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Innovate: Journal of Online Education

June 2009 Volume 5, Number 6

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Table of Contents

Number of articles: 7

  1. Innovate-Ideagora: Addressing Core Questions

    Denise Easton & Alan McCord

    In this edition of Innovate-Ideagora, Denise Easton and Alan McCord announce the consolidation of Innovate-Live, "Innovate's" venue for author webcasts, with Ideagora; webcasts will now be accessed... More

  2. Preparing Graduate Students for Virtual World Simulations: Exploring the Potential of an Emerging Technology

    Anne M. Hewitt, Susan Spencer, Danielle Mirliss & Riad Twal

    Anne M. Hewitt, Susan Spencer, Danielle Mirliss, and Riad Twal report on a collaborative team initiative to create a virtual world emergency preparedness simulation that focuses on crisis and... More

  3. Eagle Racing: Addressing Corporate Collaboration Challenges through an Online Simulation Game

    Albert A. Angehrn & Katrina Maxwell

    Effective collaboration is necessary for corporation-wide learning, knowledge exchange, and innovation. However, it is difficult to create a corporate culture that encourages collaboration; the... More

  4. Evolution of a Computer-Based Testing Laboratory

    Patrick Moskal, Richard Caldwell & Taylor Ellis

    In 2003, faced with increasing growth in technology-based and large-enrollment courses, the College of Business Administration at the University of Central Florida opened a computer-based testing... More

  5. Positioning Faculty Support as a Strategy in Assuring Quality Online Education

    Hong Wang, Lawrence V. Gould & Dennis King

    With the rapid growth of online programs and courses at Fort Hays State University (FHSU), the university has faced the challenge of supporting faculty members as they transition to online teaching... More

  6. The Arts 3D VLE Metaverse as a Network of Imagination

    Ulrich Rauch, Marvin Cohodas & Tim Wang

    Ulrich Rauch, Marvin Cohodas, and Tim Wang describe the Arts Metaverse, a Croquet-based virtual learning environment under development at the University of British Columbia. The Arts Metaverse... More

  7. Genome Island: A Virtual Science Environment in Second Life

    Mary Anne Clark

    Mary Anne CLark describes the organization and uses of Genome Island, a virtual laboratory complex constructed in Second Life. Genome Island was created for teaching genetics to university... More