Search results for author:"Yu-chu Yeh"
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Educational Technology & Society Vol. 13, No. 1 (2010) pp. 140–151
Online learning communities are an important means of sharing and creating knowledge. Online behaviors and online roles can reveal how online learning communities function. However, no study has elucidated the relationships among online behaviors,...
Aptitude-treatment interactions in preservice teachers’ behavior change during computer-simulated teaching
Computers & Education Vol. 48, No. 3 (April 2007) pp. 495–507
Adapting training methods to specific teacher traits to best facilitate the training effects for preservice teachers is an important, yet neglected, topic in aptitude-treatment interaction research. This study investigated interactions between four...
Topics: Preservice Teacher Education
Computers & Education Vol. 42, No. 2 (February 2004) pp. 181–194
Nurturing reflective teaching and improving critical-thinking instruction are two important goals in teacher education, but these are only achievable when teachers-in-training are provided with opportunities for building professional knowledge and...
Integrating E-Learning into the Direct-Instruction Model to Enhance the Effectiveness of Critical-Thinking Instruction
Instructional Science: An International Journal of the Learning Sciences Vol. 37, No. 2 (March 2009) pp. 185–203
The "Direct-instruction Model" favors the use of teacher explanations and modeling combined with student practice and feedback to teach thinking skills. Using this paradigm, this study incorporates e-learning during an 18-week experimental...
Computers & Education Vol. 59, No. 4 (December 2012) pp. 1317–1327
Both critical thinking (CT) and knowledge management (KM) skills are necessary elements for a university student’s success. Therefore, this study developed a co-creation blended KM model to cultivate university students’ CT skills and to explore the ...
Integrating collaborative PBL with blended learning to explore preservice teachers’ development of online learning communities
Teaching and Teacher Education: An International Journal of Research and Studies Vol. 26, No. 8 (November 2010) pp. 1630–1640
This study integrated collaborative problem-based learning (collaborative PBL) with blended learning to explore the emerging process and function of online learning communities among preservice teachers. Thirty-two preservice teachers participated...
The Mediating Role of Self-Regulation on Harmonious Passion, Obsessive Passion, and Knowledge Management in E-Learning
Educational Technology Research and Development Vol. 66, No. 3 (2018) pp. 615–637
Few studies have investigated whether harmonious passion (HP) and obsessive passion (OP) make a distinctive contribution to explaining individual differences in knowledge management through self-regulation in e-learning contexts. This study aimed to ...
From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University Students' Creativity
Thinking Skills and Creativity Vol. 7, No. 3 (December 2012) pp. 245–257
Creativity and knowledge management are both important competences that university students need to strive to develop. This study therefore developed and evaluated an instructional program for improving university students' creativity based on a...
International Journal of Game-Based Learning Vol. 7, No. 2 (April 2017) pp. 47–62
Training in critical thinking is essential for the professional development of journalism students. To achieve this goal, this study developed a gamified platform and a blended learning curriculum. During an 18-week experimental instruction period,...
Typology of teacher perception toward distance education issues – A study of college information department teachers in Taiwan
Computers & Education Vol. 50, No. 1 (January 2008) pp. 23–36
The popularity of distance education has grown rapidly over the last decade in Taiwan’s higher education, yet many fundamental teaching–learning issues are still in debate. While teacher–student interaction is a key success factor in distance...
Aptitude-Treatment Interactions during Creativity Training in E-Learning: How Meaning-Making, Self-Regulation, and Knowledge Management Influence Creativity
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 119–131
The goal of aptitude-treatment interactions (ATIs) is to find the interactions between treatments and learners' aptitudes and therefore to achieve optimal learning. This study aimed at understanding whether the aptitudes of meaning-making, self...
Knowledge management in blended learning: Effects on professional development in creativity instruction
Computers & Education Vol. 56, No. 1 (January 2011) pp. 146–156
The purposes of this study were (1) to develop a teacher training program that integrates knowledge management (KM) and blended learning and examine its effects on pre-service teachers’ professional development in creativity instruction; and (2) to...
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students
Computers & Education Vol. 132, No. 1 (April 2019) pp. 63–75
With the mounting empirical evidence of the benefits of mindfulness, the researchers of the present study incorporated mindful learning in digital game-based learning of creativity. A two-phase study was conducted to (1) develop the "Inventory of...
College students' intention to continue using a personal response system: Deriving a model from four theoretical perspectives
Australasian Journal of Educational Technology Vol. 28, No. 5 (Jan 01, 2012)
The use of personal response systems (PRS) in classrooms is gaining popularity in the higher education institutes of Taiwan. However, past research rarely adopts theories from the information system domains, and their focus was primarily on the UK...
Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators
Computers & Education Vol. 139, No. 1 (October 2019) pp. 48–64
The majority of creativity enrichment research has focused on creative skills pertaining to originality which is assessed by divergent thinking tests. This study aimed to explore a new-paradigm for creativity enhancement—improving creativity through ...
Data mining for providing a personalized learning path in creativity: An application of decision trees
Computers & Education Vol. 68, No. 1 (October 2013) pp. 199–210
Customizing a learning environment to optimize personal learning has recently become a popular trend in e-learning. Because creativity has become an essential skill in the current e-learning epoch, this study aims to develop a personalized...
How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory
Computers & Education Vol. 81, No. 1 (February 2015) pp. 143–153
This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game...
Research Trends in Technology-Based Learning from 2000 to 2009: A Content Analysis of Publications in Selected Journals
Yu-Chen Hsu; Hsin Ning Jessie Ho; Chin-Chung Tsai; Gwo-Jen Hwang; Hui-Chun Chu; Chin-Yeh Wang; Nian-Shing Chen
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 354–370
This paper provides a content analysis of studies in technology-based learning (TBL) that were published in five Social Sciences Citation Index (SSCI) journals (i.e. "the British Journal of Educational Technology, Computers & Education, Educational...