How To Be Innovative Designing Educational And Interactive Environments For Children
Gloria Elena Gomez Escobar, University of Los Andes, Colombia
EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-40-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
LUDOMATICA PROJECT looks to effectively attend children's educational needs. It seeks to help them to creatively think and act, validating their rights to high-quality education and to actively participate as social change agents. This validation is accomplished through innovations in formal, non-formal and informal education, using Information and Telecommunication Technologies within a non-conventional pedagogical. We want to develop the intellectual potential and cognitive abilities of children who live in high-risk situations, taking advantage of their adverse learning to stimulate creative potentials, communicative resources and have them discover their own adventurous spirit and creative capabilities. The interactive game THE FANTASTIC CITY is one of the environments created for these purposes. This is a digital multimedia microworld that motivates and develops children's fantasy and creativity by means of enigmas and puzzles, seeking to generate cognitive and affective imbalances. This interactive environment leads children to action. It promotes curiosity and experiential learning; it allows speculating, discovering, learning from mistakes; and it stimulates the desire to learn.
Escobar, G.E.G. (2000). How To Be Innovative Designing Educational And Interactive Environments For Children. In J. Bourdeau & R. Heller (Eds.), Proceedings of ED-MEDIA 2000--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1814-1815). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
© 2000 Association for the Advancement of Computing in Education (AACE)