Search results for author:"Liz+Bacon"
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Automated Student Portfolio Development and Verification for Expertise Capture in Learning and Development Activities – the DECADE Approach
Global Learn 2010 (May 17, 2010) pp. 136–141
The DECADE project is concerned with the capture of data from digital authoring and development environments, to enable quantitative and qualitative analysis to determine the expertise of individual practitioners. The purpose behind this activity is ...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1818–1825
This project is aiming to move personalisation forward to the next generation, by tackling the issue of Personalised e-Learning platforms as pre-requisites for building and generating individualised learning solutions. The proposed development is...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 1143–1151
This research considers the issues of emotional affect in virtual and augmented reality training environments. It describes two different training environments, in which the use of computational models to engender affect are fundamental to the...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009 (Oct 26, 2009) pp. 3089–3096
Many common e-learning platforms (for example Moodle) offer good course and learner management tools but to what extent do they offer a “personalised” learning experience for the learner? This research evaluates current common e-learning platforms...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 2536–2542
While E-learning technologies are continuously developing, there are number of emerging issues and challenges that have significant impact on e-learning research and design. These include educational, technological, sociological, and psychological...
Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play
International Journal of Game-Based Learning Vol. 1, No. 3 (July 2011) pp. 30–52
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-...
International Journal of Distance Education Technologies Vol. 11, No. 2 (2013) pp. 66–95
Multi-agency crisis management represents one of the most complex of real-world situations, requiring rapid negotiation and decision-making under extreme pressure. However, the training offered to strategic planners, called Gold Commanders, does not ...
Using a Dashboard-based Statistical Information System to Support Online Learning - The Tourism Monitor Project
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1126–1135
The Tourism Monitor project is concerned with the development and deployment of statistical models of information relating to tourism within Norway, particularly within Buskerud and Nordland counties. An online dashboard system, offering intensively ...
Experimental Evaluation Results of a Game Based Learning Approach for Learning Introductory Programming
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 636–647
There is a common belief that educational video games designed to deliver conceptual and applied knowledge on programming constructs are helpful to students who are learning introductory programming. A limited number of studies have been undertaken...
Developing a game model for computational thinking and learning traditional programming through game-play
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1378–1386
In this paper, we discuss the problems students face when learning computer programming and describe our ongoing work that enables students to learn programming through the use of puzzle solving game-play. Learning how to program is difficult and...
Liz Bacon; Lachlan MacKinnon; Mark Anderson; Börje Hansson; Anne Fox; Mariano Cecowski; Tor Atle Hjeltnes; Demosthenes Stamatis
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 53–63
Abstract: The recent development of massively open online courses (MOOCs) has led to a plethora of courses being offered to the general public, as students, but these have had extreme issues of retention and completion with MOOCs typically returning ...