You are here:

Computers & Education

1995 Volume 24, Number 1

Search this issue

Table of Contents

Number of articles: 6

  1. Multimedia interactive mathematics courseware: The mathematics experience within the Renaissance Project

    R.D. Harding, S.W. Lay, H. Moule & D.A. Quinney

    The Renaissance Project set out to demonstrate the potential for University teaching of interactive multimedia. This aspect is a general survey of the work of the mathematics team. The first phase ... More

    pp. 1-23

    View Abstract
  2. The use of computing in Scottish schools: A preliminary survey

    Ian Moffatt & Jon Greenman

    The results of a pilot survey concerning the use of computers by fifth and sixth form pupils at 43 Scottish schools are presented. The findings show that the great majority of pupils use computers ... More

    pp. 25-30

    View Abstract
  3. Process frame: A cognitive device for recursion comprehension

    M.C. Er

    In the literature, a distinction is often made between the concept of recursion and its implementation, using analogies and models for explaining both. Some models of recursion and pedagogical... More

    pp. 31-36

    View Abstract
  4. Introducing undergraduates to research: A case study from the field of human-computer interaction

    Susan Wiedenbeck & Jean Scholtz

    This paper reports on an experimental program aimed at introducing undergraduates to research in computer science. For two summers groups of college sophomores and juniors participated in an... More

    pp. 37-49

    View Abstract
  5. Energy in electrical circuits: A computer assisted approach

    A.Alberto Silva

    This paper describes ideas on how an electronic spreadsheet can be a powerful tool in teaching and learning about electrical circuits. We will stress three main features: a spreadsheet as a multi... More

    pp. 51-57

    View Abstract
  6. User-interface of a tool for learning geometry

    Kazuyoshi Hidaka

    This paper proposes new techniques for researchers and developers of drawing systems, especially software for learning and teaching geometry. The techniques allow them to draw geometric figures... More

    pp. 59-66

    View Abstract