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EdMedia + Innovate Learning

Nov 01, 2022

Editors

Theo Bastiaens

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Table of Contents

2
This conference has 2 award papers. Show award papers

Number of papers: 180

  1. What Teachers Really Need for Technology Integration Professional Learning

    Ying Ma & Stephen Pape, Johns Hopkins University, United States

    Technology plays a central role in building active learning experiences essential for fostering 21st-century skills. Yet teachers still use technology mainly at lower levels, not in the ways that... More

    pp. 274-285

  2. Effective Teaching through Multidisciplinary Lessons Adopting 3D Print – Preliminary Study

    Kamil Malinka, Libuše Vodová, Martina Jančová, Lenka Sobková & Vladimír Schindler, Masaryk university, Czech Republic

    In this paper, we present results obtained during the project, which focuses on the application of 3D printing in primary and secondary schools. Our primary aim is to evaluate the pedagogical... More

    pp. 286-291

  3. Measuring Pre-Service Teacher Self-Efficacy: Improving Instruction with Technology

    Alex Matthews, University of North Texas, United States

    The evolution of technology in the realms of multimedia and telecommunications has impacted learner expectations with regard to education. Flexibility in learning modality resulting from high-speed... More

    pp. 292-297

  4. Measuring Pre-Service Teacher Self-Efficacy: Modeling and Facilitating Learning with Technology

    Alex Matthews & Gerald Knezek, University of North Texas, United States

    As the landscape of learning technologies in the classroom continues to evolve, educators need to understand how to implement these various new tools effectively. Preservice educator programs have ... More

    pp. 298-303

  5. How Technology Supports Student-centered Learning

    Nelumdini Samaranayake, UNT, United States

    This paper reports the research related to how technology supports student-centered learning which enables students to take ownership of their learning through project-based, problem-based, and... More

    pp. 304-309

  6. What Is the Actual Role of Technology in Education?

    Peter Serdyukov, National University, United States

    Education at all levels nowadays undergoes a radical transformation becoming contactless, remote, virtual, and impersonal, but more efficient and convenient. With education turning progressively... More

    pp. 310-316

  7. Models of Technology Integration during Teacher Training

    Brooke Urbina & Aubrey Statti, The Chicago School of Professional Psychology, United States

    The goal of the education system is to prepare students for a world that is in a constant state of evolution. As part of this evolution, technology has been integrated into education, which means... More

    pp. 317-322

  8. Artificial Intelligence (AI) in Teacher Education: Technology Binds or Blinds?

    Melda Yildiz, NYIT, United States; Jessica Varghese, New York Institute of Technology, United States

    This participatory action research (PAR) project investigates the role of Artificial Intelligence (AI), Algorithmic Bias/ Injustice integrating new technologies (i.e. Global Positioning System (GPS... More

    pp. 323-328

  9. Emergence of the Readings Think Tank Online Discussion: Formative Design Research

    Joanne Beriswill, Mississippi State University, United States

    : This formative design research study focuses on the design, development, and formative evaluation of the Readings Think Tank (RTT) online discussion-based activity. The RTT activity engaged... More

    pp. 329-340

  10. Counting Courses: Assessing Postsecondary Video Game Programs in the United States and Canada

    Anna Borynec, Concordia University of Edmonton, Canada; Kenzie Gordon, University of Alberta, Canada; Evgeny Kuznetsov, University of British Columbia, Canada; Antony Owino, Government of Alberta, Canada; Sean Gouglas, University of Alberta, Canada

    This paper presents the challenges we encountered when attempting to evaluate game studies curriculum at postsecondary institutions in the United States and Canada. These challenges ranged from... More

    pp. 341-347

  11. Educational Technology Online Program Assessment for Accreditation: Integrating LMS Mastery Learning Gradebook to assess Program and Course Learning Outcomes

    Benjamin Emihovich & Manisha Javeri, California State University, Los Angeles, United States

