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EdMedia + Innovate Learning

Nov 01, 2022


Theo Bastiaens

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File: Table of Contents

Table of Contents

This conference has 2 award papers. Show award papers

Number of papers: 180

  1. Guest Speakers in Asynchronous Online Courses: Using a Video Discussion Board to Build Connections

    Carla Vecchiola, University of Michigan- Dearborn, United States

    Some instructors think that teaching asynchronously makes it impossible to invite a guest speaker to class. A pandemic-era teaching strategy in my course has convinced me that not only is it... More

    pp. 688-690

  2. Design, development and evaluation of an intervention in terms of teaching/learning practices of Curricular Units of Differential and Integral Calculus in engineering degrees

    Emília Bigotte, Coimbra Engineering Institute /Coimbra Polytechnic Institute, Portugal; Araceli Queiruga-Dios & María José Cáceres, University of Salamanca, Salamanca, Spain

    The high failure rates in Curricular Units of Differential and Integral Calculus (UC-CDI) in engineering degrees lead to constant reflection on applied pedagogical practices. Research work has... More

    pp. 691-695

  3. Investigation and perspectives about the promoting creativity to children with ASD in a Multisensory environment Magic Room. Generative game “Explora!”.

    Sofya Komarova, 1. Politecnico di Milano, Italy; Mattia Gianotti, Alessandro Atanassov, Guido Bordonaro, Clément Rousseau, Martin Goldschmidt, Giacomo Caslini & Franca Garzotto, Politecnico di Milano, Italy

    Multisensory environments (MSEs) as an educational platform for fostering the improvement of various skills of children with autism spectrum disorder (ASD). In this paper, we explored the beliefs... More

    pp. 696-710

  4. Can Children Achieve Literacy Gains During the Summer?

    Haya Shamir, Carolyn Ortiz-Wood, David Pocklington & Erik Yoder, Waterford Institute, United States

    This study examined the efficacy of computer-assisted instruction (CAI) to teach literacy skills to early learners. Students who participated in an at-home learning program during the summer before... More

    pp. 711-718

  5. Replicating a Mixed methods examination of behavior change from learning supports based on a model of helping in equity focused simulation based teacher education

    Jessica Chen, G.R. Marvez, Christopher Buttimer, Joshua Littenberg-Tobias, Garron Hillaire & Justin Reich, Massachusetts Institute of Technology, United States

    Digital clinical simulations have shown potential in providing support for novice teachers. This study is a replication of a previous study that examined the role of a learning support based on a... More

    pp. 719-725

  6. Using Reflection and Feedback in a Simulated Teaching Environment to Improve Instruction for Differentiated Learners

    Rhonda Christensen & Gerald Knezek, University of North Texas, United States; Jenna Kelley, Institute for the Integration of Technology into Teaching and Learning, United States

    Improving teaching strategies through a simulated teaching environment has been shown to improve teacher self-efficacy, teaching skills, classroom management and multicultural awareness. The... More

    pp. 726-730

  7. Changes in Knowledge Structures Among Middle School Students Participating in Technology Infused Space Science Engagement Activities

    Anila Das, University of North Texas, United States; Ottavia Trevisan, University of Padova, Italy; Gerald Knezek & Rhonda Christensen, University of North Texas, United States

    The significance of attitudes in shaping middle school students' STEM career aspirations and STEM dispositions is vital in preparing students for a future in a STEM profession. The purpose of this ... More

    pp. 731-736

  8. Integration of Interactive Applets into Teaching Radian Concept

    Mustafa Demir, University of Detroit Mercy, United States

    This study examined the impact of using an interactive applet on students’ learning of radian measure. Fifty college students from two sections of Precalculus course participated to the study. In... More

    pp. 737-742

  9. Virtual Reality, 3D and 2D Learning: A Study in Visual, Interactive Technology in Medicine.

    Paul Dye, University of Nebraska Medical Center, United States; Martonia Gaskill, University of Nebraska Kearney, United States

    The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical... More

    pp. 743-747

  10. Use of Game Design Principles in the Development of a Competitive Role-Play Simulation Game

    Karla Hamlen, Xiongyi Liu, Ye Zhu & Haodong Wang, Cleveland State University, United States

