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E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education

Oct 19, 2015

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Table of Contents

5
This conference has 5 award papers. Show award papers

Number of papers: 321

  1. Internet Safety Stories: A Local Approach to Digital Citizenship

    Thanh Truc Nguyen & Lauren Mark, Curriculum Research & Development Group, College of Education, University of Hawaii at Manoa, United States

    This paper is a work-in-progress report of a study on the effectiveness of a vignette-oriented Internet safety cartoon series with 9- and 10-year old children and teachers in a public charter... More

    pp. 1043-1048

  2. Working Together with Purpose in Online Learning Environments

    Toni Rader, Washoe County School District, United States; Shawn Pennell, Rod Case, David Crowther & Jacque Ewing-Taylor, University of Nevada, Reno, United States

    Washoe County School District and the University of Nevada, Reno provide e-learning courses for educators working with second-language learners, many of whom are the course participants. Activities... More

    pp. 1049-1050

  3. Why do relevant structural gaps to the exchange of open knowledge resources change in public administrations?

    Julia Stoffregen, Univ. of Applied Sciences Ruhr West; Univ. of Jyväskylä, Computer Science /Information Systems, Germany; Jan Pawlowski, University of Applied Sciences Ruhr West, Germany; Snezana Šcepanovic, University Mediterranean Podgorica, Montenegro, Faculty for Information Technology, Montenegro; Dragica Zugic, University Mediterranean Podgorica, Montenegro, Faculty of Foreign Languages, Montenegro; Sabine Moebs & Celina Raffl, Business Information Systems, Baden-Wuerttemberg Cooperative State University Heidenheim, Germany; Petra Steffens & Christiane Przygoda, Fraunhofer-Institut für Offene Kommunikationssysteme; Kompetenzzentrum eGovernment und Applikationen, Germany; Jeanette Müller, accelopment AG, Switzerland

    Why do barriers to the exchange of open knowledge resources change in public administrations? Experts in the public sector have been interviewed and outlined antecedents of change to certain... More

    pp. 1051-1056

  4. Collaborative activity in an online bilingual exchange: social presence in an emergent collaborative community.

    Ute Gerda Walker, Massey University, New Zealand

    The paper explores the discursive construction of social presence in an international online collaboration of distributed language learners from different cultural, institutional and linguistic... More

    pp. 1057-1062

  5. An Examination of the Community of Inquiry Framework in the International Computer-Mediated Learning Context

    Jillian Wendt, Virginia International University, United States; Deanna Nisbet, Regent University, United States; Amanda Rockinson-Szapkiw, Liberty University, United States

    The Community of Inquiry (CoI) framework is the most commonly utilized model for examining various aspects of the distance learning environment. Much research has examined the constructs of the CoI... More

    pp. 1063-1066

  6. Underwater Robotics Experience Changes Student Interest in sTEm

    Geoff Wright, Brigham Young University College of Engineering, United States; Daniel Bates, BYU, United States

    This research investigates the impact a Remotely Operated Vehicle (ROV) program has on student interest in, and perception of, technology and engineering (sTEm). Although there are many articles... More

    pp. 1067-1073

  7. Development of the Virtual Physical Laboratory – Simple Pendulum

    Yuhur Chou, Tungnan University, Taiwan; Hsinyih Shyu, Tamkang University, Taiwan

    MOOCs are discussed very often in these years and are considered as the most innovation teaching method for higher education in the future. There are many researchers think that the revolution of... More

    pp. 1074-1078

  8. Designing a tool to support teachers with the TPACK framework

    Fei Fang, Learning Technologies, College of Education & Human Development, University of Minnesota, United States

    As intended by Mishra and Koehler (2006), the TPACK framework has values in supporting teachers in teaching practices. However, it has been used primarily for teacher educators and researchers.... More

    pp. 1079-1084

  9. The New Environment of Virtual World 3D: Mobile e-Learning System to Manage Courses and Video Lectures

    Flavio Fontana, ENEA, University of Rome, Italy, Italy; Mauro Marani & Enrico Cosimi, ENEA, Italy; Giangiacomo Ponzo, TRAIN Consultant, Italy

