International Conference on Cognition and Exploratory Learning in Digital Age (CELDA)
October 2014
Table of Contents
Number of papers: 29
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Undergraduate Students' Experiences of Time in a MOOC: A Term of Dino 101
Catherine Adams & Yin Yin
This research explored what it is like for university students to participate in a Massive Open Online Course (MOOC) as part of their undergraduate course load. We report on some of the temporal... More
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"It's Just Like Learning, Only Fun"--A Teacher's Perspective of Empirically Validating Effectiveness of a Math App
Ka Rene Grimes
The purpose of this paper is to provide a narrative of work in progress to validate a math app designed for number sense. To date I have conducted classroom research and pilot studies across ten... More
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Using Five Stage Model to Design of Collaborative Learning Environments in Second Life
Sevil Orhan & M Kemal Karaman
Specifically Second Life (SL) among virtual worlds draws attention of researchers to form collaborative learning environments (Sutcliffe & Alrayes, 2012) since it could be used as a rich... More
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The Efficiency of Different Online Learning Media--An Empirical Study
Franziska J. Köbler & Marco M. Nitzschner
In the current study, it was examined whether successful learning is related to using different types of media. We compared the comprehension of an economic concept in novices (N = 82) under three ... More
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Microblogging Best Practices
Shohreh Hadian & Maria-Elena Froese
There has been growing interest in the many uses of microblogging in higher education, from sharing research ideas and results to teaching and learning. Yet few studies have been undertaken to... More
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Higher Education Institutions (HEI) Students Take on MOOC: Case of Malaysia
Jessnor Elmy Mat-jizat, Norsamsinar Samsudin & Rusliza Yahaya
The goal of this study is to explore the understanding and view of Malaysian Higher Education Institution (HEI) students on the concept of Massive Open Online Courses (MOOC). Questionnaires will be... More
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Project "Flappy Crab": An Edu-Game for Music Learning
Cristina Maria Cardoso Gomes, Mauro Jorge Guerreiro Figueiredo, José Bidarra & José Duarte Cardoso Gomes
This paper discusses some possibilities of gamification and remixing process for music education. Analyses also the concepts of gamification, mashup, remix and presents its possible usage in... More
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A Case Study of MOOCs Design and Administration at Seoul National University
Cheolil Lim, Sunyoung Kim, Mihwa Kim, Songlee Han & Seungil Seo
This research, based on the case study of edX at Seoul National University, which is running Korea's first Massive Open Online Courses (MOOCs), discussed and proposed the roles of principal... More
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Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality
José Duarte Cardoso Gomes, Mauro Jorge Guerreiro Figueiredo, Lúcia da Graça Cruz Domingues Amante & Cristina Maria Cardoso Gomes
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational... More
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Addressing Standardized Testing through a Novel Assesment Model
Catherine C. Schifter & Martha Carey
The No Child Left Behind (NCLB) legislation spawned a plethora of standardized testing services for all the high stakes testing required by the law. We argue that one-size-fits all assessments... More
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LSQuiz: A Collaborative Classroom Response System to Support Active Learning through Ubiquitous Computing
Ricardo Caceffo & Rodolfo Azevedo
The constructivist theory indicates that knowledge is not something finished and complete. However, the individuals must construct it through the interaction with the physical and social... More
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Assessment Intelligence in Small Group Learning
Wanli Xing & Yonghe Wu
Assessment of groups in CSCL context is a challenging task fraught with many confounding factors collected and measured. Previous documented studies are by and large summative in nature and some... More
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A Cross Cultural Perspective on Information Communication Technologies Learning Survey
Hale Ilgaz, Sacide Güzin Mazma & Arif Altun
In this study, the "Information Seeking Strategies" scale that was developed by Mills, Knezek and Wakefield (2013) has been adapted to Turkish language. A confirmatory factor analysis was... More
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Persistent Possible Science Selves
Leila A. Mills & Lin Lin
This paper examines literature on the development of self-knowledge for possible selves--how an individual thinks about oneself and one's potential future selves (Markus & Nurius, 1986). Future... More
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Digital Storytelling: Emotions in Higher Education
Sandra Ribeiro, António Moreira & Cristina Pinto da Silva
In tandem with the deep structural changes that have taken place in society, education must also shift towards a teaching approach focused on learning and the overall development of the student.... More
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Academic versus Non-Academic Emerging Adult College Student Technology Use
Joan Ann Swanson & Erica Walker
Emerging adult college students have developmental and educational needs which are unique to their phase of life. The purpose of this study was to examine academic and non-academic technology use... More
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Preparing Special Education Teachers to Use Educational Technology to Enhance Student Learning
Teresa Wallace & David Georgina
New standards require teachers to integrate the use of technology in their teaching and preparing teachers at the preservice level to integrate technology into the classroom is key. The way in... More
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Order Effects of Learning with Modeling and Simulation Software on Field-Dependent and Field-Independent Children's Cognitive Performance: An Interaction Effect
Charoula Angeli, Nicos Valanides, Eirini Polemitou & Elena Fraggoulidou
The study examined the interaction between field dependence-independence (FD/I) and learning with modeling software and simulations, and their effect on children's performance. Participants were... More
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Impacts of MediaWiki on Collaborative Writing among Teacher Students
Said Hadjerrouit
The very nature of wiki-based collaborative writing around a topic-related content is the interaction of wiki functionality, content, and collaborative learning, and how the functionality is used... More
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Collaborative Creativity Processes in a Wiki: A Study in Secondary Education
Manoli Pifarré, Laura Marti & Alex Guijosa
This paper explores how wiki may be used to support secondary education students' collaborative creativity processes and how such interaction can promote critical and creativity thinking. A science... More