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Innovate: Journal of Online Education

February 2006 Volume 2, Number 3

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Table of Contents

Number of articles: 8

  1. Places to Go: Sakai|http://www.sakaiproject.org/

    Stephen Downes

    Stephen Downes continues his examination of open source learning management systems (LMSs) with a visit to Sakai's Web site. While Sakai's Web site is not particularly easy to navigate, it provides... More

  2. The Future of Course Redesign and the National Center for Academic Transformation: An Interview with Carol A. Twigg

    William H. Graves & Carol A. Twigg

    "Innovate" editorial board member William H. Graves talks with Carol A. Twigg, president and CEO of the National Center for Academic Transformation (NCAT), a nonprofit organization dedicated to... More

  3. "Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom

    Sean Gouglas, Stefan Sinclair, Olaf Ellefson & Scott Sharplin

    Most humanities courses rarely require students to create the kinds of work they are studying. Sean Gouglas, Stefan Sinclair, Olaf Ellefson, and Scott Sharplin outline the value of this rare... More

  4. Using Instant Messaging for Collaborative Learning: A Case Study

    Susana M. Sotillo

    As recent second language acquisition (SLA) studies have shown, the negotiation of linguistic items such as vocabulary, verb tenses, and grammar rules with different types of interlocutors--native ... More

  5. Teachers' Perceptions of Video Games: MMOGs and the Future of Preservice Teacher Education

    P G. Schrader, Dongping Zheng & Michael Young

    P.G. Schrader, Dongping Zheng, and Michael Young examine how preservice teachers' personal experiences with video games inform their views of gaming in the classroom. They link the results of their... More

  6. Critical Thinking in and through Interactive Computer Hypertext and Art Education

    Pamela G. Taylor

    As part of a two-year study, Pamela G. Taylor's high school art students constructed hypertext webs that linked the subject matter they studied in class to their own independent research and... More

  7. Multimedia Technologies, Multiple Intelligences, and Teacher Professional Development in an International Education Project

    Susan Crichton & Gail Kopp

    Susan Crichton and Gail Kopp explore how multimedia technologies help develop and support teachers' understanding of multiple intelligences in the classroom. They conceptualize the relationship... More

  8. Using Games to Promote Girls' Positive Attitudes toward Technology

    Richard Van Eck

    Studies show that women make up only 35% of the IT workforce, and the schism between boys' and girls' interests in math and science is well documented. Richard Van Eck suggests that providing girls... More