More than code: The significance of social interactions in young people's development as interactive media creators
Purchase or Subscription required for access
Purchase individual articles and papers
Subscribe for faster access!
Subscribe and receive access to 100,000+ documents, for only $19/month (or $150/year).
Already have access?
Institutional Subscription
You don't appear to be accessing the site through a subscribing institution (your IP address is 3.238.62.124).
If your university, college, or library subscribes to LearnTechLib, you may be able access full text articles through a login page.
You can search for your instition by name or by location.
Authors
EdMedia + Innovate Learning, Jun 27, 2011 in Lisbon, Portugal ISBN 978-1-880094-89-1
Abstract
Being able to design interactive media is an important capacity for young people to develop in order to understand and negotiate our modern media landscape. Scratch (http://scratch.mit.edu) is a programming environment that enables young people to create their own interactive media and share their creations within an online community. In this paper, we describe the ways in which young people’s development as creators of interactive media is supported by others, using the context of the Scratch online community. Through a series of six case studies, we focus on the social nature of young people’s participation, and the shifting and unexpected roles that they take on in the community. We discuss what the case studies have in common (opportunities to imagine, program, and share) and we suggest making similar opportunities available to young people situated in other learning environments.
Citation
Brennan, K., Valverde, A., Prempeh, J., Roque, R. & Chung, M. (2011). More than code: The significance of social interactions in young people's development as interactive media creators. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2147-2156). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/p/38158.
© 2011 AACE