Tags
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How Digital Game-Based Learning Can Improve Students' Academic Achievement and Problem Solving
Gao, J.B., Yang, Y.T.C. & Chen, I.H. (2009). How Digital Game-Based Learning Can Improve Students' Academic Achievement and Problem Solving. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1256-1263). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Utilizing Design-based Research Methods to Design and Develop Computer Adventure Games
Cheng, Y.C., Shen, C.Y. & Yeh, H.T. (2010). Utilizing Design-based Research Methods to Design and Develop Computer Adventure Games. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 1861-1865). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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A Solution for Older Adults’ Learning of Computer Skills: The Computer Game-Based Learning Approach
Wang, F. & Burton, J. (2010). A Solution for Older Adults’ Learning of Computer Skills: The Computer Game-Based Learning Approach. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2099-2114). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Using Scratch as game-based learning tool to reduce learning anxiety in programming course
Wu, W.Y., Chang, C.K. & He, Y.Y. (2010). Using Scratch as game-based learning tool to reduce learning anxiety in programming course. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1845-1852). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
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A Comparative Study of Development Methodologies for Mobile Game-Based Learning (mGBL)
Zaibon, S.B. & Shiratuddin, N. (2010). A Comparative Study of Development Methodologies for Mobile Game-Based Learning (mGBL). In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1853-1861). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
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Mobile Game-Based Learning (mGBL) Engineering Model as a Systematic Development Approach
Zaibon, S.B. & Shiratuddin, N. (2010). Mobile Game-Based Learning (mGBL) Engineering Model as a Systematic Development Approach. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1862-1871). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
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Enhancing 5th Graders’ Science Content Knowledge and Self-Efficacy Through Game-Based Learning
Meluso, A., Zheng, M., Spires, H. & Lester, J. (2011). Enhancing 5th Graders’ Science Content Knowledge and Self-Efficacy Through Game-Based Learning. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3799-3806). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
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Using Game-Based Learning to Enhance Learning Achievement and Motivation in an Undergraduate “English for Educational Technology” Course—A Preliminary Study
Cheng, Y.C. & Yeh, H.T. (2012). Using Game-Based Learning to Enhance Learning Achievement and Motivation in an Undergraduate “English for Educational Technology” Course—A Preliminary Study. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2697-2699). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Virtual worlds: Not the final frontier for games-based nursing education
Meredith, G., Achterbosch, L., Turville, K. & Venkatraman, S. (2012). Virtual worlds: Not the final frontier for games-based nursing education. In M. Brown, M. Hartnett & T. Stewart (Eds.), Proceedings of ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012. Australasian Society for Computers in Learning in Tertiary Education.
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Becoming Chemists through Game-Based Inquiry Learning: The Case of "Legends of Alkhimia"
Chee, Y.S. & Tan, K.C.D. (2012). Becoming Chemists through Game-Based Inquiry Learning: The Case of "Legends of Alkhimia". Electronic Journal of e-Learning, 10(2), 185-198.
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An online game approach for improving students’ learning performance in web-based problem-solving activities
Hwang, G.J., Wu, P.H. & Chen, C.C. (2012). An online game approach for improving students’ learning performance in web-based problem-solving activities. Computers & Education, 59(4), 1246-1256. Elsevier Ltd.
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Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context
Barab, S., Pettyjohn, P., Gresalfi, M., Volk, C. & Solomou, M. (2012). Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context. Computers & Education, 58(1), 518-533. Elsevier Ltd.
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Opening The Door: An evaluation of the efficacy of a problem-based learning game
Warren, S.J., Dondlinger, M.J., McLeod, J. & Bigenho, C. (2012). Opening The Door: An evaluation of the efficacy of a problem-based learning game. Computers & Education, 58(1), 397-412. Elsevier Ltd.
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Embedding game-based problem-solving phase into problem-posing system for mathematics learning
Chang, K.E., Wu, L.J., Weng, S.E. & Sung, Y.T. (2012). Embedding game-based problem-solving phase into problem-posing system for mathematics learning. Computers & Education, 58(2), 775-786. Elsevier Ltd.
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Computer Game-Based Learning: Perceptions and Experiences of Senior Chinese Adults
Wang, F., Lockee, B.B. & Burton, J.K. (2012). Computer Game-Based Learning: Perceptions and Experiences of Senior Chinese Adults. Journal of Educational Technology Systems, 40(1), 45-58.
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A Computer-Assisted Learning Model Based on the Digital Game Exponential Reward System
Moon, M.K., Jahng, S.G. & Kim, T.Y. (2011). A Computer-Assisted Learning Model Based on the Digital Game Exponential Reward System. Turkish Online Journal of Educational Technology, 10(1), 1-14.
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Using Wikis as a Support and Assessment Tool in Collaborative Digital Game-Based Learning Environments
Samur, Y. (2011). Using Wikis as a Support and Assessment Tool in Collaborative Digital Game-Based Learning Environments. Turkish Online Journal of Distance Education, 12(2), 70-75.
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The Construction of an Online Competitive Game-Based Learning System for Junior High School Students
Cheng, Y.M., Kuo, S.H., Lou, S.J. & Shih, R.C. (2012). The Construction of an Online Competitive Game-Based Learning System for Junior High School Students. Turkish Online Journal of Educational Technology, 11(2), 214-227.
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Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics
Jiau, H.C., Chen, J.C. & Ssu, K.F. (2009). Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics. IEEE Transactions on Education, 52(4), 555-562.
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IT-Adventures: A Program to Spark IT Interest in High School Students Using Inquiry-Based Learning with Cyber Defense, Game Design, and Robotics
Rursch, J.A., Luse, A. & Jacobson, D. (2010). IT-Adventures: A Program to Spark IT Interest in High School Students Using Inquiry-Based Learning with Cyber Defense, Game Design, and Robotics. IEEE Transactions on Education, 53(1), 71-79.