ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications
Jun 25, 2007
Editors
Craig Montgomerie; Jane Seale
Table of Contents
Number of papers: 702
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Designing Presentation Review Environment with Realtime-created Hypervideo of Presentation Rehearsal
Ryo Okamoto, National University Corporation, Kochi University, Japan; Akihiro Kashihara, The University of Electro-Communications, Japan
The Peer review in a presentation rehearsal enables the presenter to be aware of the insufficiency or incompleteness of his/her knowledge and to refine his/her knowledge, presentation materials,... More
pp. 1213-1220
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institutionalizING Educational Media Casting Without Interfering With Innovation
Lisa O'Neill, British Columbia Institute of Technology, Canada
How do we diffuse innovative use of educational media without deflating its perceived "ease of implementation" by our faculty, staff and students? British Columbia Institute of Technology (BCIT) is... More
pp. 1221-1224
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Design and Development of ReLOAMS: A Reusable Learning Objects Authoring and Management System
Yin-Leng Theng, Dian Saputra, Dion Hoe-Lian Goh, Schubert Foo, Abdus Chaudhry, Jin Cheon Na, Christopher Khoo & Margaret Tan, Nanyang Technological University, Singapore
As e-learning environments become more popular, many studies have been proposed to provide adaptive environments offering learners and educators customized courses for more effective learning and... More
pp. 1225-1234
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Learning Collaboration in a Round Table
Toyohide Watanabe, Nagoya University, Japan
Collaborative learning in computer environment is one of currently interesting subjects and has been investigated synthetically or analytically, as the promotion of e-Learning from a viewpoint of... More
pp. 1235-1240
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A Framework for the Capitalization of e-Learning Resources
Amal Zouaq, University of Montreal, Canada; Roger Nkambou, UQAM, Canada; Claude Frasson, University of Montreal, Canada
In order to face up challenges in the e-Learning community, it is essential to be able to integrate instructional strategies in learning objects, in a flexible way. The Knowledge Puzzle is an on... More
pp. 1241-1248
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Implementing Mobile Learning in Developing Countries: Prospects and Challenges
Olusola Adesope, Susan Olubunmi & Janet McCracken, Simon Fraser University, Canada
There is a huge demand for mobility in work places and learning environments. To satisfy these needs, handheld devices have become increasingly popular as more people travel and collaborate widely ... More
pp. 1249-1254
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A typology of open and distance learning initiatives in North America
Dodzi Amemado, University of Montreal, Canada
This communication is part of an ongoing Ph.D. thesis. After reviewing different initiatives of distance and open learning in North American (United States and Canada) colleges and universities,... More
pp. 1255-1260
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Combination of Online Virtual Computer Laboratory and Region-wide Distance Learning for IT Education in Asia
Patcharee Basu, Keio Research Institute at SFC, Japan; Shoko Mikawa, Achmad Basuki, Achmad Husni Thamrin, Keiko Okawa & Jun Murai, Keio University, Japan
IT education in Asia is limited due to the shortage of IT lecturers and lack of equipments for hands-on exercise. Distance learning is insufficient to solve the problem because 1) It commonly... More
pp. 1261-1269
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Virtual World 3D: an Innovative Virtual Environment to Manage e-Learning Objects and Videos for synchronous and asynchronous lessons and seminars
Flavio Fontana, ENEA, University of Rome, Italy; Marina Moscarini, University of Rome, Italy; David D'Arcangelo, ENEA, Italy
In this paper an innovative virtual environment to manage e-learning objects and videos of courses in a 3D representation is discussed. Virtual World 3D, an advanced interfacing based on real... More
pp. 1270-1276
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Cues and Mechanisms for Improving the Social Nature of Online Learning
James Laffey, Univ. of Missouri-Columbia, United States; Christopher Amelung, Yale University, United States
Online learning is becoming a pervasive part of higher education. However, while online learning plays a powerful role in broadening access within and beyond campus sites, there is a growing... More
pp. 1277-1282
