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EER500

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    • Let’s Play: The role and value of games and simulations in education!, Part 2

      Searson, M., Halverson, B., McLaughlin, R., Cazan, C., DeMarle, A., Foreman, J., Benton, P., Zibit, M., Gibson, D. & Sprague, D. (2005). Let’s Play: The role and value of games and simulations in education!, Part 2. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 2092-2094). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).

    • Let’s Play: The role and value of games and simulations in education!, Part 1

      Searson, M., Halverson, B., McLaughlin, R., Cazan, C., DeMarle, A., Foreman, J., Benton, P., Zibit, M., Gibson, D. & Sprague, D. (2005). Let’s Play: The role and value of games and simulations in education!, Part 1. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 2089-2091). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).

    • Games and Simulations as Tools for Educational Reform

      McLaughlin, R. & Searson, M. (2005). Games and Simulations as Tools for Educational Reform. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 2011-2012). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).

    • The Significance of Role Play Simulations and Games in Education

      Lin, C.S. (2005). The Significance of Role Play Simulations and Games in Education. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 1991-1996). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).

    • Light Game: The Future of the Digital Game-Based Learning

      junjie, S., Fong-Lok, L. & Ho-man, L. (2005). Light Game: The Future of the Digital Game-Based Learning. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 722-726). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).

    • Online Gaming

      Curran, K. (2005). Online Gaming. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 717-721). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE).

    • Assessing Higher Order Thinking in Video Games

      Rice, J. (2007). Assessing Higher Order Thinking in Video Games. Journal of Technology and Teacher Education, 15(1), 87-100. Waynesville, NC USA: Society for Information Technology & Teacher Education.

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