    In this paper an innovative environment to manage 3D virtual worlds and interactive e-learning objects applied in several energy contexts is discussed. The last version of the Virtual World 3D... More

    pp. 1085-1091

  10. An Investigation of Technology-Supported Collaborative Problem Solving among Students of Interdisciplinary Teams

    Xun Ge & Qian Wang, University of Oklahoma, United States

    In this presentation we will report a qualitative study examining the role of technologies in supporting interdisciplinary collaborative problem solving (ICPS). The participants were university... More

    pp. 1092-1099

  11. Predicting the Adoption of Video Podcast in Online Health Education: Using a Modified Version of the Technology Acceptance Model (Health Education Technology Adoption Model HEDTAM)

    Sherry Grover, Destiny Group, United States

    Online Health Education curriculum includes teaching courses to adult learners that pertain to chronic illnesses. With further investigation on the topic in this preliminary study, the researcher... More

    pp. 1100-1104

  12. Innovating Randomized Effectiveness Trials: The Case of an Adaptive Learning Engine for E-Learning in High Schools

    Bruce Homer, The Graduate Center, CUNY, United States; Jan Plass, New York University, United States

    Results are reported from a study conducted to test the effectiveness of an adaptive learning platform (Cerego) used for five high school subjects. This system features a learning engine that,... More

    pp. 1105-1114

  13. Serious Games: Learner Assessment in Serious Game Design, a Framework for Assessment Metric Identification and Integration in the Game Mechanic

    Ilenius Ildephonce, Department of Computing - University of West Indies, Mona., Jamaica; Ezra Mugisa & Claudine Allen, Department of Computing - University of West Indies, Mona, Jamaica

    Serious game design ignores the fact that learning and assessment go hand in hand. One learns by knowing he has learned and there has to be a measure to ascertain that learning has occurred and to ... More

    pp. 1115-1121

  14. Knowledge Construction with Note Taking from Presentation Slides for Lecture

    Koji Inoue & Akihiro Kashihara, Graduate School of Informatics and EngineeringThe University of Electro-Communications, Japan

    In universities, students are required to take lecture notes for learning and questions. Lectures are often conducted with presentation documents including a number of slides. Using the handouts of... More

    pp. 1122-1125

  15. Using a Dashboard-based Statistical Information System to Support Online Learning - The Tourism Monitor Project

    Lachlan MacKinnon, University of Greenwich, United Kingdom; Jan Velvin & Olaf Hallan Graven, Buskerud & Vestfold University College, Norway; Liz Bacon, University of Greenwich, United Kingdom

    The Tourism Monitor project is concerned with the development and deployment of statistical models of information relating to tourism within Norway, particularly within Buskerud and Nordland... More

    pp. 1126-1135

  16. An Examination of the Usefulness of a Learning Community System and Blackboard in both Online and Face-to-Face Courses

    Francisca Marshall, Wenting Jiang & Vanessa Dennen, Florida State University, United States

    In order to improve the pedagogical and social interaction of a hybrid course, a department at a major southeastern university created an online learning community system (LCS), designed with a... More

    pp. 1136-1141

  17. An E-portfolio System to Promote Development of Gaming Instructional Materials for Cultivating Students’ Problem-solving Abilities

    Toshiki Matsuda, Tokyo Institute of Technology, Japan

    This research examines ways to support efficient development of gaming instructional materials based on Figure 1 in each subject area. The basic policy of support is to offer basic dialog templates... More

    pp. 1142-1149

  18. A Guided Map for Reviewing Presentation Document in Rehearsal

    Sakiko Mizuno, Graduate School of Informatics and Engineering,The University of Electro-Communications, Japan; Akihiro Kashihara, Graduate School of Informatics and Engineering, The University of Electro-Communications, Japan; Shinobu Hasegawa, Research Center for Advanced Computing Infrastructure, JAIST, Japan

    Presentation is a very important activity for research. However, novice researchers have little experience and skill in creating presentation documents (P-documents), and they often fail in... More

    pp. 1150-1156

  19. Utilizing emerging web standards designing a Synchronous Shared Workspace

    Stefan Nilsson, University West, Sweden

    This brief paper is part of a larger project aimed at innovating mediated collaboration in higher education. In this paper, we will discuss technology needed to be able to develop a web based... More

    pp. 1157-1161

  20. Machine Learning-based Prediction of Student’s Grades using One-minute Papers

    Kazuki Ohsako & Yoshio Yamagishi, Kanazawa Institute of Technology, Japan

    The prediction of student’s grade will help the learning of the students. We proposed an automatic grade prediction system based on machine learning. The system learns the correlation between the... More

    pp. 1162-1164