Search results for author:"Yu-Ling Lu"
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World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3237–3239
In the daily life, people make decisions based on what we believe. Critical thinking is a comprehensive set of procedures that help us make appropriate decisions. Critical thinking is an ability that we believe to be important in students' science...
Educational Technology & Society Vol. 13, No. 1 (2010) pp. 220–235
To increase the interoperability and reusability of learning objects, Advanced Distributed Learning Initiative developed a model called Content Aggregation Model (CAM) to describe learning objects and express relationships between learning objects....
Journal of Educational Technology & Society Vol. 13, No. 1 (2010) pp. 94–105
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini...
Interactive Learning Environments Vol. 17, No. 1 (March 2009) pp. 15–35
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In ...