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    • Developing a game model for computational thinking and learning traditional programming through game-play

      Kazimoglu, C., Kiernan, M., Bacon, L. & Mackinnon, L. (2010). Developing a game model for computational thinking and learning traditional programming through game-play. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1378-1386). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).

    • What We Know About the Impacts of WebQuests: A Review of Research

      Abbitt, J. & Ophus, J. (2008). What We Know About the Impacts of WebQuests: A Review of Research. AACE Journal, 16(4), 441-456. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

    • Computational Thinking in K-12: Defining the Space

      Malyn-Smith, J., Coulter, B., Denner, J., Lee, I., Stiles, J. & Werner, L. (2010). Computational Thinking in K-12: Defining the Space. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 3479-3484). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).

    • The Future of Educational Computing Research:The Case of Computer Programming

      Clements, D.H. (1999). The Future of Educational Computing Research:The Case of Computer Programming. Information Technology in Childhood Education Annual, 1999(1), 147-179. Association for the Advancement of Computing in Education (AACE).

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