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3d kindergarten

Compiled by Marylyle McCue

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  • Where is Mobile Learning Going?

    Trifonova, A. & Ronchetti, M. (2003). Where is Mobile Learning Going?. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1794-1801). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE).

  • All I Really Need to Know About E-Content I Learned In Kindergarten: Share and Share Alike

    Harrison, L. & Smith, R. (2003). All I Really Need to Know About E-Content I Learned In Kindergarten: Share and Share Alike. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2004-2006). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE).

  • Three-Dimensional Interactive Images: What Are They Good For?

    Ruzhitskaya, L. (2006). Three-Dimensional Interactive Images: What Are They Good For?. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1767-1771). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

  • Knowledge Management applied to the SMART-COP based on the Criteria for Performance Excellence from the Malcolm Baldrige National Quality Award for Education

    Moseley, W. & Campbell, B. (2008). Knowledge Management applied to the SMART-COP based on the Criteria for Performance Excellence from the Malcolm Baldrige National Quality Award for Education. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3475-3481). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

  • Towards Using Second Life for Supporting Illiterate Persons in Learning

    Iqbal, T., Hammermüller, K., Nussbaumer, A. & Tjoa, A.M. (2009). Towards Using Second Life for Supporting Illiterate Persons in Learning. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2704-2709). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).

  • 3D Virtual World in English Immersion Program in Korean Kindergarten

    Jung, E., Cha, J. & Kim, S. (2009). 3D Virtual World in English Immersion Program in Korean Kindergarten. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (p. 2734). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).

  • Early Childhood Teachers' Use of E-Communication Notebook

    Liang, P.H. & Chen, H.F. (2009). Early Childhood Teachers' Use of E-Communication Notebook. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3355-3360). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).

  • The reality of virtual reality: Second Life as a tool for online peer-teaching activities

    Lybeck, K., Bruhn, D. & Feyissa, S. (2010). The reality of virtual reality: Second Life as a tool for online peer-teaching activities. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1410-1419). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

  • Educational Fabrication, In and Out of the Classroom

    Eisenberg, M. (2011). Educational Fabrication, In and Out of the Classroom. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 884-891). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).

  • Video Games for Teaching and Learning: Game-building as a Teaching Tool

    Boechler, P., Carbonaro, M., deJong, E., Stroulia, E. & Gutiérrez, L. (2011). Video Games for Teaching and Learning: Game-building as a Teaching Tool. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2054-2061). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).

  • An authentic learning framework for integrating one-to-one laptop usage in Hong Kong Schools

    Reed, K. & Bower, M. (2011). An authentic learning framework for integrating one-to-one laptop usage in Hong Kong Schools. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn Asia Pacific 2011--Global Conference on Learning and Technology (pp. 1782-1791). Melbourne, Australia: Association for the Advancement of Computing in Education (AACE).

  • Design engaging environment to foster computational thinking

    Chang, C.K. & Biswas, G. (2011). Design engaging environment to foster computational thinking. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2898-2902). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

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