Tags
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On the Benefits of Seeking (and Avoiding) Help in Online Problem-Solving Environments
Roll, I., Baker, R.S.J.d., Aleven, V. & Koedinger, K.R. (2014). On the Benefits of Seeking (and Avoiding) Help in Online Problem-Solving Environments. Journal of the Learning Sciences, 23(4), 537-560.
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How to make failure productive: Fostering learning from errors through elaboration prompts
Loibl, K. & Leuders, T. (2019). How to make failure productive: Fostering learning from errors through elaboration prompts. Learning and Instruction, 62(1), 1-10. Elsevier Ltd.
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Learning from Failure: A Meta-Analysis of the Empirical Studies
Darabi, A., Arrington, T.L. & Sayilir, E. (2018). Learning from Failure: A Meta-Analysis of the Empirical Studies. Educational Technology Research and Development, 66(5), 1101-1118.
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Virtual Experiments or Worked Examples? How to Learn the Control of Variable Strategy
Liu, S. (2015). Virtual Experiments or Worked Examples? How to Learn the Control of Variable Strategy. Technology, Knowledge and Learning, 20(1), 27-41.
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Rethinking Failure
Fouché, J. .
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Failing to succeed: The value of failure in creativity
Creely, E., Henderson, M. & Henriksen, D. (2019). Failing to succeed: The value of failure in creativity. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1403-1411). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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Improving Primary Students' Collaborative Problem Solving Competency in Project-Based Science Learning with Productive Failure Instructional Design in a Seamless Learning Environment
Song, Y. (2018). Improving Primary Students' Collaborative Problem Solving Competency in Project-Based Science Learning with Productive Failure Instructional Design in a Seamless Learning Environment. Educational Technology Research and Development, 66(4), 979-1008.
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A Further Study of Productive Failure in Mathematical Problem Solving: Unpacking the Design Components
Kapur, M. (2011). A Further Study of Productive Failure in Mathematical Problem Solving: Unpacking the Design Components. Instructional Science: An International Journal of the Learning Sciences, 39(4), 561-579.
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Does sequence matter? Productive failure and designing online authentic learning for process engineering
Lai, P.K., Portolese, A. & Jacobson, M.J. (2017). Does sequence matter? Productive failure and designing online authentic learning for process engineering. British Journal of Educational Technology, 48(6), 1217-1227. Wiley.
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Learning the Physics of Electricity: A Qualitative Analysis of Collaborative Processes Involved in Productive Failure
Pathak, S.A., Kim, B., Jacobson, M.J. & Zhang, B. (2011). Learning the Physics of Electricity: A Qualitative Analysis of Collaborative Processes Involved in Productive Failure. International Journal of Computer-Supported Collaborative Learning, 6(1), 57-73.
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Productive Failure in CSCL Groups
Kapur, M. & Kinzer, C.K. (2009). Productive Failure in CSCL Groups. International Journal of Computer-Supported Collaborative Learning, 4(1), 21-46.
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The Design of Scaffolding in Game-based Learning: A Formative Evaluation
Weppel, S., Bishop, M. & Munoz-Avila, H. (2012). The Design of Scaffolding in Game-based Learning: A Formative Evaluation. Journal of Interactive Learning Research, 23(4), 361-392. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Video Game Genres and Problem Solving Strategies
Hamlen, K. (2017). Video Game Genres and Problem Solving Strategies. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 442-444). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE).
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EPIC WIN: Designing for success with game-based learning
Nadolny, L. (2016). EPIC WIN: Designing for success with game-based learning. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 33-36). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
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Game-Based Learning and Problem-solving Skills: A Systematic Review of the Literature
Kailani, S., Newton, R. & Pedersen, S. (2019). Game-Based Learning and Problem-solving Skills: A Systematic Review of the Literature. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1127-1137). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE).
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Using Moral Development Theory to Teach K-12 Cyber Ethics
Lewandowski, J. (2002). Using Moral Development Theory to Teach K-12 Cyber Ethics. In D. Willis, J. Price & N. Davis (Eds.), Proceedings of SITE 2002--Society for Information Technology & Teacher Education International Conference (pp. 864-866). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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The 18 mm[superscript 2] Laboratory: Teaching MEMS Development with the SUMMiT Foundry Process
Dallas, T., Berg, J.M. & Gale, R.O. (2012). The 18 mm[superscript 2] Laboratory: Teaching MEMS Development with the SUMMiT Foundry Process. IEEE Transactions on Education, 55(4), 529-537.
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Redesigning the Traditional Business Gaming Process: Aiming to Capture Business Process Authenticity
Lainema, T. (2004). Redesigning the Traditional Business Gaming Process: Aiming to Capture Business Process Authenticity. Journal of Information Technology Education, 3, 35-52.
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Investigating Attitudes of Adult Educators towards Educational Mobile Media and Games in Eight European Countries
Demirbilek, M. (2010). Investigating Attitudes of Adult Educators towards Educational Mobile Media and Games in Eight European Countries. Journal of Information Technology Education: Research, 9(1), 235-247. Informing Science Institute.
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Redesigning the Traditional Business Gaming Process – Aiming to Capture Business Process Authenticity
Lainema, T. (2004). Redesigning the Traditional Business Gaming Process – Aiming to Capture Business Process Authenticity. Journal of Information Technology Education: Research, 3(1), 35-52. Informing Science Institute.