Search results for author:"Yu-Ling Chu"
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The Mediating Role of Self-Regulation on Harmonious Passion, Obsessive Passion, and Knowledge Management in E-Learning
Educational Technology Research and Development Vol. 66, No. 3 (2018) pp. 615–637
Few studies have investigated whether harmonious passion (HP) and obsessive passion (OP) make a distinctive contribution to explaining individual differences in knowledge management through self-regulation in e-learning contexts. This study aimed to ...
Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation
Computers & Education Vol. 55, No. 2 (September 2010) pp. 630–643
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school...
Topics: Learning Outcomes
International Journal of Game-Based Learning Vol. 7, No. 2 (April 2017) pp. 47–62
Training in critical thinking is essential for the professional development of journalism students. To achieve this goal, this study developed a gamified platform and a blended learning curriculum. During an 18-week experimental instruction period,...
Knowledge management in blended learning: Effects on professional development in creativity instruction
Computers & Education Vol. 56, No. 1 (January 2011) pp. 146–156
The purposes of this study were (1) to develop a teacher training program that integrates knowledge management (KM) and blended learning and examine its effects on pre-service teachers’ professional development in creativity instruction; and (2) to...
Educational Technology & Society Vol. 12, No. 4 (2009) pp. 161–175
Despite their successful use in many conscientious studies involving outdoor learning applications, mobile learning systems still have certain limitations. For instance, because students cannot obtain real-time, context-aware content in outdoor...
From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University Students' Creativity
Thinking Skills and Creativity Vol. 7, No. 3 (December 2012) pp. 245–257
Creativity and knowledge management are both important competences that university students need to strive to develop. This study therefore developed and evaluated an instructional program for improving university students' creativity based on a...
Educational Technology & Society Vol. 15, No. 2 (2012) pp. 206–219
Educational affordances are worthy of being explored because the affordances of Information and Communication Technologies (ICT) provide the pedagogical effects for promoting cognitive acceleration, increasing the self-management of students,...
Exploring Characteristics of Fine-Grained Behaviors of Learning Mathematics in Tablet-Based E-Learning Activities
Cheuk Yu Yeung; Kam Hong Shum; Lucas Chi Kwong Hui; Samuel Kai Wah Chu; Tsing Yun Chan; Yung Nin Kuo; Yee Ling Ng
International Association for Development of the Information Society (IADIS) International Conference on E-Learning 2017 (2017)
Attributes of teaching and learning contexts provide rich information about how students participate in learning activities. By tracking and analyzing snapshots of these attributes captured continuously throughout the duration of the learning...