You are here:

Badges

Compiled by Christopher Faulkner, UT Southwestern Medical Center, United States

Favorite
  • E-mail
  • Tags

    • Using Gamification to Increase Student Engagement and Participation in Class Discussion

      Cronk, M. (2012). Using Gamification to Increase Student Engagement and Participation in Class Discussion. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 311-315). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Fun - A Prerequisite for Learning Games

      Hannak, C., Pilz, M. & Ebner, M. (2012). Fun - A Prerequisite for Learning Games. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1292-1299). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Digital Play, Ludology, and the Future of Educational Games

      Kimmons, R. (2010). Digital Play, Ludology, and the Future of Educational Games. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 171-179). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • If Not Now! When? A Mobile Badge Reward System for K-12 Teachers

      Khaddage, F., Baker, R. & Knezek, G. (2012). If Not Now! When? A Mobile Badge Reward System for K-12 Teachers. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2900-2905). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).

    Download CoursePack Download CoursePack & Close Window