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E-Learn: World Conference on E-Learning

Nov 14, 2016

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Table of Contents

This conference has 4 award papers. Show award papers

Number of papers: 212

  1. Integrating Structural Gamification into Pre-Service Teacher Education

    Lorraine Beaudin, University of Lethbridge, Canada

    Abstract: This paper outlines how structural gamification was used as a tool for delivering a course entitled: Gaming and Gamification in Education,- in a small Canadian University. Quest-Based... More

    pp. 1132-1136

  2. Creation and Use of Custom Videos in the Online Learning Environment

    Enrico L. DiGiammarino, Jr., Kaplan UniversitySchool of Business and Information Technology, United States

    This paper focusses on what value an instructor can bring to the on-line learning environment by creating exceptional subject specific videos. We will cover the best software to use, what creative... More

    pp. 1137-1146

  3. Instructional Design and Faculty Development: Preparing a Pilot

    Erica Ellsworth, University of Maryland University College (UMUC, United States; Sharon Goodall, University of Maryland University College (UMUC), United States

    Abstract: Concepts of online learning like assessment of prior knowledge, asynchronous and synchronous learning, show and do master, and continuous feedback are important in a hands on,... More

    pp. 1147-1151

  4. Structural and content gamification design for tutor education

    Andrea Filatro, UNASP Campus Virtual, Brazil; Carolina Costa Cavalcanti, Univesp, Brazil

    This paper analyzes the use of gamification approach in tutor education, based on the development of multidimensional competencies. It checks the possibilities and limitations of the structural and... More

    pp. 1152-1157

  5. Teaching Journalism: Engaging Students with Technology Based Learning

    Lori Grata, Portage Area School District, United States

    English and journalism teachers are always looking for new and innovated ways to teach their students. Creating a fun and engaging curriculum for high school students when studying journalism can... More

    pp. 1158-1161

  6. Technology in the Journalism Classroom

    Lori Grata, Portage Area School District, United States

    With the classroom opening up with the use of technology, it is an educator’s job to find a way to integrate different technologies into the classroom. Students in a journalism classroom need to... More

    pp. 1162-1165

  7. Inkjet-Printed Educational Platform for Teaching and Learning Sensors and Systems

    Mohammad Haider, Sazia Eliza & AKM Arifuzzman, The University of Alabama at Birmingham, United States; Daniela Marghitu, Auburn University, United States

    The global sensor market is galloping at a tremendous pace and it is expected that by 2020s the global sensor market size will exceed $22.34 billion. The potential job market mandates training and ... More

    pp. 1166-1171

  8. The Integration of Mobile Technology in Childhood E-Learning Through an Educational Community Museum

    Sevinj Iskandarova, Oris Griffin, Peter Christie, Samy El-Tawab & Fariss Mousa, James Madison University, United States

    Mobile learning technologies are playing a crucial role in determining children’s capabilities and mastery at an early age in areas such as science, technology, engineering, and mathematics.... More

    pp. 1172-1177

  9. Developing a Global Citizenship Indicator for University Students Using the Delphi Technique

    Myunghee Kang, Seonghye Yoon & Warren Chung, Ewha Womans University, Korea (South)

    This study aimed to develop and validate a global citizenship indicator for university students. We have first defined four constructs of global citizenship such as knowledge and understanding,... More

    pp. 1178-1187

  10. Viral Marketing and Massive Open Online Courses: Low Cost Entry Point to Build Brand Recognition for Online Education

    Christine Kroll, University of Buffalo, United States; Louise Lalli, Anne Reed & Lisa Stephens, University at Buffalo, United States

    Massive Open Online Courses (MOOCs) are designed by top ranked faculty, typically offered to learners at a reduced cost (or no cost) when compared to traditionally seated or online courses. Unlike... More

    pp. 1188-1194

  11. Development of a Gamificational Experimental Platform Utilizing a Fighting Game Style Learning and an Avatar Encouragement for English Vocabulary Building Application on Smartphones

    Yuki Kurata, Daichi Minayoshi, Shingo Morioka, Yoshiki Yasufuku & Tetsuya Sato, Dept. of Electrical Engineering, Kobe City College of Technology, Japan

    This paper is a report on the development of a gamificational experimental platform. The platform was originally developed as an English vocabulary building application, named KCCT Vocabulary... More

    pp. 1195-1200

  12. Twitter as a Tool to Promote Curricular Change

    Rikki Lowe, Marshall University; Lincoln County Schools, United States

    Technology and 21st Century Skills seem to be buzz words across all facets of our educational system. However, the presence of technology in the classroom does not give the technology worth and... More

    pp. 1201-1206

  13. Feeling Around the Data: An Exploration of Paradata as Indicators of OER Utility

    Marcia Mardis, Florida State University, United States

    Open educational resources (OER) are heralded in a global movement toward high quality, affordable, accessible, and personalized education. However, stakeholders have expressed concern about... More

    pp. 1207-1212

  14. Higher Education Faculty Utilization of Online Technological Tools: A Multilevel Analysis

    Brianne Leigh Moore-Adams, Virginia Commonwealth University, United States

    As online learning and the use of online technological tools in higher education continues to grow exponentially, higher education faculty are expected to incorporate these tools into their... More

    pp. 1213-1220

  15. Twitter vs. Facebook: Using Social Media to Promote Collaborative Argumentation in an Online Classroom

    Marissa Owens & E. Michael Nussbaum, University of Nevada, Las Vegas, United States

    This study aimed to: 1) evaluate Twitter as a viable tool for promoting collaborative argumentation; 2) determine if scripting through sentence openers promotes a greater number of arguments within... More

    pp. 1221-1234

  16. Social Media and Seamless Learning: Lessons Learned

    Stefanie Panke, University of North Carolina at Chapel Hill, United States; Christian Kohls, Cologne University of Applied Science, United States; Birgit Gaiser, Helmholtz Association, United States

    The paper discusses best practice approaches and metrics for evaluation that support seamless learning with social media. We draw upon the theoretical frameworks of social learning theory, transfer... More

    pp. 1235-1244

  17. Anatomy of an Established Massive Open Online Course (MOOC) about Statistics

    Lloyd Rieber, The University of Georgia, United States

    The short history of massive open online courses (MOOCs) has been turbulent. Initial hype has quickly disappeared. MOOCs appear to be experiencing their first stage of maturation offering an... More

    pp. 1245-1252

  18. Mobile Learning with Active Navigation

    Christian Rogers, Indiana University-Purdue University Indianapolis (IUPUI), United States

    The following pilot study will present an investigation of the research related to active navigation support (ANS) and satisfaction with the interface in a mobile learning. Adaptive navigation... More

    pp. 1253-1263

  19. Applied Technological Innovations for Learning: User Perceptions of an Augmented Reality Tutorial on DNA Molecular Modeling

    Parviz Safadel & David White, Texas Tech University, United States

    Information presented in this paper highlights the potential benefits of using computer-based augmented reality (AR) in teaching instructional content in STEM courses. Questionnaire data was... More

    pp. 1264-1269

  20. Enhancing Mobile Learning Games with Spaced-Repetition and Content-Selection Algorithms

    Florian Schimanke & Robert Mertens, HSW - University of Applied Sciences, Germany; Oliver Vornberger, University of Osnabrueck, Germany; Jonathan Hillebrand, Jaysquared Mobile & Web Apps, Germany

    Spaced repetition is an algorithmic strategy for selecting learning content based on the learner's previous interaction with the mentioned content. Presentation intervals are longer for items... More

    pp. 1270-1279