    A graduate-level cyber-securities course in anonymous communications was developed as part of a National Science Foundation research grant. A key feature of the course was the development and use... More

    pp. 748-752

  11. Trainee Attitude Towards Virtual Reality Simulation (VRS) to Acquire Microsurgical Skills in Ophthalmology

    Cal Gin, Jorge Reyna & Santosh Khanal, The Australian and New Zealand College of Ophthalmologist (RANZCO), Australia; Rahul Chakrabarti, The University of Melbourne, Australia

    Simulation-based training in medical education is a method for learning and practising clinical skills in a virtual environment. Virtual Reality Simulation (VRS) substitutes scenarios presented in ... More

    pp. 753-758

  12. Constructing Virtual Reality Simulations and Visualizations for Teaching

    Gerd Kortemeyer, ETH Zurich and Michigan State University, Switzerland

    Simulations have found extensive use in physics, both in research and in teaching. Many of these applications are two-dimensional projections of a three-dimensional world, and they are operated... More

    pp. 759-763

  13. Literature Review – XR in Medical and Healthcare Education

    Nan Li & Tuulikki Keskitalo, Lapland University of Applied Sciences, Finland

    XR technology could bridge the real and virtual worlds on different levels. With the development of extended reality (AR, MR, and VR), it has been applied widely in people’s daily lives, but also... More

    pp. 764-772

  14. Changing from blended learning to fully online learning: Does the change influence the learners’ experiences and perception of a 360 lecture?

    Gergely Rakoczi, TU Wien, Austria

    This paper evaluates whether a change of teaching method influences students’ experiences, perception and usage of 360-degree videos within an e-tutoring training. Due to the Corona pandemic, a... More

    pp. 773-778

  15. Supporting Cultural Understanding of Indonesia Through Virtual Reality and Immersive Media

    Paul Wallace, Appalachian State University, United States

    This paper provides a summary of the use of a web-based virtual reality (VR) environment to support a group project abroad (GPA) program aimed at developing curriculum materials related to the... More

    pp. 779-783

  16. Navigating a Seismic Shift in Expectations: Building Online Teaching Strategies from Educators’ Lived Experiences During COVID-19

    Ashley Babcock, Maggie Broderick & Amy Lyn, Northcentral University, United States

    The COVID-19 pandemic caused a rapid shift in teaching and learning for educators from preschool through to doctoral education. While this shift occurred seemingly overnight, the impacts are far... More

    pp. 784-789

  17. Barriers of Math Teachers Related to Online Teaching and Learning in the COVID Era

    Amy Crawford & Erik Kormos, Ashland University, United States

    This research study explored K-12 mathematics teacher perceptions of barriers to effective implementation of online learning during the covid pandemic. This quantitative investigation featured 62... More

    pp. 790-795

  18. Unconventional and Collaborative ways to use Google Slides as an Instructional Tool in your Class that aligns with new computer science and digital fluency standards

    Maria Esposito, Molloy College, United States

    Blended Learning is a new approach to integrating technology into teaching and learning. Using existing tools such as Google Slides in an innovative way allows for teachers to differentiate... More

    pp. 796-812

  19. An Examination of Teachers’ Digital Practices during School Lockdowns

    Matthew Kearney, University of Technology Sydney (UTS), Australia., Australia; Kevin Burden, University of Hull, UK., United Kingdom; Paul Burke, University of Technology Sydney (UTS), Australia., Australia

    This paper provides insights into how mobile devices were used to support students’ learning (mobile learning) during school lockdowns. It draws on teachers’ views captured in surveys from two... More

    pp. 813-818

  20. E-learning during COVID-19: Social Sciences MA Programs vs Mathematics MS Program

    Kuiyuan Li, Erin Stone & Samantha Seals, University of West Florida, United States

    In this study, students’ performance data from 4 graduate programs in social sciences and a graduate mathematics program for the spring semesters of 2019, 2020 and 2021 were collected and analyzed.... More

    pp. 826-835