Search results for author:"Yu-chu Yeh"
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Aptitude-Treatment Interactions during Creativity Training in E-Learning: How Meaning-Making, Self-Regulation, and Knowledge Management Influence Creativity
Journal of Educational Technology & Society Vol. 18, No. 1 pp. 119–131
The goal of aptitude-treatment interactions (ATIs) is to find the interactions between treatments and learners' aptitudes and therefore to achieve optimal learning. This study aimed at understanding whether the aptitudes of meaning-making, self...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 1418–1422
A wiki is a group collaboration software tool based on the Web server technology. In this study, we developed a rule-based expert system (RBES) for wiki management to facilitate knowledge management and knowledge creation in operation settings. To...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 2132–2136
Both critical thinking and knowledge management (KM) skills are regarded as important elements for a university student’s success. This study therefore developed a blended KM-based training program to cultivate university students’ critical-thinking ...
Data mining for providing a personalized learning path in creativity: An application of decision trees
Computers & Education Vol. 68, No. 1 (October 2013) pp. 199–210
Customizing a learning environment to optimize personal learning has recently become a popular trend in e-learning. Because creativity has become an essential skill in the current e-learning epoch, this study aims to develop a personalized...
How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory
Computers & Education Vol. 81, No. 1 (February 2015) pp. 143–153
This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game...