    The proposal highlights an on-going program assessment of a completely online master’s degree program in Educational Technology at California State University, Los Angeles. This proposal will... More

    pp. 348-353

  12. Text Mining Analyses of Programming Education Papers Before vs. After 2006

    Takahisa Furuta, Gunma University, Japan; Gerald Knezek, University of North Texas, United States

    In this paper, we extracted word tokens from papers on programming education published since the 1980s and calculated the importance of the words in terms of the Term-Frequency, Inter-Document... More

    pp. 354-358

  13. Learning analytics in teaching and learning processes in multiple contexts

    Laura Hirsto, Erkko Sointu, Teemu Valtonen, Matti Turtiainen & Sanna Väisänen, University of Eastern Finland, Finland

    The aim of this poster is to present key issues and findings of a research and development project, which aimed to better understand the possibilities to support students’ and pupils’ self... More

    pp. 359-361

  14. Learning Analytics Pedagogy - Possibilities and Challenges

    Teemu Valtonen, Laura Hirsto, Erkko Sointu & Sanna Väisänen, University of Eastern Finland, Finland

    This brief paper presents a work-in-progress research and development project targeting the use of Learning Analytics at the elementary level teaching. Within this paper, we provide perspectives... More

    pp. 362-366

  15. Can Seat Location Data Be Useful for the Prediction of Learners’ Learning Attitude and Performance?

    Masanori Yamada, Kyushu University/University of Michigan, Japan; Hironori Egi, University of Electro-Communications, Japan; Yoshiko Goda, Kumamoto University/University of Michigan, Japan

    This research aims to investigate the possible usefulness of a student’s seat location data on learning attitude and performance. Seat location research has been conducted in various research areas... More

    pp. 367-374

  16. An Essay on the Relationship between the Characteristics of Aggregated Learning Physiological Data and the Growth of Learning Communities

    Koichi Yasutake, Graduate School of Humanities and Social Sciences, Hiroshima University, Japan; Yasukuki Nakamura, Graduate School of Infomatics, Nagoya University, Japan; Takahiro Tagawa, Research Institute for Information Technology, Kyushu University, Japan; Momoko Kitao & Yoshiko Tasaka, Faculty of Economics, Hiroshima University, Japan

    In this study, we analyzed the relationship between learning community activities and the characteristics of aggregate data on the growth of the learning community qualitatively and the physical... More

    pp. 375-380

  17. An Augmented Reality-Based Learning Experience for Teacher Candidates

    Md Alam & Benjamin Gleason, Iowa State University, United States

    Augmented reality (AR) has received much attention as an emerging technology over the last few years. By overlaying digitally simulated information in a physical environment, AR technology... More

    pp. 381-387

  18. Mixed Reality in Education, for any School Subject

    Stefano Bauro, Cinzia Campanella & Lorena Corinaldesi, VODAFONE Italy, Italy; Nicoletta Di Blas, Politecnico di Milano (Italy), Italy; Maria Teresa Faga & Cristina Franch Arnau, VODAFONE Italy, Italy; Giuditta Pinotti & Matteo Valoriani, Fifthingenium, Italy

    : This paper presents the first results of an innovative approach in the use of Mixed Reality in education, which aims to be applied to any school subject. Instead of representing "objects" ... More

    pp. 388-392

  19. Developing an AR language learning system: Comparing the effects of modality on reading comprehension, vocabulary acquisition and motivation

    Tsuzuki Nagai, Tokyo Denki University, Japan; James York, Meiji University, Japan; Frederick Poole, Michigan State University, Japan; Hiroshi Nakayama, Tokyo Denki University, Japan

    Today, the use of games as learning materials is no longer a novelty. Nagai & York, (2022) conducted an experiment in which they compared interactive fiction with a traditional textbook-like... More

    pp. 393-400

  20. Integrating WebXR into Teaching and Learning: Technology Affordances, Instructional Benefits, and Design Frameworks

    Jennifer Qian, Louisiana State University, United States

    As the newest development in immersive technologies, WebXR holds immense potential in education. It enables engaging, experiential, impactable learning experience in both classroom and online... More

    pp. 401-404