Tags
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Using Physiological Measures to Assess the Effects of Animated Pedagogical Agents on Multimedia Instruction
Romero-Hall, E., Watson, G. & Papelis, Y. (2014). Using Physiological Measures to Assess the Effects of Animated Pedagogical Agents on Multimedia Instruction. Journal of Educational Multimedia and Hypermedia, 23(4), 359-384. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments
D'Aprile, G., Di Bitonto, P., De Asmundis, R. & Ulloa Severino, A. (2015). Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments. Journal of e-Learning and Knowledge Society, 11(3),. Italian e-Learning Association.
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Learning outside the walls of the classroom: Engaging the digital natives
Veira, A., Leacock, C. & Warrican, S. (2014). Learning outside the walls of the classroom: Engaging the digital natives. Australasian Journal of Educational Technology, 30(2),. Australasian Society for Computers in Learning in Tertiary Education.
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Technology review for mobile multimedia learning environments
Styliaras, G. (2015). Technology review for mobile multimedia learning environments. Journal of Educational Multimedia and Hypermedia, 24(4), 403-429. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Teacher Perceptions of Learner-Learner Engagement at a Cyber High School
Borup, J. (2016). Teacher Perceptions of Learner-Learner Engagement at a Cyber High School. The International Review of Research in Open and Distributed Learning, 17(3),. Athabasca University Press.
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What is Educational Technology? An Inquiry into the Meaning, Use, and Reciprocity of Technology
Lakhana, A. (2014). What is Educational Technology? An Inquiry into the Meaning, Use, and Reciprocity of Technology. Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie, 40(3),. Canadian Network for Innovation in Education.
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Developing and assessing teachers’ knowledge of game-based learning
Shah, M. & Foster, A. (2015). Developing and assessing teachers’ knowledge of game-based learning. Journal of Technology and Teacher Education, 23(2), 241-267. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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Playing for Climate Change: The Design and Development of a Game Prototype to Promote Scientific Literacy
Law, S. & Jacobsen, M. (2015). Playing for Climate Change: The Design and Development of a Game Prototype to Promote Scientific Literacy. International Journal of Designs for Learning, 6(1),. Assiciation for Educational Communications & Technology / Indiana University Bloomington.
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Designing Pedagogy with New Media: A Tangle of Teachers, Strategies, and Tactics
Rust, J. (2017). Designing Pedagogy with New Media: A Tangle of Teachers, Strategies, and Tactics. Contemporary Issues in Technology and Teacher Education, 17(2), 168-193. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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A Framework for Designing Collaborative Learning Environments Using Mobile AR
Cochrane, T., Narayan, V. & Antonczak, L. (2016). A Framework for Designing Collaborative Learning Environments Using Mobile AR. Journal of Interactive Learning Research, 27(4), 293-316. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Teaching Cultural Heritage using Mobile Augmented Reality
Petrucco, C. & Agostini, D. (2016). Teaching Cultural Heritage using Mobile Augmented Reality. Journal of e-Learning and Knowledge Society, 12(3),. Italian e-Learning Association.
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Users’ perspectives on tour-guide training courses using 3D tourist sites
Chen, Y.F. & Mo, H.e. (2014). Users’ perspectives on tour-guide training courses using 3D tourist sites. Australasian Journal of Educational Technology, 30(1),. Australasian Society for Computers in Learning in Tertiary Education.
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Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students
Del Moral Prez, M., Guzmn Duque, A. & Fernndez Garca, L. (2018). Game-Based Learning: Increasing the Logical-Mathematical, Naturalistic, and Linguistic Learning Levels of Primary School Students. Journal of New Approaches in Educational Research (NAER Journal), 7(1), 31-39. University of Alicante.
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Educational uses of transmedia storytelling
Rodríguez-Illera, J.L. & Molas Castells, N. (2014). Educational uses of transmedia storytelling. Journal of Educational Multimedia and Hypermedia, 23(4), 335-357. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Comparative analysis of visitors' experiences and knowledge acquisition between a 3Dimensional online and a real-world art museum tour
D' Alba, A., Jones, G. & Wright, R. (2015). Comparative analysis of visitors' experiences and knowledge acquisition between a 3Dimensional online and a real-world art museum tour. Journal of Educational Multimedia and Hypermedia, 24(1), 5-22. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Alternate Reality Game for Emergency Response Training: A Review of Research
Zhou, Z., Chang, J.S.K., Pan, J. & Whittinghill, D. (2016). Alternate Reality Game for Emergency Response Training: A Review of Research. Journal of Interactive Learning Research, 27(1), 77-95. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Implementing Game Design in School: A Working Example | Mise en œuvre de la conception de jeu l’cole : un exemple pratique
Herro, D. (2015). Implementing Game Design in School: A Working Example | Mise en œuvre de la conception de jeu l’cole : un exemple pratique. Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie, 41(2),. Canadian Network for Innovation in Education.
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Student Engagement in Game-Based Learning: A Literature Review from 2008 to 2018
Shu, L. & Liu, M. (2019). Student Engagement in Game-Based Learning: A Literature Review from 2008 to 2018. Journal of Educational Multimedia and Hypermedia, 28(2), 193-215. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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The Impact of Video Games in the Acquisition of English Language: The Case of Saudi Youths
Al- jifri, A. & Elyas, T. (2017). The Impact of Video Games in the Acquisition of English Language: The Case of Saudi Youths. Journal of Foreign Language Education and Technology, 2(2),.
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Investigating Science Interest in a Game-Based Learning Project
Annetta, L., Vallett, D., Fusarelli, B., Lamb, R., Cheng, M.T., Holmes, S., Folta, E. & Thurmond, B. (2014). Investigating Science Interest in a Game-Based Learning Project. Journal of Computers in Mathematics and Science Teaching, 33(4), 381-407. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).