The Effect of Computer-Based Video Games on Young Children: A Literature Review
Purchase or Subscription required for access
Purchase individual articles and papers
Subscribe for faster access!
Subscribe and receive access to 100,000+ documents, for only $19/month (or $150/year).
Already have access?
Institutional Subscription
You don't appear to be accessing the site through a subscribing institution (your IP address is 3.95.233.107).
If your university, college, or library subscribes to LearnTechLib, you may be able access full text articles through a login page.
You can search for your instition by name or by location.
Authors
Society for Information Technology & Teacher Education International Conference, 2005 in Phoenix, AZ, USA ISBN 978-1-880094-55-6
Abstract
The rapid development of emerging technologies in the past few years has changed the way people learn. It is important for us to re-scrutinize the influence of computer-based video games in today's education, especially on young children. An extensive review of literature in the effect of computer-based video games on learning is presented. Four major domains around the theme are investigated. They are physical, cognitive, social, and emotional domains. Current research findings are reported. Future research trends are predicted.
Citation
Chuang, T.Y., Chen, W.F., Hsieh, P.H. & Anderson, A. (2005). The Effect of Computer-Based Video Games on Young Children: A Literature Review. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 3954-3957). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/p/19779.
© 2005 AACE