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Computers & Education

December 2018 Volume 127, Number 1

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Table of Contents

Number of articles: 20

  1. E-learning critical success factors: Comparing perspectives from academic staff and students

    Abdullah Alhabeeb, King Saud University, Saudi Arabia; Jennifer Rowley, Department of Languages, Information and Communications, United Kingdom

    This article advances knowledge on the factors that lead to successful e-learning in universities, through a comparative study of the perspectives of academic staff and students. In particular, it ... More

    pp. 1-12

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  2. Networked learning with professionals boosts students' self-efficacy for social networking and professional development

    Abram D. Anders

    Previous research has recognized that networked learning—including the use of social media, blogs, and learning communities—offers unique affordances for supporting the development of self-efficacy... More

    pp. 13-29

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  3. Investigating the effect of learning method and motivation on learning performance in a business simulation system context: An experimental study

    Hsin-Hui Lin, Department of Distribution Management, Taiwan; Wan-Chu Yen, Office of Research and Development, Taiwan; Yi-Shun Wang, Department of Information Management, Taiwan

    With the proliferation of business simulation systems used in business education, an understanding of the factors of a simulation-based learning environment that contribute to learning performance ... More

    pp. 30-40

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  4. The different relationships between engagement and outcomes across participant subgroups in Massive Open Online Courses

    Qiujie Li & Rachel Baker

    Previous research has found that early engagement in MOOCs (e.g., watching lectures, contributing to discussion forums, and submitting assignments) can be used to predict course completion and... More

    pp. 41-65

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  5. Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial

    Andrea Gauthier, Institute of Medical Sciences, Canada; Jodie Jenkinson, Biomedical Communications, Canada

    Design, rather than medium, ultimately predicts learning outcomes, but the game-based learning literature has had difficulty successfully linking game design decisions to learning behaviours and... More

    pp. 66-89

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  6. A systematic review of design and technology components of educational digital resources

    Kui Xie, Gennaro Di Tosto, Sheng-Bo Chen & Vanessa W. Vongkulluksn

    With the rise of the Internet and the proliferation of online content, the design and evaluation of educational digital resources (EDRs) are pressing and challenging issues. They warrant an... More

    pp. 90-106

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  7. The effects of mobile phone use on academic performance: A meta-analysis

    Aaron W. Kates, Huang Wu & Chris L.S. Coryn

    Although the mobile phone has been conspicuously proliferated in the past decades, little is known about its influence; especially its effect on student learning and academic performance. Although ... More

    pp. 107-112

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  8. Cognitive resources allocation in computer-mediated dictionary assisted learning: From word meaning to inferential comprehension

    You-Hsuan Chang & Tzu-Chien Liu, Department of Educational Psychology and Counseling, Taiwan; Fred Paas, Department of Psychology, Education and Child Studies, Netherlands

    Computer-mediated dictionaries have been important and widely used aids in the comprehension of, and learning from online texts. However, despite the convenience of computer-mediated dictionaries... More

    pp. 113-129

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  9. The effects of an ARCS based e-book on student's achievement, motivation and anxiety

    Yalin Kilic Turel & Seda Ozer Sanal

    This study investigates how a e-book based on Keller's ARCS model of Motivational Design influenced undergraduate students' sense of achievement, motivation, and anxiety. In the study, we used a... More

    pp. 130-140

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  10. Listen to the models: Sonified learning models for people who are blind

    Orly Lahav, Nuha Hagab & Sewar Abed El Kader, Department of Mathematics, Israel; Sharona T. Levy, Faculty of Education, Israel; Vadim Talis, Department of Mathematics, Israel

    Students who are blind need access to learning materials. This study looks at the learning of science by people who are blind using a curriculum-based textbook compared to their learning using an... More

    pp. 141-153

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  11. App clusters: Exploring patterns of multiple app use in primary learning contexts

    Sarah K. Howard, School of Education, Australia; Jie Yang & Jun Ma, SMART Infrastructure Facility, Australia; Karl Maton, LCT Centre for Knowledge Building, Australia; Ellie Rennie, Digital Ethnography Research Centre, Australia

    There has been a continuous and rapid increase in the volume of apps in recent years since tablets became widely available in schools. Tablets contain a wide variety of apps, which are used for a... More

    pp. 154-164

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  12. Blood from a stone: Where teachers report finding time for computer-based instruction

    Andrea Kunze & Teomara Rutherford

    In an era of accountability, implementation of computer-based instruction (CBI) may be attractive to personalize learning and raise test scores. Although prior work has examined how CBI may serve... More

    pp. 165-177

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  13. A study of primary school students' interest, collaboration attitude, and programming empowerment in computational thinking education

    Siu-Cheung Kong, Centre for Learning, Teaching and Technology, Hong Kong; Ming Ming Chiu, Department of Special Education & Counselling, Hong Kong; Ming Lai, Centre for Learning, Teaching and Technology, Hong Kong

    Building on Seymour Papert's view of empowering students by mastering programming, this study conceptualized programming empowerment as consisting of four components: meaningfulness, impact,... More

    pp. 178-189

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  14. Optimum input mode in the modality and redundancy principles for university ESL students' multimedia learning

    Yinan Liu, Bong Gee Jang & Zaline Roy-Campbell

    Richard Mayer's cognitive theory of multimedia learning and multimedia learning principles provide theoretical and empirical foundations for multimedia instruction. However, the theory and the... More

    pp. 190-200

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  15. A meta-analysis of Social Network Site use and social support

    Dong Liu, Kevin B. Wright & Baijing Hu, Department of Communication, China

    Current scholarship knows little about what forms of social support are the major benefits of Social Network Sites (SNSs) use. To solve this problem, this study examined the association of SNSs use... More

    pp. 201-213

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  16. Differences in serious game-aided and traditional English vocabulary acquisition

    Yu Zhonggen

    A number of studies have been devoted to the effectiveness of serious gaming in English vocabulary learning, which has reported different results. Some studies support serious gaming in vocabulary ... More

    pp. 214-232

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  17. Learning analytics to support self-regulated learning in asynchronous online courses: A case study at a women's university in South Korea

    Dongho Kim, School of Teaching and Learning, United States; Meehyun Yoon, Department of Career and Information Studies, United States; Il-Hyun Jo, Department of Educational Technology, Korea (South); Robert Maribe Branch, Department of Career and Information Studies, United States

    With the recognition of the importance of self-regulated learning (SRL) in asynchronous online courses, recent research has explored how SRL strategies impact student learning in these learning... More

    pp. 233-251

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  18. Immersive virtual reality serious games for evacuation training and research: A systematic literature review

    Zhenan Feng & Vicente A. González, Department of Civil and Environmental Engineering, New Zealand; Robert Amor, Department of Computer Science, New Zealand; Ruggiero Lovreglio, School of Engineering and Advanced Technology, New Zealand; Guillermo Cabrera-Guerrero, Escuela de Ingeniería Informática, Chile

    An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing an emergency evacuation in a building. Knowledge on the best evacuation... More

    pp. 252-266

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  19. A systematic review on teaching and learning robotics content knowledge in K-12

    Liying Xia & Baichang Zhong

    This paper aims to review high-qualified empirical studies on teaching and learning robotics content knowledge in K-12 and explore future research perspectives of robotics education (RE) based on... More

    pp. 267-282

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  20. Need-supporting gamification in education: An assessment of motivational effects over time

    Rob van Roy & Bieke Zaman

    Although many studies have focused on the potential of implementing gamification in education, the existing literature remains inconclusive about its effectiveness. In order to make sense of the... More

    pp. 283-297

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