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International Journal of Emerging Technologies in Learning (iJET)

Apr 11, 2019 Volume 14, Number 7

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Table of Contents

Number of articles: 16

  1. Effect of Mobile Gaming on Mathematical Achievement among 4th Graders

    Mohammad Alkhateeb, The Hashemite University

    This study aimed at identifying the effect of the mobile gaming in the mathematical achievement among the 4th graders. The study instrument was a math achievement test consisted of (30) items of... More

    pp. 4-17

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  2. Enhancing Reflection and Empathy Skills via Using a Virtual Reality Based Learning Framework

    Kalliopi Stavroulia & Andreas Lanitis, Cyprus University of Technology

    The last few years Virtual Reality (VR) based approaches have emerged lately as a new education paradigm. This paper addresses the possibility to cultivate reflection and empathy skills using a VR ... More

    pp. 18-36

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  3. Conception of a Conversational Interface to Provide a Guided Search of Study Related Data

    Rene Berger, Markus Ebner & Martin Ebner, Educational Technologies Graz University of Technology, Graz, Austria

    Since the beginning of software development, solution approaches and technolo-gies have changed massively, including the requirements for a user interface. At the very beginning, it was the desktop... More

    pp. 37-47

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  4. Implementing Multiple AR Markers in Learning Science Content with Junior High School Students in Thailand

    Jaitip Nasongkhla, Chulalongkorn University; Supadaec Chanjaradwichai & Thanyaporn Chiasiriphan, Chulalongkorn university

    This study demonstrates a supplementary classroom technology using an Augmented Reality (AR) application to enhance students in learning Genetics at Junior High School in Thailand. The tool... More

    pp. 48-60

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  5. Measuring Learner Satisfaction with Formative e-Assessment Strategies

    Bernard Bahati, University of Rwanda; Uno Fors, Preben Hansen & Jalal Nouri, Stockholm University; Evode Mukama, University of Rwanda

    The student experience with different aspects of online instructional settings has been the focus of educational practitioners and researchers in many studies. However, concerning technology... More

    pp. 61-79

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  6. College Students’ Usage of and Preferences for Print and Electronic Textbooks

    Amjad Abuloum, Adnan Farah, Esra Kaskaloglu & Abduyah Yaakub, Bahrain Teachers' College, University of Bahrain

    Although print textbooks have been central for schooling for more than two centuries, electronic textbooks (e-textbooks) are steadily growing in popu-larity among students at all levels of... More

    pp. 80-97

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  7. Edmodo-Based Blended Learning Model as an Alternative of Science Learning to Motivate and Improve Junior High School Students’ Scientific Critical Thinking Skills

    Sri Wahyuni, Universitas Jember, Jl. Kalimantan III no 37 Jember 68121, Indonesia; I Sanjaya & Erman Erman, Universitas Negeri Surabaya, Jl. Ketintang Surabaya 60231, Indonesia; Budi Jatmiko, State University of Surabaya (Universitas Negeri Surabaya), Jl. Ketintang Surabaya 60231, Indonesia

    Abstract—This study aims to analyze students' scientific critical thinking skills through learning with edmodo-based blended learning models. This study is Pre-Experimental using one group pre-test... More

    pp. 98-110

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  8. Open Online Assessment Management System Platform and Instrument to Enhance the Information, Media, and ICT Literacy Skills of 21st Century Learners

    Jintavee Khlaisang & Prakob Koraneekij, Chulalongkorn University

    Information literacy (IL), media literacy (ML), and information communication and technology literacy (ICT Literacy: ICTL) are some of the most important skills for 21st century learning and which ... More

    pp. 111-127

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  9. Score Equivalence, Gender Difference, and Testing Mode Preference in a Comparative Study between Computer- Based Testing and Paper-Based Testing

    Mohammad Ebrahimi, Gonabad University, Gonabad, Iran (Islamic Republic Of); Seyyed Hashemi Toroujeni, M.A. In TEFL, Language Department, Faculty of Management and Humanities, Chabahar Maritime University, Chabahar, Iran (Islamic Republic Of); Vahide Shahbazi, Chabahar Maritime University, Chabahar, Iran (Islamic Republic Of)

    Abstract—Score equivalency of two Computer-Based Testing (henceforth CBT) and Paper-and-Pencil-Based Testing (henceforth PBT) versions has turned into a controversial issue during the last decade... More

    pp. 128-143

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  10. Semantic Analysis of Conversations and Fuzzy Logic for the Identification of Behavioral Profiles on Facebook Social Network

    Youness Chaabi, CEISIC, Royal Institute of the Amazigh Culture (IRCAM), Rabat, Morocco; Khadija Lekdioui, LASTID, Ibn Tofail University, Kenitra, Morocco; Mounia Boumediane, CEISIC, Royal Institute of the Amazigh Culture (IRCAM), Rabat, Morocco Faculty of Letters and Human Sciences Mohammed V University, Rabat, Morocco

    In this article we describe a new multi-agent approach for the accompaniment and follow-up of learners (tutoring) in collaborative social networks via network technologies. To assist learners in... More

    pp. 144-162

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  11. Digital Backchannel: Promoting Students' Engagement in EFL Large Class

    Siti Harunasari & Nurhasanah Halim, STKIP Kusuma Negara

    Students’ engagement is widely believed to be the single most significant predictor of persistence in learning process. It is generally reflected in active participation such as listening to... More

    pp. 163-178

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  12. New Methods for Collaborative Experiential Learning to Provide Personalised Formative Assessment

    Abhishek Bhati, James Cook University Singapore; Insu Song

    Abstract—¬Supporting diverse and rapidly changing learning styles of new digital age generations is one of the major hurdles to higher education in the age of massification of education markets.... More

    pp. 179-195

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  13. Student’s Performance Assessment and Learning Skill towards Wireless Network Simulation Tool – Cisco Packet Tracer

    Vasanthi Muniasamy, King Khalid University; Intisar Ejlani & M. Anadhavalli

    Practical Learning is a great way of learning as it aids to increase a learner’s interest in a certain subject. It entails the use of visual aids to convey ideas even more effectively. Students can... More

    pp. 196-208

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  14. Educational Benefits of Using Business Strategy Game (BSG) in Teaching and Learning Strategic Management

    Narentheren Kaliappen, School of International Studies College of Law, Government and International studies Universiti Utara Malaysia

    In today’s education system develop students with high level of competencies and capabilities are very challenging task for every instructor. Graduates are anticipated to possess a wide-ranging of ... More

    pp. 209-215

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  15. Expertise in the Selection of Electronic Educational Resources – Conceptual Vision

    Nikolay Tsankov, Souh-West University; Ivo Damyanov, South-West University

    The current stage of training of pedagogical specialists is associated with the search for opportunities for the continuous development of their digital competences. It is viewed as a dynamic... More

    pp. 216-225

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  16. Improving Cognitive Decision-Making into Adaptive Educational Systems through a Diagnosis Tool based on the Competency Approach

    Najoua Hrich, Abdelmalek Essaadi University, Faculty of Sciences, Tetouan, Morocco; Mohamed Lazaar, Abdelmalek Essaadi University, National School of Applied Sciences (ENSA), Tetouan, Morocco; Mohamed Khaldi, Abdelmalek Essaadi University, Ecole Normale Superieure, Tetouan, Morocco

    Adaptive Educational systems (AES) does not necessarily lead to a better learning. Several kinds of research reveal that the problem is due to, on the one hand, the accent is put mainly on the... More

    pp. 226-235

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