You are here:

2012EDMEDIA

Compiled by Roberto Morati Junior

Favorite
  • E-mail
  • Tags

    • Integration of “Environnements Numériques de Travail” in French universities: constraint or deliberate choice?

      Billouard-Fuentes, D. & Bouzidi, L. (2012). Integration of “Environnements Numériques de Travail” in French universities: constraint or deliberate choice?. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 123-128). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Index of Technology Usage by Seniors (ITS) Citizens in Brazil

      Borges, R., Conceição, S., Lima, J.V. & Reategui, E. (2012). Index of Technology Usage by Seniors (ITS) Citizens in Brazil. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 129-138). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Tips for Effective Mobile Assessments

      Place, J. (2012). Tips for Effective Mobile Assessments. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (p. 2844). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Design of a Cognitive Artifact based on Augmented Reality to Support Multiple Learning Approaches

      Kirner, C., Cerqueira, C., Flauzino, F. & Kirner, T. (2012). Design of a Cognitive Artifact based on Augmented Reality to Support Multiple Learning Approaches. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2834-2843). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Developing Educational Applications with a Non-Programming Augmented Reality Authoring Tool

      Cerqueira, C. & Kirner, C. (2012). Developing Educational Applications with a Non-Programming Augmented Reality Authoring Tool. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2816-2825). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • GamLab: Interactive Story Script Design of Game-Based Learning

      Heh, J.S. (2012). GamLab: Interactive Story Script Design of Game-Based Learning. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2799-2807). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • An Experiment with Multi-Agent System in Virtual Learning Environment

      Alencar, M.A.S. & Netto, J.F.M. (2012). An Experiment with Multi-Agent System in Virtual Learning Environment. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2791-2798). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Using Game-Based Learning to Enhance Learning Achievement and Motivation in an Undergraduate “English for Educational Technology” Course—A Preliminary Study

      Cheng, Y.C. & Yeh, H.T. (2012). Using Game-Based Learning to Enhance Learning Achievement and Motivation in an Undergraduate “English for Educational Technology” Course—A Preliminary Study. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2697-2699). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Teaching and Learning Electromagnetism Using Augmented Reality Resources

      Souza, R., Kirner, C. & Kirner, T. (2012). Teaching and Learning Electromagnetism Using Augmented Reality Resources. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2495-2504). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Gaming and Education: A First-hand Look at a Net-Gen College Student

      Shafer, S. (2012). Gaming and Education: A First-hand Look at a Net-Gen College Student. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2332-2335). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Teaching 21st Century Learners with Mobile Devices

      Colorado, J. (2012). Teaching 21st Century Learners with Mobile Devices. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2247-2252). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • A Collaborative Skills Training Program Utilizing ICT for Elementary Students

      Saito, N. (2012). A Collaborative Skills Training Program Utilizing ICT for Elementary Students. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 2068-2072). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Mobile learning in higher education: Authentic tasks, assessment and Web 2.0

      Herrington, J., Herrington, A. & Olney, I. (2012). Mobile learning in higher education: Authentic tasks, assessment and Web 2.0. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1988-1993). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Investigating a Mobile Strategy for Online Pedagogy: Native Apps or Mobile Sites

      Wolf, D. (2012). Investigating a Mobile Strategy for Online Pedagogy: Native Apps or Mobile Sites. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1401-1406). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Understanding Player Experience in Educational Games

      Kritzenberger, H. (2012). Understanding Player Experience in Educational Games. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1329-1335). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • An Mobile Application to Search Heterogeneous e-Learning Objects and Multimedia Contents in MATRIX Platform: Mobile-QS

      Fontana, F., Nuccetelli, C., Cosimi, E. & Ponzo, G. (2012). An Mobile Application to Search Heterogeneous e-Learning Objects and Multimedia Contents in MATRIX Platform: Mobile-QS. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1280-1285). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Conceptualizing a Persuasive Game Framework

      Ruggiero, D. (2012). Conceptualizing a Persuasive Game Framework. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1181-1185). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Engaging students in cognitive and metacognitive processes using screencasts

      McLoughlin, C. & Loch, B. (2012). Engaging students in cognitive and metacognitive processes using screencasts. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1107-1110). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Learning Theory for Collaborative Large Shared Digital Spaces

      McGivern, D., Morgan, M. & Butler, M. (2012). Learning Theory for Collaborative Large Shared Digital Spaces. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1097-1106). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Effects of Way Finding Affordances on Usability of Virtual World Environments in Terms of Users’ Satisfaction, Performance, and Mental Workload: Examination by Eye-Tracking and fNIR

      Cansiz, Y. & Tokel, S.T. (2012). Effects of Way Finding Affordances on Usability of Virtual World Environments in Terms of Users’ Satisfaction, Performance, and Mental Workload: Examination by Eye-Tracking and fNIR. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1073-1079). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    Download CoursePack Download CoursePack & Close Window