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International Journal of Virtual and Personal Learning Environments

October 2012 Volume 3, Number 4

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Table of Contents

Number of articles: 5

  1. A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners

    Isara Kongmee, Rebecca Strachan & Alison Pickard, School of Computing, Engineering and Information Sciences, Northumbria University, Newcastle upon Tyne, United Kingdom; Catherine Montgomery, School of Health, Community & Education Studies, Northumbria University, Newcastle upon Tyne, United Kingdom

    Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research... More

    pp. 1-15

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  2. Pre-Service Teachers Designing Virtual World Learning Environments

    Lisa Jacka, School of Education, Southern Cross University, Lismore, NSW, Australia; Kate Booth, School of Education, Southern Cross University, Coffs Harbour, NSW, Australia

    Integrating Information Technology Communications in the classroom has been an important part of pre-service teacher education for over a decade. The advent of virtual worlds provides the pre... More

    pp. 16-26

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  3. Using a Classification of Psychological Experience in Social-Networking Sites as a Virtual Learning Environment

    Joseph Onibokun & Paul van Schaik, School of Social Sciences and Law, Teesside University, Middlesbrough, United Kingdom

    With over 800 million users worldwide, the global importance of Facebook as a social-networking platform is beyond doubt. This popularity, particularly among university-students, has encouraged... More

    pp. 27-40

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  4. Implementing Unconventional Virtual Environments for Enhancing Creativity in Architecture Pedagogy

    Alireza Hakak & Nimish Biloria, Faculty of Architecture, Delft University, Delft, South Holland; Mozhgan Rahimi, Islamic Azad University-Parand Branch, Tehran, Iran (Islamic Republic Of)

    What can be extracted as a common definition amongst near 100 different definitions of creativity according to different disciplines is: Creativity is a new combination of what you have in your... More

    pp. 41-52

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  5. Exploring Identity and Citizenship in a Virtual World

    Stewart Martin, Centre for Educational Studies, University of Hull, Hull, United Kingdom

    Digital technology is able to modify deep-rooted views (Martin & Vallance, 2008) and facilitate identity articulation (Bers, 2001). During adolescence young people are developing their personal... More

    pp. 53-70

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