You are here:

immersive virtual reality

Compiled by dominic carmichael

Favorite
  • E-mail
  • Tags

    • Application of Virtual Reality to the periodic table for chemistry education

      Park, J., Kim, J. & Ryu, H. (2001). Application of Virtual Reality to the periodic table for chemistry education. In C. Montgomerie & J. Viteli (Eds.), Proceedings of ED-MEDIA 2001--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 843-844). Norfolk, VA USA: Association for the Advancement of Computing in Education (AACE).

    • Applying Virtual Reality to Business Simulations for E-Learning

      Sause, W., Woodside, J. & Amiri, S. (2016). Applying Virtual Reality to Business Simulations for E-Learning. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1720-1724). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).

    • The Proto-Fuse Project Mutation in unconscious data: Methods to boost spatial creativity for architects

      Mahdizadeh Hakak, A., Ahmadi Venhari, A., Madarshahi, S. & Motamedzadeh, S. (2013). The Proto-Fuse Project Mutation in unconscious data: Methods to boost spatial creativity for architects. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 2559-2572). Victoria, Canada: Association for the Advancement of Computing in Education (AACE).

    • Investigating the Interplay between New Technology and Continuing Professional Education

      Gibbons, S., Yauk, M. & Seo, K.K. (2017). Investigating the Interplay between New Technology and Continuing Professional Education. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 1292-1295). Washington, DC: Association for the Advancement of Computing in Education (AACE).

    • Using Computer Games in Online Education: What Are Students Really Learning?

      Green, M. & McNeese, M.N. (2004). Using Computer Games in Online Education: What Are Students Really Learning?. In J. Nall & R. Robson (Eds.), Proceedings of E-Learn 2004--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1219-1224). Washington, DC, USA: Association for the Advancement of Computing in Education (AACE).

    • How Interactivity Works: priming of mental rotation

      Smith, G. & Olkun, S. (2004). How Interactivity Works: priming of mental rotation. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4293-4302). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

    • Maximizing Training Effectiveness using PC-Based Games

      Belanich, J., Orvis, K. & Sibley, D. (2003). Maximizing Training Effectiveness using PC-Based Games. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1515-1518). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE).

    • Multimedia in Education: an overview

      sala, n. (2003). Multimedia in Education: an overview. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 341-344). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

    • Situated Learning and its implications for instructional design – Perspectives from an apprentice

      Teo, S. (2000). Situated Learning and its implications for instructional design – Perspectives from an apprentice. In J. Bourdeau & R. Heller (Eds.), Proceedings of ED-MEDIA 2000--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1526-1528). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).

    • Education in the Third Dimension: 3D Stereoscopics as a Cognitive Tool for Learning

      Zap, N. & Code, J. (2011). Education in the Third Dimension: 3D Stereoscopics as a Cognitive Tool for Learning. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3718-3727). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Characteristics of an Equitable Instructional Methodology for Courses in Interactive Media

      Kurzel, F. (2011). Characteristics of an Equitable Instructional Methodology for Courses in Interactive Media. Interdisciplinary Journal of E-Learning and Learning Objects, 7(1), 143-156. Informing Science Institute.

    • The Earth is a Book: Using Hypermedia to Teach Archeology

      Albuquerque, E.S.d. (1999). The Earth is a Book: Using Hypermedia to Teach Archeology. In Proceedings of WebNet World Conference on the WWW and Internet 1999 (p. 1657). Honolulu, Hawaii: Association for the Advancement of Computing in Education (AACE).

    • Teacher Apprenticeship with Modeling-Based Inquiry and the Virtual Solar System

      Deaton, B., Minchew, C., Hay, K., Recesso, A. & Bryan, L. (2003). Teacher Apprenticeship with Modeling-Based Inquiry and the Virtual Solar System. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1943-1946). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

    • Using multimedia technologies to support PBL for a course in 3D modeling for mining engineers

      McAlpine, I. & Stothard, P. (2003). Using multimedia technologies to support PBL for a course in 3D modeling for mining engineers. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2449-2455). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

    • ELearn: A collaborative educational virtual environment

      Michailidou, A. (2002). ELearn: A collaborative educational virtual environment. In M. Driscoll & T. Reeves (Eds.), Proceedings of E-Learn 2002--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 690-697). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).

    • A Low Cost Virtual Reality Environment to Train Deaf Students on Computer Maintenance Skills

      Ali, N., Kachelhoffer, A. & Kassem, U. (2009). A Low Cost Virtual Reality Environment to Train Deaf Students on Computer Maintenance Skills. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1417-1440). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).

    • Generation Y Learning in the 21st Century: Integration of Virtual Worlds and Cloud Computing Services

      Chang, V. & Guetl, C. (2010). Generation Y Learning in the 21st Century: Integration of Virtual Worlds and Cloud Computing Services. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1888-1897). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).

    • Teacher/Student Roles in Virtual Worlds: A Constructivist Approach

      Barone, K. (2011). Teacher/Student Roles in Virtual Worlds: A Constructivist Approach. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2049-2053). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).

    • Knowledge-Driven Design of Virtual Patient Simulations

      Vergara, V., Caudell, T., Goldsmith, T., , P. & Alverson, D. (2008). Knowledge-Driven Design of Virtual Patient Simulations. Innovate: Journal of Online Education, 5(2),.

    • A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education

      Garcia-Ruiz, M.A., Santana-Mancilla, P.C. & Gaytan-Lugo, L.S. (2017). A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 259-264). Washington, DC: Association for the Advancement of Computing in Education (AACE).

    Download CoursePack Download CoursePack & Close Window