Tags
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Battle of the Titans: Mario vs. MathBlaster
Becker, K. (2007). Battle of the Titans: Mario vs. MathBlaster. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2707-2716). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Educational Video Game Design to Promote Learning and Innovation Skills: Instructional Ideas for Educators
Trespalacios, J. (2012). Educational Video Game Design to Promote Learning and Innovation Skills: Instructional Ideas for Educators. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2640-2645). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE).
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Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives
Liu, Y. & Rojewski, J. (2013). Effects of Instructional Support in Game-based Learning: An Analysis of Educational Games from Design and Application Perspectives. In R. McBride & M. Searson (Eds.), Proceedings of SITE 2013--Society for Information Technology & Teacher Education International Conference (pp. 43-50). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
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Strategy for designing intrinsic educational games
Choi, B., Ko, M. & Baek, Y. (2012). Strategy for designing intrinsic educational games. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 545-554). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).
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Factors Impacting the Effectiveness of Using Video Games to Teach Grade 8 Science: A Thematic Case Study
Jaipal, K. & Figg, C. (2009). Factors Impacting the Effectiveness of Using Video Games to Teach Grade 8 Science: A Thematic Case Study. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 3773-3779). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).
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Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness
Foster, A. (2008). Games and Motivation to Learn Science: Personal Identity, Applicability, Relevance and Meaningfulness. Journal of Interactive Learning Research, 19(4), 597-614. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Integrated Simulation Game in Teaching Theoretical Concepts
Balonggay, G. (2011). Integrated Simulation Game in Teaching Theoretical Concepts. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn Asia Pacific 2011--Global Conference on Learning and Technology (pp. 1505-1514). Melbourne, Australia: Association for the Advancement of Computing in Education (AACE).
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Experimental Evaluation Results of a Game Based Learning Approach for Learning Introductory Programming
Kazimoglu, C., Kiernan, M., Bacon, L. & MacKinnon, L. (2012). Experimental Evaluation Results of a Game Based Learning Approach for Learning Introductory Programming. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 636-647). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE).
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Effects of modern educational game play on attitudes towards mathematics, mathematics self-efficacy, and mathematics achievement
Ritzhaupt, A., Higgins, H. & Allred, B. (2011). Effects of modern educational game play on attitudes towards mathematics, mathematics self-efficacy, and mathematics achievement. Journal of Interactive Learning Research, 22(2), 277-297. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Effects of Playing a History-Simulation Game: Romance of Three Kingdoms
Wang, S.K. (2009). Effects of Playing a History-Simulation Game: Romance of Three Kingdoms. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3237-3242). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
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Virtual Sports Teacher: A 3D Serious Game for Physical Education with Game Master Support
Wendel, V., Annika, K., Göbel, S., Wiemeyer, J. & Steinmetz, R. (2011). Virtual Sports Teacher: A 3D Serious Game for Physical Education with Game Master Support. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2830-2839). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
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Rethinking Design-Based Research: Redefining ‘Design’ in Relation to Educational Games
Magnussen, R. & Hanghøj, T. (2010). Rethinking Design-Based Research: Redefining ‘Design’ in Relation to Educational Games. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1592-1601). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
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From Oregon Trail to Peacemaker: Providing a Framework for Effective Integration of Video Games into the Social Studies Classroom
Charsky, D. & Barbour, M. (2010). From Oregon Trail to Peacemaker: Providing a Framework for Effective Integration of Video Games into the Social Studies Classroom. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 1853-1860). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE).
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Designing Effective Serious Games: Opportunities and Challenges for Research
Bellotti, F., Berta, R. & De Gloria, A. (2010). Designing Effective Serious Games: Opportunities and Challenges for Research. International Journal of Emerging Technologies in Learning (iJET), 5(2010),. Kassel, Germany: International Journal of Emerging Technology in Learning.
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State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning
Tang, S. & Hanneghan, M. (2011). State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning. Journal of Interactive Learning Research, 22(4), 551-605. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).