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International Journal of Emerging Technologies in Learning (iJET)

Feb 21, 2015 Volume 10, Number 1

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Table of Contents

Number of articles: 12

  1. Incidental Lexicon Acquisition through Playful Interaction

    Lukas Ansteeg, NHTV Breda

    This paper presents an educational game which aids learners with foreign lexicon acquisition while entertaining them at the same time. An overview over existing language learning tools is given,... More

    pp. 4-10

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  2. Prediction of Student Dropout in E-Learning Program Through the Use of Machine Learning Method

    Mingjie Tan & Peiji Shao, University of Electronic Science and Technology of China

    The high rate of dropout is a serious problem in E-learning program. Thus it has received extensive concern from the education administrators and researchers. Predicting the potential dropout... More

    pp. 11-17

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  3. The Effect of Achievement Badges on Students’ Behavior: An Empirical Study in a University-Level Computer Science Course

    Lasse Hakulinen, Tapio Auvinen & Ari Korhonen, Aalto University, PO Box 15400, Konemiehentie 2, FI-00076 AALTO, Finland

    Achievement badges are a form of gamification that are used in an attempt to increase user engagement and motivation in various systems. A badge is typically a graphical icon that appears as a... More

    pp. 18-29

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  4. Engaging Students through Blogs: Using Blogs to Boost a Course Experience

    Zuhrieh Shana, Al Ain University of Science and Technology P.O.Box: 112612, Abu Dhabi United Arab Emirates; Enas Abulibdeh, Al Ain University of Science and Technology P.O.Box: 20498, Al Ain United Arab Emirates

    Globalization is irreversible and the Internet is increasingly used to connect people and share information worldwide. The proliferation of digital information allows us to make choices about how... More

    pp. 30-38

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  5. Cogent:A Case Study of Meaningful Gamification in Education with Virtual Currency

    Yang Chen, Terry Burton, Mihaela Vorvoreanu & David Whittinghill, Purdue University

    This paper analyzes students’ experience with Cogent, a virtual economy system used throughout the 4 years of a B.S. degree in a Technology major. The case study explains the rules of the Cogent... More

    pp. 39-45

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  6. How Jordanian University Students Perceive the Opportunities and Challenges of Using Facebook as a Supplementary Learning Resource?

    Yousef Arouri

    This study aimed at investigating Jordanian university students’ opinions of utilizing a Facebook application that is linked to a university course. This course-specific ‘Facebook page’ that is... More

    pp. 46-54

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  7. Intelligent Cloud Learning Model for Online Overseas Chinese Education

    Yidong Chen; Zhehuang Huang, School of Mathematics Sciences, Huaqiao University,Quanzhou,362021, Chin; Xiaodong Shi

    With the development of Chinese economy, oversea Chinese education has been paid more and more attention. However, the overseas Chinese education resource is relatively lack because of historical... More

    pp. 55-59

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  8. Student Engagement with Online Tutorial: A Perspective on Flow Theory

    Paulus Santosa, Universitas Gadjah Mada

    When students are dealing with online tutorial, there are challengers they must answer using any skill they have. The challenge and skill must be at the same ‘height’ in order for them to immerse... More

    pp. 60-67

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  9. Causal Relationship Model of the Information and Communication Technology Skill Affect the Technology Acceptance Process in the 21ST Century for Undergraduate Students

    Thanyatorn Amornkitpinyo; Pallop Piriyasurawong, Division of Information and Communication Technology for Education, Faculty of Technical Education, King Mongkut's University of Technology North Bangkok (KMUTNB), Bangkok, 10800, Thailand

    The objective of this study is to design a framework for a causal relationship model of the Information and Communication Technology skills that affect the Technology Acceptance Process (TAP) for... More

    pp. 68-71

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  10. Dramatization at Extracurricular Activities as a Means to Enhance Foreign Language Teaching

    Marina Kuimova & Denis Polyushko, National research Tomsk polytechnic university, Lenin Avenue, 30, Tomsk, 634050, Russian Federation

    The main purpose of foreign language teaching is to learn to communicate and overcome the language barrier. The article studies dramatization and its appropriateness in foreign language teaching,... More

    pp. 72-73

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  11. Empirical Study on the Application of CALL in Writing Classroom

    Fenglong Cao, Bengbu Medical College

    As technology increasingly takes center stage of our lives, there are compelling reasons for incorporating technologies into the classroom. The prevailing of CALL has greatly changed the... More

    pp. 74-78

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  12. An Exploration Study of RimbaIlmu: A Qualitative Evaluation of Shared Single Display Groupware in Sarawak, Malaysia

    Cheah Waishiang, Edwin Mit & Marlene Lu

    Shared single display groupware that enables collaboration among people from different cultures and social practices encourages peer learning and teaching, whilst strengthening communication skills... More

    pp. 79-86

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