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Combining Traditional Learning Theories for E-Learning PROCEEDINGS

, University of Warwick, United Kingdom

EdMedia: World Conference on Educational Media and Technology, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

The current trend for learning environments is to allow the student to have more control of his or her own learning. However, the self-directed discovery-based learning experiences assumes that individuals have research and exploratory skills, which they may not have. Therefore, instructional designers need to combine the appropriate parts of both objectivism and constructivism learning theories to facilitate guided and managed discovery learning for an effective learning environment. The individual would have control in discovering knowledge with multiple opportunities to create, organise, and structure information, and contribute to his or her own resources and experiences. The instructor (human or computer) would provide the guidance, support, and feedback to the individual. This paper investigates the non-tangible learning technology of these instructional design approaches for enhancing the e-learning experiences.

Citation

James-Gordon, Y. (2003). Combining Traditional Learning Theories for E-Learning. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1427-1430). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 21, 2017 from .

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