remote control device. All responses are instantly presented, in chart form,... More

    pp. 819-827

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  7. Applying Web usage mining for personalizing hyperlinks in Web-based adaptive educational systems

    Cristóbal Romero, Sebastián Ventura, Amelia Zafra & Paul de Bra

    Nowadays, the application of Web mining techniques in e-learning and Web-based adaptive educational systems is increasing exponentially. In this paper, we propose an advanced architecture for a... More

    pp. 828-840

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  8. MOSAICA: A web-2.0 based system for the preservation and presentation of cultural heritage

    Miri Barak, Orit Herscoviz, Zvia Kaberman & Yehudit J. Dori

    The question of how to present cultural heritage resources in a way that attracts potential users is becoming important in our ever-changing world. This paper describes MOSAICA system – a web 2.0... More

    pp. 841-852

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  9. Effectiveness of a Virtual Laboratory as a preparatory resource for Distance Education chemistry students

    Barney Dalgarno, Andrea G. Bishop, William Adlong & Danny R. Bedgood

    Many have argued that interactive 3D virtual environments have great educational potential due to their ability to engage learners in the exploration, construction and manipulation of virtual... More

    pp. 853-865

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  10. Equal opportunity tactic: Redesigning and applying competition games in classrooms

    Hercy N.H. Cheng, Winston M.C. Wu, Calvin C.Y. Liao & Tak-Wai Chan

    Competition, despite its potential drawbacks, is an easily adopted and frequently used motivator in classrooms. Individual abilities, in the years of schooling, are inevitably different, and... More

    pp. 866-876

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  11. Investigating Greek employees’ intention to use web-based training

    Prodromos D. Chatzoglou, Lazaros Sarigiannidis, Eftichia Vraimaki & Anastasios Diamantidis

    In the last few decades, the implementation of information technology has given rise to several organizational training needs that have to be satisfied, in order to empower organizational IT... More

    pp. 877-889

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  12. Automatic summary assessment for intelligent tutoring systems

    Yulan He, Siu Cheung Hui & Tho Thanh Quan

    Summary writing is an important part of many English Language Examinations. As grading students’ summary writings is a very time-consuming task, computer-assisted assessment will help teachers... More

    pp. 890-899

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  13. Effectiveness of using a video game to teach a course in mechanical engineering

    B.D. Coller & M.J. Scott

    One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are... More

    pp. 900-912

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  14. Analysis of studies of the effects of computer-assisted instruction on the mathematics performance of students with learning disabilities

    You-Jin Seo & Diane Pedrotty Bryant

    The purpose of this study was to conduct a meta-study of computer-assisted instruction (CAI) studies in mathematics for students with learning disabilities (LD) focusing on examining the effects of... More

    pp. 913-928

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  15. What influences college students to continue using business simulation games? The Taiwan experience

    Yu-Hui Tao, Chieh-Jen Cheng & Szu-Yuan Sun

    Previous studies have pointed out that computer games could improve students’ motivation to learn, but these studies have mostly targeted teachers or students in elementary and secondary education ... More

    pp. 929-939

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  16. Ethical judgments and behaviors: Applying a multidimensional ethics scale to measuring ICT ethics of college students

    Insung Jung

    Assuming that ICT ethics are influenced by both moral and circumstantial factors, the study investigates Japanese college students’ ethical judgments and behavioral intentions in three scenarios... More

    pp. 940-949

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  17. Dropout prediction in e-learning courses through the combination of machine learning techniques

    Ioanna Lykourentzou, Ioannis Giannoukos, Vassilis Nikolopoulos, George Mpardis & Vassili Loumos

    In this paper, a dropout prediction method for e-learning courses, based on three popular machine learning techniques and detailed student data, is proposed. The machine learning techniques used... More

    pp. 950-965

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  18. Agent-customized training for human learning performance enhancement

    M. Brian Blake & Jerome D. Butcher-Green

    Training individuals from diverse backgrounds and in changing environments requires customized training approaches that align with the individual learning styles and ever-evolving organizational... More

    pp. 966-976

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  19. Computer game development as a literacy activity

    Ron Owston, Herb Wideman, Natalia Sinitskaya Ronda & Christine Brown

    This study examined computer game development as a pedagogical activity to motivate and engage students in curriculum-related literacy activities. We hypothesized that as a consequence, students... More

    pp. 977-989

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  20. Exploring user experiences as predictors of MMORPG addiction

    Shang Hwa Hsu, Ming-Hui Wen & Muh-Cherng Wu

    The overuse of Massively Multiplayer Online Role Playing Games (MMORPGs) is becoming a significant problem worldwide, especially among college students. Similar to Internet addiction, the... More

    pp. 990-999

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