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Key Considerations for Developing Transnational Distance Education Programs Between US and China
Xiaojing Liu, Indiana University, United States; Meifeng Liu, Beijing Normal University, China; Richard Magjuka, Seung-hee Lee & Shijuan Liu, Indiana University, United States
The advancement of computer-mediated communication and Internet technologies has been shaping the landscape of higher education. It helps boost online education and allows universities and... More
pp. 1283-1286
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Learning Object Lifecycle: From Conception to Reuse
Hend Madhour & Wentland Forte Maia, ISI - HEC - University of Lausanne, Switzerland
The Tutor-driven learning framework focuses on how to deliver learning material taking into consideration both its authoring and structuring phases. A learning object is first conceived then... More
pp. 1287-1293
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An investigation of the relationships among required network bandwidth, video latency, and video quality for distance learning environments
Nozomu Nishinaga, National Institute of Information and Communications Technology, Japan; Yuri Nishihori, Hokkaido University, Japan; Keizo Nagaoka, Waseda University, Japan; Kenji Tanaka, National Institute of Information and Communications Technology, Japan; Yuichi Yamamoto & Haruhiko Sato, Hokkaido University, Japan; Masahiro Harada, Tokyo Electron Device, Japan; Ruimin Shen & Jinjin Feng, Shanghai Jiao Tong University, China; Myunghee Kang, Ewha Women’s University, Korea (South); Maomi Ueno, The University of Electro-Communications, Japan
The main objectives of our project are to implement high-quality, high-fidelity environments over long-distance international broadband networks, and to provide students of EFL (English as a... More
pp. 1294-1295
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How to Set-Up an LMS for Maximum Return on Investment
Andy Pasternak, Planning and Learning Technologies, United States
Presenter will discuss a six-phase one-year schedule for implementing an enterprise-wide Learning Management System. Phase One is technical needs analysis and product evaluation; Phase Two is LMS... More
pp. 1296-1298
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An Implementation of an Interactive Virtual Classroom on Internet
Wichian Premchaiswadi & Anucha Tungkasthan, Siam University, Thailand
An inspire creativity of e-learning called Interactive Virtual Classroom on the Internet by using RTMP is proposed. RTMP (Real-Time Messaging Protocol) is a sophisticated TCP-based real-time... More
pp. 1299-1304
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eLEARN Virginia: A New e-learning program for adult Virginians in need of GED and workplace education
Richard Sebastian, Virginia Adult Learning Resource Center, United States
Over the past decade, e-learning has become a common educational option for students in post secondary education as well as in corporate training milieus. Yet, e-learning, defined here as learning ... More
pp. 1305-1309
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Examination of Student Motivation and Group Dynamics in the Internet-based Learning Experiences
Olga Werby, Pipsqueak Productions, LLC, United States
Student motivation and group dynamics play an important role in an instructional design. Student motivation can be improved through procedural goal alignment. Group dynamics specify whether the... More
pp. 1310-1316
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The “Smart Classroom”: What about instructors’ perceptions?
Zehra Akyol, Hasan Simsek & M. Yasar Ozden, Middle East Technical University, Turkey
This study investigated how ten selected instructors from the Middle East Technical University perceive teaching in smart classroom. Instructors who experienced teaching in smart classroom for a... More
pp. 1317-1325
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Are Secondary Schools in Botswana Conducive Environments for ICT-supported Teacher Professional Development
Bopelo Boitshwarelo, Deakin University, Australia
Information and communications technologies (ICTs) have a potential to improve learning through transmission of quality content and enhanced communication. In particular, online communities of... More
pp. 1326-1330
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WAYS – What Are You Studying? A community tool for learners on the move
Luigi Colazzo, Dept. Computer and Management Sciences, Italy; Hannes Haller, Tangram Bolzano Srl, Italy; Andrea Molinari, Dept. Computer and Management Sciences, Italy
The WAYS (What Are You Studying) prototype is an attempt to use mobile technologies as a medium for creating virtual communities in learning settings. WAYS introduces the idea of "proximity... More
pp. 1331-1339