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E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education

Oct 18, 2011

Editors

Curtis Ho; Meng-Fen Grace Lin

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Table of Contents

6
This conference has 6 award papers. Show award papers

Number of papers: 454

  1. Advantages and Disadvantages of Teaching Online Math Courses with Recorded Lectures.

    Sandra Fital-Akelbek & Mahmud Akelbek, Weber State University, United States

    Teaching online math courses are very challenging because of limited resources available to students and instructors and the online courses are usually less successful than traditional face-to-face... More

    pp. 109-112

  2. Content development in the environment

    Ingelise Flensborg, Danish School of education, Denmark

    Content development in the environment The paper will discuss the difference between the representational space and the space of physical presence through examples with student’s projects in the... More

    p. 113

  3. POLO Anyone? Changing the Rules of the Game

    Lynn Fujino & Raquel Collins, University of British Columbia Continuing Studies, Canada

    Imposing a project management (PM) culture on academics is akin to herding cats. Hence when an e-learning task force recommended that the University of British Columbia Continuing Studies (UBC CS) ... More

    pp. 114-118

  4. Using Concept Maps to Learn Complex Material Online

    Ying Geng & Susan Miller, Kent State University, United States; Robert Zheng & Aaron Dewald, University of Utah, United States

    Our purpose was to test the effect of placement of concept maps on learning complex material online. Blocked by their scores on a test of spatial ability, college students were randomly assigned to... More

    pp. 119-127

  5. Identifying Motivational Strategies to Engage Undergraduate Learning in Web-Based Instruction

    Peyton Glore, Novonics Corporation Training Technology Lab, United States

    The aim of this paper is to present the findings from a dissertational research study investigating strategies that are perceived as motivating to undergraduate college students in web-based... More

    pp. 141-150

  6. The Development of the Online Graduate Student Panel Experience for African American STEM Graduate Students

    Kinnis Gosha, Morehouse College, United States; Melva James, Clemson University, United States; Anthony Janifer, Morehouse College, United States; Juan Gilbert, Clemson University, United States

    Due to an increase in the population size of underrepresented minorities (URMs) and a critical shortage of U.S. citizens who are entering into academic majors involving Science, Technology,... More

    pp. 151-157

  7. Student tutorial implementing a dual screen buffer for an LCD display using an FPGA

    Olaf Graven & Dag Andras Hals Samuelsen, Buskerud University College, Norway

    This paper describes a laboratory exercise where the students are given the task of implementing a complete graphics system in an FPGA, for direct connection to an LCD module. The first part of the... More

    pp. 158-163

  8. Revitalizing Curriculum around Enhanced Assessment

    Kimberly Greene, Maria Cesario, Ellen Derwin & Carla Piper, Brandman University, United States

    The Revitalizing Curriculum around Enhanced Assessment best practices session affords multiple perspectives and lessons learned by the individual professors and instructional designers of a private... More

    pp. 164-165

  9. A Cognitive-Based Model for the Design of Educational Animations

    George Hatsidimitris & Slava Kalyuga, University of New South Wales, Australia

    In this paper, we illustrate a cognitive-based model of instructional design with particular reference to educational animations. The practically-orientated model is an adaptation of Cognitive Load... More

    pp. 177-184

  10. Building an on-line learning resource, from inception to dissemination

    George Hatsidimitris & Joe Wolfe, University of New South Wales, Australia

    This paper describes some of the strategies and production techniques for making on-line or classroom-use learning resources. We use the Physclips project as an example and give technical advice... More

    pp. 185-187

  11. Greco-Roman Music in Context; Bringing Sound to Virtual Pompeii

    Jon Hawkins, Berklee College of Music, United States; Jeffrey Jacobson, PublicVR, United States; John Franklin, University of Vermont, United States

    We are advancing humanities education by simulating ancient Greek and Roman music, and placing it in its architectural and cultural context. Specifically, we put new musical compositions and... More

    pp. 188-193

  12. Electronic Learning Modules for Human Physiology

    Kirk Hillier, Acadia University,, Canada

    This study describes development of an interactive, game-style software modules to aid in Human Anatomy and Physiology (A&P) instruction. Using a series of case study decision-making adventures,... More

    pp. 194-197

  13. Alphabet Soup of Innovations in Higher Education

    Jenelle Hodges, University of Alabama at Birmingham, United States; Stephanie Hulon, University of South Alabama, United States; Betty Nelson, University of Alabama at Birmingham, United States

    This paper presents the introduction of Universal Design for Learning in the context of emerging innovations in higher education. It examines a plethora of innovations ranging from avatars and... More

    pp. 198-203

  14. Make IT a Game: Educational Virtualization of Imprinted Cultural Heritage

    Jingru Hoivik, National Library of Norway, Norway

    The extensive collection of documentarye heritage items at the National Library of Norway is currently being digitized. Using a simple four-dimensional classification scheme, the reasonably... More

    pp. 204-208

  15. Learning Classic Mechanics with Embodied Cognition

    Shih-Chieh Huang, Teachers College, Columbia University, United States; Tanner Vea & John Black, Teacher College, Columbia University, United States

    This paper describes a study on the teaching of classic mechanics as an abstract physics concept to elementary school students using embodied cognition. The embodiment is implemented through Novint... More

    pp. 209-215

  16. Online Language Learning Solutions

    Kent Johnson & Cameron Loflin, LearningU, United States

    LearningU supports online learners through the creation of high-quality online content with acknowledged experts in the education field, cutting-edge design strategies, and technology support... More

    p. 216

  17. Design of mobile learning application of scaffolding at the museum for experience-based learning

    Hyojung Jung, Korea National Open University Institue of Distance Education, Korea (South); Hyojin Lee, Hanyang University, Korea (South)

    This study is intended to develop mobile learning application for museum education based on the theory of experience-based learning. This study aims to suggest design principle for the prototype... More

    pp. 217-221

  18. A Case Study Of An Adaptive & Personalized Mobile e-Learning

    Soultana Kampana, Dimitrios Tsolis & Athanasios Tsakalidis, University of Patras, Greece

    Abstract: This paper will make a review of current operating systems for mobiles and describe the implementation of the OWLearn system through a case study for a C++ course. This paper will... More

    pp. 222-227

  19. Technology Adoption and Academic Development

    Heather Kanuka & Nathasja Saranchuk, University of Alberta, Canada

    The growing demands and needs to assist teaching staff in institutions of higher education with the adoption of new and emerging technologies is being propelled from several directions. But... More

    pp. 228-230

  20. Enhancing the Learning Experience with 3D Learning Objects

    Michelle Kearns & Vienna Ly, British Columbia Institute of Technology, Canada

    BCIT’s 3D Simulation Lab, the CUBE, was established in January 2010 to investigate, design and develop 3D learning objects to support faculty and students with solutions to learning challenges.... More

    p. 231