International Journal of Emerging Technologies in Learning (iJET)
Nov 16, 2020 Volume 15, Number 21
Table of Contents
Number of articles: 18
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Construction of a Software Development Model for Managing Final Year Projects in Information Technology Programmes
Abbdelrahman Elfaki, University of Tabuk; Zaid Bassfar
The final year project (FYP) is considered a capstone course in information technology (IT) programmes and involves the development of a software product. Currently, students are using the... More
pp. 4-23
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Assessment-for-Learning Teaching Mode Based on Interactive Teaching Approach in College English
Rui Sun & Huihui Zhang, Heze Medical College; Jing Li, Heze University; Jing Zhao, Guizhou Education University; Peipei Dong, Hebei GEO University
English teaching plays an extremely important role in college education. It can not just improve students’ English level, but also help students adapt to the increasingly open and complex society. ... More
pp. 24-39
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Systematic Review of Enjoyment Element in Health-Related Game-Based Learning
Habibah Ab Jalil, Innovative Learning Sciences Research Centre of Excellence (INNOVATE), Faculty of Educational Studies, Universiti Putra Malaysia, Serdang, Malaysia; Nurul Nasharuddin, Faculty of Computer Science and Information Technology, Universiti Putra Malaysia, Malaysia; Erzam Marlisah, Faculty of Computer Science and Information Technology, Universiti Putra Malaysia, Serdang, Malaysia; Ahmad Nazan, Faculty of Medicine and Health Sciences, Universiti Putra Malaysia, Malaysia; Ismi Ismail, Aini Ma’rof & Nur Rusdi, Innovative Learning Sciences Research Centre of Excellence (INNOVATE), Faculty of Educational Studies, Universiti Putra Malaysia, Malaysia; Zeinab Zaremohzzabieh, Faculty of Educational Studies, Universiti Putra Malaysia, Serdang, Malaysia
Educational games are often used as teaching and learning tools, with studies showing that game-based learning is widely accepted among children and teenagers. The experience of enjoyment typically... More
pp. 40-57
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State of Art of Data Mining and Learning Analytics Tools in Higher Education
Mohammed Salihoun, EMSI the High School of engineering group
In this decade, the use of learning management systems (LMS) does not cease to increase, becoming one of the most popular approaches adopted and widely used in the learning process. Learners'... More
pp. 58-76
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An Inquiry into Students' Metacognition and Learning Achievement in a Blended Learning Design
Nurma Indriyanti, Sri Yamtinah & Dyah Muawiyah, Universitas Sebelas Maret
The use of technology blurred the borders between classroom learning and online platform as a blended design. This design is appropriately applied in higher education in the fourth industrial... More
pp. 77-88
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The Research Patterns of Creativity and Innovation: The Period of 2010-2019
Ivanna Shubina, American University of the Middle East; Atik Kulakli, American University of the Middle East, College of Business Administration, MIS Department
The emerging interest in creativity and innovation subjects have increased attention to the exploration of their relationship with organization culture, entrepreneurship, leadership, education, etc... More
pp. 89-102
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An Empirical Study on Reading Aloud and Learning English by the Use of the Reading Assistant SRS
Jingjing Li, School of English Studies, Xi’an International Studies University. Xi’an 710064, China
This paper investigates the English pronunciation skills and its integration with other language skills when adopting the computer-assisted curriculum design. And it further explores the... More
pp. 103-117
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Students and the Risk of Virtual Relationships in Social Media: Improving Learning Environments
Walaa Elsayed, Ajman University
This study aimed to analyze the risks of social virtual relationships in social media on students. The study's sample consisted of 200 students from the Ajman University (UAE). The study used a... More
pp. 118-132
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Enhance Students’ Motivation to Learn Programming Through Projects
Zhanat Nurbekova, Talant Tolganbaiuly, Parassat Tazabekova, Gulmira Abildinova & Bahyt Nurbekov, L.N.Gumilyov Eurasian National University
