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2011EDMEDIA

Compiled by Roberto Morati Junior

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    • Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy

      McMahon, M. & Henderson, S. (2011). Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3599-3604). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • EducaMovil: Mobile Educational Games Made Easy

      Molnar, A. & Frías-Martínez, V. (2011). EducaMovil: Mobile Educational Games Made Easy. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3684-3689). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Towards an Application of Theory to Virtual Worlds: from the Virtual to the Actual

      Green, J. (2011). Towards an Application of Theory to Virtual Worlds: from the Virtual to the Actual. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3565-3568). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Using a Mobile Timed Reading Application to Improve Fluency in ELLs

      Suazo, F. & Graff, B. (2011). Using a Mobile Timed Reading Application to Improve Fluency in ELLs. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3524-3529). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Adopter Types of E-Learning Innovations in Higher Education. Empirical Findings.

      Fischer, H. & Köhler, Prof. Dr, T. (2011). Adopter Types of E-Learning Innovations in Higher Education. Empirical Findings. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3298-3306). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Potential of digital entertainment and games for school education

      Arruda, E.P. & Arruda, D.P. (2011). Potential of digital entertainment and games for school education. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2651-2657). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Ubiquitous Learning Environments: Notions of Context, Application Scenarios and Reflective Stories

      Breuer, H. & Matsumoto, M. (2011). Ubiquitous Learning Environments: Notions of Context, Application Scenarios and Reflective Stories. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2366-2374). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Play games to learn: Pre-service teacher development

      Amory, A. (2011). Play games to learn: Pre-service teacher development. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2119-2128). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Knowledge Creation in MMOG: An Empirical Study

      Kong, J.S.L. & Kwok, R.C.W. (2011). Knowledge Creation in MMOG: An Empirical Study. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1558-1568). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Exploring the Nature of Immersion in Games to Enhance Educational Engagement

      McMahon, M. & Henderson, S. (2011). Exploring the Nature of Immersion in Games to Enhance Educational Engagement. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1395-1402). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • On the Role of User Experience in a Holistic Evaluation Model for Serious Games

      Kritzenberger, H. (2011). On the Role of User Experience in a Holistic Evaluation Model for Serious Games. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1353-1359). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Making Children Actively Immersive in Educational Games: Physically Interactive Serious Game Design Case

      Inal, Y. & Cagiltay, K. (2011). Making Children Actively Immersive in Educational Games: Physically Interactive Serious Game Design Case. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1334-1342). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Effectiveness of digital mind mapping over paper-based mind mapping on students’ academic achievement in Environmental Science

      Mani, A. (2011). Effectiveness of digital mind mapping over paper-based mind mapping on students’ academic achievement in Environmental Science. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1116-1121). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • A New Design Approach to game or play based learning

      Larsen, L.J. (2011). A New Design Approach to game or play based learning. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1104-1110). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • mLearning in a New Zealand Secondary School: A Case Study

      Wright, N. (2011). mLearning in a New Zealand Secondary School: A Case Study. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 895-900). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • A technique for designing learning activities in virtual environments

      Bravo, J. & García-Magariño, I. (2011). A technique for designing learning activities in virtual environments. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 923-931). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

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