Tags
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Issues in STEM Workforce Education for Information Technology and STEM Careers
Malyn-Smith, J., Bean, S., Coppola, R., Feller, R. & Gropen, J. (2010). Issues in STEM Workforce Education for Information Technology and STEM Careers. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2996-3001). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Engaging More Students from Underrepresented Groups In Technology: What Happens if We Don't?
Scott, K.A., Clark, K., Sheridan, K., Hayes, E. & Mruczek, C. (2010). Engaging More Students from Underrepresented Groups In Technology: What Happens if We Don't?. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 4097-4104). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Subject Integrated Robot Programming Instruction Model to Enhance the Learning Motivation of the Gifted Elementary School Students in Informatics
Seo, Y. & Lee, Y. (2010). Subject Integrated Robot Programming Instruction Model to Enhance the Learning Motivation of the Gifted Elementary School Students in Informatics. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1206-1211). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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A Little of that Human Touch in the Algorithm Visualization Construction Approach
Lee, M.H. & Rößling, G. (2010). A Little of that Human Touch in the Algorithm Visualization Construction Approach. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1400-1404). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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A Survey on Robotic Educational Platforms for K-12
Ben Brahim, T., Marghitu, D. & Weaver, J. (2012). A Survey on Robotic Educational Platforms for K-12. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 41-48). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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Teacher Preparation in Developing 21st Century Workforce
Talaiver, M., Staudt, C., Seshaiyar, P., Malyn-Smith, J., Bracey-Sutton, B. & Suh, J. (2013). Teacher Preparation in Developing 21st Century Workforce. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 90-94). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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Why Every Student Should Become a Mobile App/Game Creator
Thompson, C. (2013). Why Every Student Should Become a Mobile App/Game Creator. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 107-111). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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From dutiful to enlightened: Developing a next generation course in Digital Citizenship
Whittier, D., Plants, R., Ochoa, M. & Susko, D. (2013). From dutiful to enlightened: Developing a next generation course in Digital Citizenship. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 1962-1967). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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Sixth Graders' Understanding of Their Own Learning: A Case Study in Environmental Education Course
Pihlainen-Bednarik, K. & Keinonen, T. (2011). Sixth Graders' Understanding of Their Own Learning: A Case Study in Environmental Education Course. International Journal of Environmental and Science Education, 6(1), 59-78.
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Effects of User and System Characteristics on Perceived Usefulness and Perceived Ease of Use of the Web-Based Classroom Response System
Ke, C.H., Sun, H.M., Yang, Y.C. & Sun, H.M. (2012). Effects of User and System Characteristics on Perceived Usefulness and Perceived Ease of Use of the Web-Based Classroom Response System. Turkish Online Journal of Educational Technology, 11(3), 128-143.
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The D.I.G. generation and the Digital Divide: What really equates best practice in e-learning?
Montgomery Kasik, M. (2005). The D.I.G. generation and the Digital Divide: What really equates best practice in e-learning?. In G. Richards (Ed.), Proceedings of E-Learn 2005--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1428-1439). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Evolution of the Higher Education Learner Role: From Passenger to Driver
McGee, P. & Gurrie, J. (2005). Evolution of the Higher Education Learner Role: From Passenger to Driver. In G. Richards (Ed.), Proceedings of E-Learn 2005--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3226-3229). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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A Network of Semantically Structured Wikipedia to Bind Information
Martin, P., Eboueya, M., Blumenstein, M. & Deer, P. (2006). A Network of Semantically Structured Wikipedia to Bind Information. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1694-1702). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).
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New Information Schemes and Their Effects on the Mexican University
Guzman, J. & Guzman, T. (2009). New Information Schemes and Their Effects on the Mexican University. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3348-3354). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Games, Sims and Virtual Worlds in K-20 STEM education
Ouyang, Y., Yang, S., Franklin, T., Michaelson, K., Morge, S., Sheybani, E., Hayden, K., Narayan, S., Tagliarini, G. & Talaiver, M. (2010). Games, Sims and Virtual Worlds in K-20 STEM education. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2024-2028). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Developing a game model for computational thinking and learning traditional programming through game-play
Kazimoglu, C., Kiernan, M., Bacon, L. & Mackinnon, L. (2010). Developing a game model for computational thinking and learning traditional programming through game-play. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1378-1386). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE).
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Creating Digital Stories with Scratch to Promote Computational Thinking
Holt, L. (2011). Creating Digital Stories with Scratch to Promote Computational Thinking. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 31-32). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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Examining Digital Game-based Learning through the Lens of 21st Century Gamers
Richards, K., Min, W. & Games, A. (2011). Examining Digital Game-based Learning through the Lens of 21st Century Gamers. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 45-52). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).
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Learning Programming with IPRO: The Effects of a Mobile, Social Programming Environment
Martin, T., Berland, M., Benton, T. & Smith, C.P. (2013). Learning Programming with IPRO: The Effects of a Mobile, Social Programming Environment. Journal of Interactive Learning Research, 24(3), 301-328. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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The Effects of Tinkerability on Novice Programming Skill Acquisition
Luo, T. (2011). The Effects of Tinkerability on Novice Programming Skill Acquisition. In C. Ho & M. Lin (Eds.), Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 742-748). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).