This article presents the results of a pedagogical experiment when teaching microcontroller programming. The pedagogical experiment was conducted at the Faculty of Information Technology of the L.N... More
pp. 133-144
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Blended Learning Environments in Inclusive Education at the University
Yaqun Zhang, Shenyang Normal University; Fayruza Rebrina & Fairuza Sabirova, Kazan Federal University; Julia Afanaseva, Moscow City University
The modern education system in most countries is built on providing equitable education opportunities to all people, regardless of the limitations they have. There are no significant problems in... More
pp. 145-161
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The 8 Pillars of Metacognition
Athanasios Drigas & Eleni Mitsea, N.C.S.R. ‘Demokritos’
Metacognition constitutes the dominant competence of the 21st century. De-spite the indisputable scientific interest, there are various unanswered questions concerning the identity of metacognition... More
pp. 162-178
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Students’ Perceptions of a Learning Support Initiative for b-MOOCs
Shurong Zhao & Junxia Song, Shandong Women's University
Blended learning based on MOOCs (b-MOOC) has become a new and wide-spread approach to combining internet technologies with face-to-face instruction in higher education. In the implementation of b... More
pp. 179-194
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The Intention to Study Using Zoom During the SARS-CoV-2 Pandemic
Nguyen Long & Bui Khoi
This study uses the Theory of Reasoned Action (TRA) model combined with risk perception variables to examine the intention to study using Zoom during the SARS-CoV-2 pandemic. All assumptions are... More
pp. 195-216
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Design and Implementation of an Online Python Teaching Case Library for the Training of Application-Oriented Talents
Shunye Wang, Dayong Liu & Ning Wang, Langfang Normal University, Langfang, China; Yanxiang Yuan, Qiannan Normal University for Nationalities, Duyun, China
Based on the features of Python and the situation of case-based teaching, this paper develops and implements a complete online Python teaching case library. The teaching contents of a Python... More
pp. 217-230
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Design of a Media Resource Management System for Colleges Based on Cloud Service
Heng Sun, School of Foreign Languages and Literature, Shandong University, Jinan 250100, China; Wan Ni, School of Journalism and Communication, Shandong University, Jinan 250100, China; Peng Zhao, School of Foreign Languages and Literature, Shandong University, Jinan 250100, China
In recent years, many new technologies, such as the Internet, cloud computing, and the 5th-generation (5G) mobile network, have been widely applied in colleges. The structure and functions of... More
pp. 231-245
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Students Satisfaction with Online Learning Experiences during the COVID-19 Pandemic
Norah Almusharraf, Prince Sultan University & University at Buffalo; Shabir Khahro, Prince Sultan University
This research aims to evaluate the level of postsecondary student satisfaction with online learning platforms and learning experiences during the novel coronavirus COVID-19 pandemic in the Kingdom ... More
pp. 246-267
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Students' Project Competency within the Framework of STEM Education
Elena Levanova, Moscow Pedagogical State University; Olga Galustyan, Southern Federal University; Svetlana Seryakova & Tatyana Pushkareva, Moscow Pedagogical State University; Anna Serykh, Immanuel Kant Baltic Federal University; Alexey Yezhov, Southern Federal University
The article is devoted to formation of students' project competence within the framework of STEM education. Project competence is an important component of professional competence of a future... More
pp. 268-276
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Game Based Learning: Design a Multimedia with DDD-E Model for Mathematics Education
Nina Wahidah, Universitas Nahdlatul Ulama Lampung; Wiwin Sari, Universitas Nahdkatul Ulama Lampung; Ike Festiana, Universitas Nahldatul Ulama Lampung; Nasir Nasir, Universitas Islam Negeri Raden Intan Lampung
The purpose of this article is to provide insight into how to design game-based learning. In the 21st century learning focuses on the process of skills in applying materials using technology, and... More
pp. 277-284