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  • eLearning After Four Decades: What About Sustainability?

    Mühlhäuser, M. (2004). eLearning After Four Decades: What About Sustainability?. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3694-3700). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

  • Principles for Designing Online Instruction

    Bohannon, H., Bradley, P., Glacken, J. & McKnight, R. (2001). Principles for Designing Online Instruction. In J. Price, D. Willis, N. Davis & J. Willis (Eds.), Proceedings of SITE 2001--Society for Information Technology & Teacher Education International Conference (pp. 1064-1067). Norfolk, VA: Association for the Advancement of Computing in Education (AACE).

  • E-Learning Teams and Their Adult Learning Efforts in Corporate Settings: A Cross Analysis of Four Case Studies

    Stewart, B. & Waight, C. (2008). E-Learning Teams and Their Adult Learning Efforts in Corporate Settings: A Cross Analysis of Four Case Studies. International Journal on E-Learning, 7(2), 293-309. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).

  • How Companies Are Using the Second Life Virtual World: Three Case Studies

    Pichardo, M.K. (2008). How Companies Are Using the Second Life Virtual World: Three Case Studies. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1184-1189). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

  • Dose Internet Access in Classroom Interfere with Learning Performance?

    Bai, X., Li, H. & Cui, Y. (2008). Dose Internet Access in Classroom Interfere with Learning Performance?. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2474-2479). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

  • Transforming MYTecC to WYTecC: The Mediterranean Youth Technology Club becoming The World Youth Technology Club

    Eteokleous, N. (2010). Transforming MYTecC to WYTecC: The Mediterranean Youth Technology Club becoming The World Youth Technology Club. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 181-185). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

  • Integrating a Live Medical Simulation into A High School Anatomy and Physiology Curriculum: CyberSurgeons

    Calinger, M. & Piecka, D.C.B. (2011). Integrating a Live Medical Simulation into A High School Anatomy and Physiology Curriculum: CyberSurgeons. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2067-2074). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).

  • Design Principles for Making Meaningful Mathematics Apps

    Pelton, T. & Francis Pelton, L. (2011). Design Principles for Making Meaningful Mathematics Apps. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2199-2204). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).

  • Mobile FABLABS: Local and Rural Innovation in South Africa

    Beyers, R.N., Blignaut, A.S. & Mophuti, L. (2012). Mobile FABLABS: Local and Rural Innovation in South Africa. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 112-122). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

  • Learning Objects, Learning Object Repositories, and Learning Theory: Preliminary Best Practices for Online Courses

    Nash, S. (2005). Learning Objects, Learning Object Repositories, and Learning Theory: Preliminary Best Practices for Online Courses. Interdisciplinary Journal of E-Learning and Learning Objects, 1(1), 217-228. Informing Science Institute.

  • NMC Horizon Report: 2013 Higher Education Edition

    Johnson, L., Adams, S., Cummins, M., Estrada, V., Freeman, A. & Ludgate, H. (2013). NMC Horizon Report: 2013 Higher Education Edition. Austin, Texas: The New Media Consortium.

  • Technological and Methodological Issues in Teletraining: The EXPERTISE Experience

    Meeus, D. & Volpentesta, A. (1997). Technological and Methodological Issues in Teletraining: The EXPERTISE Experience. In J. Willis, J. Price, S. McNeil, B. Robin & D. Willis (Eds.), Proceedings of SITE 1997--Society for Information Technology & Teacher Education International Conference (pp. 1017-1020). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

  • Technological and Methodological Issues in Teletraining: The EXPERTISE Experience

    Meeus, D. & Volpentesta, A. (1998). Technological and Methodological Issues in Teletraining: The EXPERTISE Experience. In S. McNeil, J. Price, S. Boger-Mehall, B. Robin & J. Willis (Eds.), Proceedings of SITE 1998--Society for Information Technology & Teacher Education International Conference (pp. 1017-1020). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

  • Using Novel Video Indexing and Data Analytics Tool to Enhance Interactions in e-Learning

    Wang, S., Kelly, W. & Zhang, J. (2015). Using Novel Video Indexing and Data Analytics Tool to Enhance Interactions in e-Learning. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1919-1927). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE).

  • Project "Flappy Crab": An Edu-Game for Music Learning

    Cardoso Gomes, C.M., Guerreiro Figueiredo, M.J., Bidarra, J. & Cardoso Gomes, J.D. (2014). Project "Flappy Crab": An Edu-Game for Music Learning. Presented at International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2014.

  • Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality

    Gomes, J.D.C., Figueiredo, M.J.G., Amante, L.d.G.C.D. & Gomes, C.M.C. (2014). Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality. Presented at International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2014.

  • Education Reform with Technology - Difficult but Worth the Effort?

    Ward, M. & Costello, E. (2016). Education Reform with Technology - Difficult but Worth the Effort?. In Proceedings of Global Learn-Global Conference on Learning and Technology (pp. 71-78). Limerick, Ireland: Association for the Advancement of Computing in Education (AACE).

  • 2017 NMC Technology Outlook: Nordic Schools at a Glance

    Becker, A., Cummins, M., Freeman, A. & Rose, K. (2017). 2017 NMC Technology Outlook: Nordic Schools at a Glance. Austin, Texas: The New Media Consortium.

  • 2017 NMC Technology Outlook: Chinese Higher Education at a Glance

    Becker, S.A., Huang, R., Liu, D.J., Gao, Y., Cummins, M., Hall Giesinger, C. & Shedd, L. (2017). 2017 NMC Technology Outlook: Chinese Higher Education at a Glance. Austin, Texas: The New Media Consortium.

  • NMC Horizon Report: 2010 Higher Education Edition

    Johnson, L., Levine, A., Smith, R. & Stone, S. (2010). NMC Horizon Report: 2010 Higher Education Edition. Austin, Texas: The New Media Consortium.