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Journal of Educational Multimedia and Hypermedia

April 2021 Volume 30, Number 2


Gary H. Marks

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Table of Contents

Number of articles: 4

  1. Using Digital Media for Promoting Student Intercultural Awareness in Japan

    Adam Christopher, Tokyo Denki University, Japan

    Perfect intercultural communicative competence skills in the EFL context are difficult to acquire. This paper investigates the use of digital media related classroom projects to promote student... More

    pp. 117-138

  2. Improving the Interaction Design of Apps for Children with Special Educational Needs

    Mariona Grane, University of Barcelona, Spain; Lucrezia Crescenzi-Lanna, Universitat de Vic – Universitat Central de Catalunya, Spain

    Educators and families recognize the educational potential of digital games for children and acquire them despite a lack of criteria for their selection. This research focuses on finding criteria... More

    pp. 139-164

  3. Blockchain and IPFS Based Framework for Secure Student Document Record Keeping

    Sourabh Yadav, Gautam Buddha University, Greater Noida, India; Nonita Sharma, NIT Jalandhar, Punjab, India; Monika Mangla, Lokmanya Tilak College of Engineering, Navi Mumbai, India; Asmita Mahajan, NIT, Jalandhar, Punjab, India

    The manuscript proposes a method based on Blockchain technology, IPFS, and asymmetric key algorithm to authenticate academic degrees and certi?cates. The proposed method employs decentralization... More

    pp. 165-181

  4. Evaluation of a VR Language Learning System: Effect of Interactivity on Learner Oral Task Performance

    Hayato Tokutake, James York, Koichi Shibata & Hiroshi Nakayama, Tokyo Denki University, Japan

    This study explored the effect of differing levels of interactivity in a VR language learning system on learner oral task performance. 30 participants were divided into 15 pairs which undertook two... More

    pp. 183-203