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International Journal of Virtual and Personal Learning Environments

April 2014 Volume 5, Number 2

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Table of Contents

Number of articles: 6

  1. The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games

    Mamta Shah & Aroutis Foster, Drexel University, Philadelphia, PA, United States

    There is a paucity of research frameworks that focus on aiding game selection and use, analyzing the game as a holistic system, and studying learner experiences in games. There is a need for... More

    pp. 1-14

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  2. Distance Learning for Students with Special Needs through 3D Virtual Learning

    James Laffey, School of Information Science & Learning Technologies, University of Missouri, Columbia, MO, United States; Janine Stichter, Department of Special Education, University of Missouri, Columbia, MO, United States; Krista Galyen, Mizzou K-12 Online, University of Missouri, Columbia, MO, United States

    iSocial is a 3D Virtual Learning Environment (3D VLE) to develop social competency for students who have been identified with High-Functioning Autism Spectrum Disorders. The motivation for... More

    pp. 15-27

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  3. Massive Multiplayer Online Role Playing Games and Interaction: A Measurable Model of Interaction for Online Learning

    Bodi Anderson, Indian River State College, St. Pierce, FL, United States

    This current study examines the need for operational definitions of the concept of interaction in distance education studies. It is proposed that a discourse analysis of linguistic features... More

    pp. 28-39

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  4. Development of an Interactive Immersion Environment for Engendering Understanding about Nanotechnology: Concept, Construction, and Implementation

    Konrad Schönborn, Gunnar Höst, Karljohan Palmerius & Jennifer Flint, Department of Science and Technology, Linköping University, Norrköping, Sweden

    The advent of nanoscientific applications in modern life is swiftly in progress. Nanoscale innovation comes with the pressing need to provide citizens and learners with scientific knowledge for... More

    pp. 40-56

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  5. Teaching Science with Web-Based Inquiry Projects: An Exploratory Investigation

    Aubree Webb & Stephanie Knight, The Pennsylvania State University, University Park, PA, United States; X. Ben Wu, Texas A&M University, College Station, TX, United States; Jane Schielack, College of Science, Texas A&M University, College Station, TX, United States

    The purpose of this research is to explore a new computer-based interactive learning approach to assess the impact on student learning and attitudes toward science in a large university ecology... More

    pp. 57-68

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  6. Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment

    Meixun Zheng, The Friday Institute for Educational Innovation, North Carolina State University, Raleigh, NC, United States; Hiller Spires, Friday Institute for Educational Innovation, North Carolina State University, Raleigh, NC, United States

    This mixed methods study examined 73 5th graders' flow experience in a game-based science learning environment using two gameplay approaches (solo and collaborative gameplay). Both survey and focus... More

    pp. 69-86

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