Mobile Learning about Design Patterns in Contexts of Matter
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Authors
EdMedia + Innovate Learning, Jun 30, 2008 in Vienna, Austria ISBN 978-1-880094-65-5
Abstract
Design patterns have been used in architecture, software development, interaction design and education in order to document, reason about and communicate reusable best practices, but rarely for educational purposes. Repurposing and extending our previous works on educational technologies inside and outside the classroom, we are developing a mobile system that supports students of design disciplines to learn about design patterns in their natural contexts of matter, and to collaboratively create pattern languages. It allows for the collection, annotation and collaborative exchange of visual and written data, and for transferring field notes for further elaboration at home or discussion in the classroom. Its interaction patterns such as gesture-based interaction on touch-sensitive devices apply the same usability modules as we already implemented for pen-tablets and whiteboards inside the classroom, allowing for a seamless transition between formal and informal learning environments.
Citation
Breuer, H. & Matsumoto, M. (2008). Mobile Learning about Design Patterns in Contexts of Matter. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1512-1521). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/p/28580.
© 2008 AACE