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    • 21st Century Educational Technology Course Design: A Five-Year Research Project

      Lambert, J. & Gong, Y. (2010). 21st Century Educational Technology Course Design: A Five-Year Research Project. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 3279-3286). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).

    • Subject Integrated Robot Programming Instruction Model to Enhance the Learning Motivation of the Gifted Elementary School Students in Informatics

      Seo, Y. & Lee, Y. (2010). Subject Integrated Robot Programming Instruction Model to Enhance the Learning Motivation of the Gifted Elementary School Students in Informatics. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1206-1211). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • KDKA a 21st Century e-learning Model

      BenMessaoud, F. (2009). KDKA a 21st Century e-learning Model. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1532-1533). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).

    • Beyond words alone: Considering the role of visual images in e-learning design and related copyright issues

      Willems, J. (2008). Beyond words alone: Considering the role of visual images in e-learning design and related copyright issues. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2329-2338). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • Collaborative Web-microteaching: CSCL Function and Authoring Function of Instructional Activities Game

      Matsuda, T., Ishii, N. & Goto, K. (2007). Collaborative Web-microteaching: CSCL Function and Authoring Function of Instructional Activities Game. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 7242-7251). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).

    • Creating Leaders for E-Learning: A Problem Based Learning Approach to Being a Catalyst

      Sabieh, C. (2011). Creating Leaders for E-Learning: A Problem Based Learning Approach to Being a Catalyst. In C. Ho & M. Lin (Eds.), Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 386-395). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

    • Comparison of Learning Experiences and Outcomes Between a Serious Game-Based and Non-Game-Based Online American History Course

      Hess, T. & Gunter, G. (2011). Comparison of Learning Experiences and Outcomes Between a Serious Game-Based and Non-Game-Based Online American History Course. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn Asia Pacific 2011--Global Conference on Learning and Technology (pp. 1223-1228). Melbourne, Australia: Association for the Advancement of Computing in Education (AACE).

    • Incorporating Integrated Curriculum Projects into Methods Courses with HyperStudio

      Wagner, R. (2011). Incorporating Integrated Curriculum Projects into Methods Courses with HyperStudio. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 9-23). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).

    • Teaching Programming to Junior High and High School Students to Improve Mathematical Ability and Self-Efficacy

      Wright, G., Rich, P. & Leatham, K. (2009). Teaching Programming to Junior High and High School Students to Improve Mathematical Ability and Self-Efficacy. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 782-788). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).

    • Learning with Games and Simulations: Examples, Evidence and Supporting Technologies, Part 2

      Kaufman, D., Sauvé, L., Owston, R. & Watters, C. (2007). Learning with Games and Simulations: Examples, Evidence and Supporting Technologies, Part 2. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 987-990). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).

    • Design and Development of an Inquiry-based Science Game

      Pyatt, K., Gutierrez, A. & Williams, F. (2011). Design and Development of an Inquiry-based Science Game. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2207-2210). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).

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