Tags
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The role of technology in the homes of emergent readers
Zieman, G.A. The role of technology in the homes of emergent readers. Ph.D. thesis, Marquette University.
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Parent and adolescent Internet use, perception, and regulation: A dyadic analysis
Eagen, T. Parent and adolescent Internet use, perception, and regulation: A dyadic analysis. Ph.D. thesis, Hofstra University.
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A comparative analysis of gender differences as represented visually in school Web sites
Maboudian, W.L. A comparative analysis of gender differences as represented visually in school Web sites. Ph.D. thesis, University of Houston.
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E-participation in transportation planning: T-link calculator case study
Heckler, A.L. E-participation in transportation planning: T-link calculator case study. Master's thesis, University of Kansas.
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The relationship between levels of expertise, task difficulty, perceived self-efficacy, and mental effort investment in task performance
Ho, H.N. The relationship between levels of expertise, task difficulty, perceived self-efficacy, and mental effort investment in task performance. Ph.D. thesis, University of Southern California.
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The Dark Shadow of Virtual Reality
Park, C. (2018). The Dark Shadow of Virtual Reality. Journal of Learning and Teaching in Digital Age, 3(1), 1-2. Mehmet Akif Ocak, PhD.
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Discovering Science – with Interactive Multimedia CD-ROMs
Freake, S. (1999). Discovering Science – with Interactive Multimedia CD-ROMs. In B. Collis & R. Oliver (Eds.), Proceedings of ED-MEDIA 1999--World Conference on Educational Multimedia, Hypermedia & Telecommunications (p. 1491). Seattle, WA USA: Association for the Advancement of Computing in Education (AACE).
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The Development of a Multimedia Instructional CD-ROM/Web Page for Engineering Graphics
Crown, S.W. (1999). The Development of a Multimedia Instructional CD-ROM/Web Page for Engineering Graphics. In B. Collis & R. Oliver (Eds.), Proceedings of ED-MEDIA 1999--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1026-1031). Seattle, WA USA: Association for the Advancement of Computing in Education (AACE).
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Interaction Evokes Reflection: Learning Efficiency in Spatial Visualization
Smith, G. (2001). Interaction Evokes Reflection: Learning Efficiency in Spatial Visualization. In C. Montgomerie & J. Viteli (Eds.), Proceedings of ED-MEDIA 2001--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1755-1760). Norfolk, VA USA: Association for the Advancement of Computing in Education (AACE).
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Middle School Students’ Technology Practices and Preferences: Re-Examining Gender Differences
SCHWEINGRUBER, H., BRANDENBURG, C.L. & MILLER, L.M. (2001). Middle School Students’ Technology Practices and Preferences: Re-Examining Gender Differences. Journal of Educational Multimedia and Hypermedia, 10(2), 125-140. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Returning power to users: the effect of computers that apologize
Tzeng, J.Y. (2002). Returning power to users: the effect of computers that apologize. In P. Barker & S. Rebelsky (Eds.), Proceedings of ED-MEDIA 2002--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1993-1994). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Child’s play: Exploring computer software through theories of play
Verenikina, I., Lysaght, P., Harris, P. & Herrington, J. (2004). Child’s play: Exploring computer software through theories of play. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4070-4074). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).
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CyberArt Pedagogy
Keifer-Boyd, K. (2004). CyberArt Pedagogy. In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 3830-3842). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE).
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And the winner is...
Gegelman, P. (2004). And the winner is... In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 1162-1163). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE).
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An Interactive Demo of the Greenfields Rural Town Planning Simulator
Flook, R., Marshall, D., Staniforth, R. & Richards, A. (2003). An Interactive Demo of the Greenfields Rural Town Planning Simulator. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (p. 756). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).
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Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories
Robertson, J. & Good, J. (2003). Using a Collaborative Virtual Role-Play Environment to Foster Characterisation in Stories. Journal of Interactive Learning Research, 14(1), 5-29. Norfolk, VA: Association for the Advancement of Computing in Education (AACE).
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Feelings Experienced by Students in CyberSurfiver
Meyer, S., Cronjé, J. & Eloff, I. (2005). Feelings Experienced by Students in CyberSurfiver. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2292-2300). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
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Exercise Analysis and Lesson Plan with Robot Behavior in LEGO Programming Contest for Problem Solving Learning
Onishi, Y., Tominaga, H., Hayashi, T. & Yamasaki, T. (2006). Exercise Analysis and Lesson Plan with Robot Behavior in LEGO Programming Contest for Problem Solving Learning. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1943-1951). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).
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Simulation and Advanced Gaming Environments (SAGE) for Learning
Ireland, A., Kaufman, D. & Sauvé, L. (2006). Simulation and Advanced Gaming Environments (SAGE) for Learning. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2028-2036). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).
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E-Quiz - A Simple Tool to Enhance Intra-Organisational Knowledge Management eLearning and Edutainment Training
Maurer, H. & Schinagl, W. (2007). E-Quiz - A Simple Tool to Enhance Intra-Organisational Knowledge Management eLearning and Edutainment Training. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1080-1088). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).