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EdMedia 2014--World Conference on Educational Media and Technology

Jun 23, 2014

Editors

Jarmo Viteli; Marianna Leikomaa

File: Table of Contents

File: Cover Pages & Preface

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Table of Contents

11
Currently displaying this conference's 11 award papers. Show all papers

Number of papers: 11

  1. Designing a web-portal supporting the social inclusion of a specific user group. A case study of the LITERACY-portal

    Dominik Hagelkruys, University of Vienna, United States; Renate Motschnig, Universität Wien, Austria

    The subject of this case study on designing a web-portal that supports the social inclusion of a specific user group is the LITERACY-portal. LITERACY is an on-going European wide research project... More

    pp. 267-277

  2. Using a Game-Based Approach to Design a Rich Media Learning Environment

    Min Liu, Jason Rosenblum, Lucas Horton & Jina Kang, The University of Texas at Austin, United States

    Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. The purpose of this study is... More

    pp. 326-338

  3. Design and implementation of strategies and artifacts to support ubiquitous computing in and outside the classroom: A reflective case study

    Alan Amory, University of Johannesburg, South Africa

    Over the past two years the University of Johannesburg embarked on a journey to introduce the use of mobile devices into the classroom to support 21st century teaching and learning. This reflective... More

    pp. 432-442

  4. Using Social Networking to Mentor 9th-grade Girls for Academic Success and Engineering Career Awareness

    Patricia Carlson, Rose-Hulman Institute of Technology, United States

    Abstract: EMERGE (http://www.rose-prism.org/emerge) is an e-mentoring program to enhance both career awareness and academic achievement in science, technology, engineering, and mathematics (STEM) ... More

    pp. 443-452

  5. Case study of an online English language course that emphasizes self-assessment of speaking and writing

    Goh Kawai, Hokkaido University, Japan; Akio Ohnishi, VERSION2, Japan

    We report a case study where 2600 university freshmen learn the English language in an online environment that emphasizes speaking and writing skills. The language material and learning tasks are... More

    pp. 505-509

  6. Pedagogical Design and Pedagogical Usability of Web-based Learning Environments: Comparative Cultural Implications between Africa and Europe.

    Adewunmi Ogunbase, University of Tampere, Finland, Finland

    My research is on design and usability of web-based learning environments (WBLEs). It examines sociocultural perspectives of ways people learn & learner’s preferred learning style and identifies... More

    pp. 840-849

  7. Evaluating the Nature Tour Mobile Learning Application

    Jenni Rikala, University of Jyväskylä, Finland

    This paper will focus and explain the evaluation process of the Nature Tour mobile application on a Finnish basic education setting. The idea of the mobile application is to help recording and... More

    pp. 1675-1683

  8. Guiding Students in Collaborative Writing of Wikipedia Articles – How to Get Beyond the Black Box Practice in Information Literacy Instruction?

    Eero Sormunen & Tuulikki Alamettälä, University of Tampere, Finland

    This paper reports the findings of a case study on teachers’ practices in guiding students on a Wikipedia writing assignment in information literacy (IL) instruction. The point of departure is the ... More

    pp. 2122-2130

  9. Development of a Gaming Instructional Material and Design Framework for “Exploration Activities” in Science

    Hodaka Taguchi & Toshiki Matsuda, Tokyo Institute of Technology, Japan

    In Japanese upper secondary schools, students are required to perform “Exploration Activities” in science. However, it is doubtful whether these activities contribute to raising students’ interest ... More

    pp. 2286-2295

  10. Serious game Gademavo: How to enhance students’ ability in taking decisions in a complex world.

    Anne-Dominique Salamin, University of Applied Sciences western Switzerland, Switzerland (HES-SO), Switzerland

    The objective conditions are gathered in order to develop alternative training resources. Serious games represents a good example of a tool welcomed and appreciated by students stemming from the... More

    pp. 2355-2363

  11. Gaming motivations and characteristics of Turkish MMOFPS players

    Muhterem Dindar & Yavuz Akbulut, Anadolu University, Turkey

    In the current study, we focused on the players of two Massively Multiplayer Online First Person Shooting Games (MMOFPS). The particular research aim was to examine the relationships between online... More

    p. 2725