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EdMedia 2014--World Conference on Educational Media and Technology

Jun 23, 2014

Editors

Jarmo Viteli; Marianna Leikomaa

File: Table of Contents

File: Cover Pages & Preface

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Table of Contents

11
This conference has 11 award papers. Show award papers

Number of papers: 404

  1. Using Videos in WHSC Library eLearning Projects

    Gonghua Liu, Woodruff Health Sciences Center Library, Emory University, United States; Sandra Franklin, Kimberly Powell & Mia White, Woodruff Health Sciences Center, Emory University, United States

    Innovative use of media is one of the key factors to facilitate learning. The eLearning products, created by WHSC Library informationists and the media developer, are typically rich in media use.... More

  2. A Study on the Introduction and Use of Tablet PCs in the Elementary School of Japan

    Masuo Murai, Kanazawa Seiryo University, Japan; Hitoshi Nakagawa, The Open University of Japan, Japan; Yukie Sato, Kanazawa Seiryo University, Japan; Yuki Kobayashi, Kosaka Elementary School, Japan

    In this paper, we report on the results of a study on the introduction and use of tablet PCs in schools in Japan. There were two types of tablet PCs introduced into elementary schools. There were... More

  3. How E-learning Platform MOODLE Affects Intermediate Chinese Speaking and Listening Course

    Tung Y. HON, The Chinese University of Hong Kong, China

    In the 21st century, computer technologies have developed at a tremendous pace. With the impact of technological development, the method of teaching Chinese at the Chinese University of Hong Kong ... More

  4. Experiences and Views on Mobile Content Production in Preschool and Primary Education

    Antti Syvänen & Heikki Sairanen, University of Tampere, Finland

    This article examines the use of mobile devices for content production in preschool and primary education. It discusses 1) a design based study that was aimed to create viable practices for mobile ... More

  5. Mobile Pedagogy and Perspectives on Teaching and Learning

    David Bolton, West Chester University, United States

    The book, Mobile Pedagogy and Perspectives on Teaching and Learning (McConatha, Penny, Schugar & Bolton, 2013) reviews new and emerging tools and techniques in mobile pedagogy which are available... More

  6. Immersive Language Learning with Games: Finding Flow in MinecraftEdu

    Mikael Uusi-Mäkelä, University of Tampere, Finland

  7. Learning in professional online social network groups

    Thomas Argondizza & Doug Wilson, The Pennsylvania State University, United States

    This paper details a qualitative research study that examined several instructional designers employed at a major university in Pennsylvania, with the purpose of ascertaining what they learn as... More

    pp. 1-7

  8. Engaging Learners in the Teaching and Learning of Data Dandling with Spreadsheets as a Cognitive Tool within a Constructivist Context

    Rabaitse Diseko & Gladys Nene Lengwasa, University of Johannesburg, South Africa

    This paper presents experiences of engaging Grade 10 learners and their teacher in the teaching and learning of data dandling as a new section in Mathematical Literacy (and Mathematics) with... More

    pp. 8-13

  9. Why we Need Distributed, Transformational e-Leadership and Trust in the Fifth Age of Educational Media and Technology

    Jill Jameson, Univ. of Grenwich, United Kingdom

    Abstract: The field of educational media and technology is growing into a fifth, more advanced ‘age’ in which new forms of e-leadership are emerging (Jameson, 2013) following four prior ‘ages’ ... More

    pp. 14-28

  10. Cyber Peer-Led Team Learning (cPLTL)

    Thomas Janke & Pratibha Varma-Nelson, IUPUI Center for Teaching and Learning, United States

    This paper describes the challenges and opportunities of adapting a high-impact face-to-face pedagogy to an online environment. At Indiana University-Purdue University Indianapolis (IUPUI), USA,... More

    pp. 29-34

  11. Evening the odds –educational computer games and 21st century coding literacy are girls’ things too

    Rebekah Rousi, University of Jyvaskyla, Finland, Finland

    While many industries are dwindling, one area is on the increase, gaming. Nordic countries are experiencing growth in start-up companies and revenue. Despite growth in the games industry, and... More

    pp. 35-43

  12. What, Where, When – Anchoring Knowledge In Time And Space

    David White, The University of Auckland, New Zealand

    This poster explores and demonstrates progress in the evolution of building a knowledge theatre/game environment. It will present in a 3D collage of how such an environment is being constructed.... More

    pp. 44-49

  13. Information and Communication Technology (ICT): The implications for Sustainable Development in Nigeria

    Emmanuel Olusola Adu, Olusesan Adelabu & Shadrack John Adjogri, University of Fort Hare, South Africa

    It has been commonly accepted and proven that information and communication technology (ICT) is the engine of the 21st century and beyond; as it will chart the economic, religious, cultural, legal ... More

    pp. 50-58

  14. The Contribution of the Innovative Learning Environment on Improving Pupils’ Digital Literacy

    Noga Magen-Nagar, Gordon College of Education, Israel; Pnina Steinberger, Orot Israel College of Education, Ashkelon Academic College, Israel

    This study aims to examine the contribution of such a classroom learning environment to improving digital literacy- that actual versus that preferred- according to the pupils’ perception. The study... More

    pp. 59-66

  15. 10 WAYS FOR SUCCESSFUL CREATIVE CLIENT-CENTERED SERVICE-LEARNING PROJECTS

    David Reiss, Electronic Media & Film Dept., United States

    Abstract: Service-Learning courses with students creating projects for both external and internal clients continue to provide a valuable and effective student set of experiences. This paper... More

    pp. 67-71

  16. Build it and they will use it: A case study in getting bang for your buck in educational technology choices

    Nick Baker, University of Windsor, Canada

    This paper reports on a case study of the selection and implementation of a synchronous online collaboration and communication tool, Blackboard Collaborate, as a discussion point for an alternative... More

    pp. 72-76

  17. An Investigation into the Performance of First Year Programming Students in Relation to their Grade 12 Computer Subject Results

    Glenda Barlow-Jones & Duan van der Westhuizen, University of Johannesburg, South Africa; Carla Coetzee, Tshwane University of Technology, South Africa

    The wide range of Information and Communication Technology (ICT) experience that first year students bring to an Information Technology (IT) qualification can present a challenge to lecturers. The... More

    pp. 77-83

  18. Foundations of Building Quality eLearning Courses: An Estonian Case Study

    Paul Beaudoin, Fitchburg State University, United States

    In early 2014, the PRIMUS program of Estonia will sponsor a blended learning course that aims to give current and future teaching professionals the opportunity to create online components to... More

    pp. 84-93

  19. Assessing New Media Literacy: The Singapore Case

    Der-Thanq Chen, National Institute of Education, Singapore

    This project is part of a large scale survey study aiming at: (a) assessing the level of new media literacy and competencies of Singapore school students; and (b) exploring factors that may affect ... More

    pp. 94-101

  20. Best Practices in Integrating Technology Across New CAEP Standards for Accrediting Initial Teacher Educator Preparation Providers (EPP)

    Ronald Childress, Marshall University, United States

    This presentation will provide a set of recommended best practices for educator preparation providers (EPP) for integrating the new technologies across new CAEP standards for the preparation of... More

    pp. 102-105